Ion Fury similar games & best alternatives

Ion Fury

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2019

Should you play it?

3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, are excited to team up with Voidpoint to bring back the legendary Build Engine, famously known for classic first-person shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Ion Fury is the real deal!

What works
  • Faithful retro fps gameplay
  • Detailed and expansive level design
  • Varied and satisfying weapons
  • Numerous secrets and exploration
  • Engaging soundtrack and visuals
Things to keep in mind
  • Some enemy variety and ai limitations
  • Long campaign may cause fatigue
  • Minor technical jank and bugs
  • Some bosses and difficulty spikes frustrating
  • Limited character personality depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • CULTIC

  • PowerSlave Exhumed

  • Viscerafest

  • Crow Country

  • Project Warlock II

  • DUSK

  • Beyond Sunset

  • Project Warlock

  • HROT

Hidden Gems

Less popular games with surprisingly high similarity

  • Viscerafest

  • Beyond Sunset

  • Fida Puti Samurai

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Fallen Aces

  • Violence

    EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

  • Autonomy

    Defunct

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ion Fury: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose paths and explore levels with multiple routes and approaches."

    Capsule for Defunct Defunct

    "Players have freedom to explore large, complex levels with multiple paths and secrets, requiring self-directed navigation and decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat, requiring skillful shooting, dodging, and weapon management, especially on higher difficulties."

    Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

    "The game offers challenging combat requiring skillful aiming, weapon management, and strategy, especially on higher difficulties."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience without ranked modes or leaderboards; players progress at their own pace."

    Capsule for Chorus Chorus

    "Focus is on single-player experience without ranked modes or leaderboards; players progress at their own pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Long campaign runs and replayability through different builds encourage extended play sessions."

    Capsule for Iratus: Lord of the Dead Iratus: Lord of the Dead

    "Long campaign with many levels and secrets encourages extended play sessions and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no cooperative or multiplayer modes."

    Capsule for Dead Space Dead Space

    "Single-player only game with no cooperative or multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can explore and find secrets, with some customization through suits, but gameplay mechanics remain consistent without major creative building."

    Capsule for Solar Ash Solar Ash

    "Players explore and discover many secrets and interact with detailed environments, though gameplay follows classic shooter conventions."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; purely individual experience."

    Capsule for Deadlight Deadlight

    "No evidence of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive retro-futuristic world and challenging gameplay that offers distraction and engagement from real life."

    Capsule for Cyber Shadow Cyber Shadow

    "Provides immersive retro-futuristic world and fast-paced action that offers distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia for retro FPS games."

    Capsule for Zortch Zortch

    "Players engage voluntarily out of personal interest and nostalgia for classic FPS games."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages exploration of mechanics, weapon switching, and secret hunting, though some routine elements exist."

    Capsule for AMID EVIL AMID EVIL

    "Encourages exploration of weapons, alternate fire modes, and secret areas, rewarding experimentation."

  • Exploration

    Game with the same Exploration vibe

    5

    "Levels are large, non-linear, with many secrets and alternate routes encouraging discovery."

    Capsule for Fallen Aces Fallen Aces

    "Highly detailed, non-linear levels with numerous hidden secrets and alternate paths drive curiosity and discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on gameplay rather than avatar personalization."

    Capsule for Serious Sam 3: BFE Serious Sam 3: BFE

    "Limited character customization; focus is on gameplay and level design rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dystopian cyberpunk future with fictional narrative and imaginative elements."

    Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

    "Set in a cyberpunk dystopian future with exaggerated characters and over-the-top action, embracing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction or community involvement."

    Capsule for Broken Age Broken Age

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and strategies to overcome difficult challenges and improve performance."

    Capsule for NOT A HERO NOT A HERO

    "Players develop skills in aiming, movement, and strategy to overcome increasingly difficult challenges."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of FPS games; no physical activity involved."

    Capsule for Day of Infamy Day of Infamy

    "Sedentary gameplay typical of FPS games with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus during combat and exploration."

    Capsule for Shadow Warrior Shadow Warrior

    "Requires continuous attention and focus during combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; single-player focus."

    Capsule for Momodora III Momodora III

    "No close social relationships or emotional sharing; single-player focus."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; individual gameplay."

    Capsule for Rogue Legacy Rogue Legacy

    "No leadership or group management roles; individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect keys, weapons, ammo, and healing items to progress through the game and unlock new areas."

    Capsule for Evil Tonight Evil Tonight

    "Players collect weapons, ammo, health, and armor while unlocking new areas and secrets."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Offers satisfying flow and catharsis, though gameplay can be tense and challenging especially in boss fights."

    Capsule for Keeper's Toll Keeper's Toll

    "Offers moments of flow and catharsis but also includes tense combat and challenging boss fights."

  • Sensation

    Game with the same Sensation vibe

    4

    "Energetic soundtrack, vivid visuals, and explosive combat provide strong sensory stimulation."

    Capsule for Captain Wayne - Vacation Desperation Captain Wayne - Vacation Desperation

    "Engaging visual effects, explosive combat, and energetic soundtrack provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for Voxelgram Voxelgram

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with character dialogue and plot, but story is secondary to gameplay."

    Capsule for SteamWorld Heist SteamWorld Heist

    "Simple narrative with character interactions and villain taunts, but story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon use, resource management, and movement tactics to succeed."

    Capsule for WRATH: Aeon of Ruin WRATH: Aeon of Ruin

    "Players must plan weapon usage, manage resources, and approach enemy encounters tactically."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and challenging enemies create suspense and adrenaline."

    Capsule for Quake II Quake II

    "Fast-paced combat and challenging enemies create suspense and adrenaline moments."

  • Value

    Game with the same Value vibe

    4

    "Long, challenging campaigns and replayability provide good value for time and money."

    Capsule for Men of War: Red Tide Men of War: Red Tide

    "Long campaign with many secrets and replayability offers good return on time and money."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay centers on violent combat, destruction of enemies and environments, and explosive action."

    Capsule for EARTH DEFENSE FORCE 4.1 The Shadow of New Despair EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

    "Core gameplay centers on violent combat, explosions, and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources to survive challenging enemies and bosses."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Players must manage health and armor to survive challenging enemy encounters and boss fights."

Last update: 01/06/2026