Hands of Necromancy similar games & best alternatives

Hands of Necromancy

PC (Microsoft Windows), Linux, Mac • 2022

Should you play it?

Hands of Necromancy is a Dark Fantasy FPS metroidvania, inspired by classics such as Heretic and made with the GZDoom engine. Wield weapons, magic or transform into a fearsome monster to slay your foes, then raise them as undead servants and unleash even more carnage to become a master Necromancer!

What works
  • Strong hexen/heretic inspired gameplay and atmosphere
  • Engaging exploration with metroidvania elements
  • Varied weapons, spells, and transformations
  • Good value for price with long playtime
  • Challenging and tactical combat
Things to keep in mind
  • Some confusing or uneven level design
  • Occasional bugs and ai issues with resurrected enemies
  • Underwhelming boss fights
  • Sound design and voice acting criticized
  • Pacing issues and some repetitive combat

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • ADACA

  • HOLE

  • HROT

  • Beyond Hanwell

  • Fractal Block World

  • The Great Rebellion

  • 77p egg: Eggwife

  • Forgive Me Father 2

  • SiN Gold

Hidden Gems

Less popular games with surprisingly high similarity

  • ADACA

  • Beyond Hanwell

  • Fractal Block World

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Blasphemous 2

  • Fantasy

    Age of Fear: The Undead King

  • Value

    Tricolour Lovestory

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hands of Necromancy: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Leadership, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, explore multiple open hubs, and decide how to approach puzzles and combat."

    Capsule for LEGO® MARVEL's Avengers LEGO® MARVEL's Avengers

    "Players have freedom to explore large hub-based levels, choose weapons, spells, and transformations, and decide how to approach combat and puzzles."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers challenging combat requiring skillful strafing and weapon use; some difficulty spikes noted."

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    "The game offers challenging combat requiring skillful use of weapons and transformations, with some players noting difficulty spikes and tactical resource management."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is single-player focused with no indication of competitive or ranked modes."

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    "The game is single-player focused with no mention of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes (60-70+ hours), with engaging combat and story encouraging extended play, though some find grind and repetition tiring."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Many players report long playtimes (9-30+ hours) and strong engagement with exploration and combat, though some note pacing issues near the end."

  • Cooperation

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    -5

    "No cooperative or multiplayer features; gameplay is entirely single-player and independent."

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    "No cooperative or multiplayer features; gameplay is entirely solo."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can experiment with different combat moves, transformations, and explore varied level designs with collectibles."

    Capsule for BAKERU BAKERU

    "Players can transform into different creatures with unique abilities and customize combat style; level design encourages creative exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; single-player experience with no social dominance."

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    "No evidence of power over others or social dominance; single-player experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world, story, and exploration as a form of escape and relaxation."

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    "Players enjoy immersive fantasy atmosphere and exploration, providing a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for the original game."

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    "Players engage voluntarily out of interest and nostalgia for Hexen/Heretic style games."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new tactics, experimenting with weapons and time manipulation to solve combat puzzles."

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    "The game encourages trying different weapons, spells, and transformations to solve puzzles and combat challenges."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration is a core element with large maps, secrets, hidden paths, and rewards for discovering new areas."

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    "Exploration is a core element with hub worlds, secrets, backtracking, and metroidvania-style progression."

  • Expression

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    "Customization of weapons and some cosmetic options available, allowing limited self-expression."

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    "Some self-expression through choice of weapons and transformations, but limited cosmetic customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with necromancers, undead, knights, magic, and mythical creatures."

    Capsule for Age of Fear: The Undead King Age of Fear: The Undead King

    "Strong fantasy setting with magic, necromancy, transformations, and mythical creatures."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play."

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    "No social or community features; solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn weapon mechanics, puzzles, and strategies; some skill development involved."

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    "Players learn weapon mechanics, enemy behaviors, and level layouts; some skill development required."

  • Health

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    -5

    "Typical sedentary gameplay with no physical activity elements."

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    "Typical sedentary gameplay with no physical activity elements."

  • Idle

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    -3

    "Requires focused attention and continuous engagement; not designed for idle or background play."

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    "Requires focused attention and continuous engagement; not designed for idle or background play."

  • Intimacy

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    -5

    "No social or emotional relationship building."

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    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

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    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect keys, weapons, ammo, and healing items to progress through the game and unlock new areas."

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    "Players collect keys, weapons, spells, and transformations to progress through levels and unlock new areas."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and enjoyable, though others note moments of tension and challenge."

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    "Some players find the game relaxing and nostalgic, though others note moments of tension and challenge."

  • Sensation

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    "Enjoyable visual and auditory effects with dark fantasy aesthetics and exciting combat feedback."

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    "Enjoyable visual and auditory fantasy atmosphere with satisfying combat effects, though some sound design criticized."

  • Status

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    "No social recognition or ranking systems."

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    "No social recognition or ranking systems."

  • Story

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    "Simple narrative with some character interactions, but story is not a major focus."

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    "Simple narrative with some lore and objectives, but story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

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    "Combat and exploration require tactical thinking, resource management, and planning."

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    "Combat and exploration require tactical use of weapons, transformations, and resource management."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides moments of tension and challenge, but overall pacing is moderate."

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    "Combat provides moments of tension and challenge, but overall pacing is moderate."

  • Value

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    5

    "Highly praised for excellent content and length relative to low price."

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    "Highly praised for its content length and quality relative to low price."

  • Violence

    Game with the same Violence vibe

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    "Combat involves melee and magic attacks against enemies, with satisfying weapon impact and destruction."

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    "Combat involves magic attacks, melee, and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, ammo, and resources carefully to survive challenging encounters."

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    "Players must manage health, ammo, and resources to survive challenging encounters."

Last update: 01/06/2026