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Princess Maker 2 Refine

PC (Microsoft Windows) • 2016

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Quick resume

Princess Maker 2 Refine is a life simulation game which you play as a father of a girl, who had descended from the star. You have 8 years to raise your daughter from age 10 to 18 – your daughter will grow into her adulthood through various experiences.

Global score

93/100

Genres

Simulator, Adventure

Pros

  • High replayability with many endings
  • Deep stat and schedule management
  • Engaging rpg and adventure elements
  • Nostalgic and charming anime art
  • Responsive developer support and updates

Cons

  • Translation issues and typos
  • Some minor bugs and achievement glitches
  • Creepy content including underage nudity and incestuous marriage option
  • Lack of tutorial or clear guidance
  • Limited social or cooperative gameplay

Motivations

  • Autonomy
    4

    "Players have freedom to choose their daughter's schedule, activities, jobs, and development path, shaping her future with many possible endings."

  • Competence
    4

    "The game involves skillful management of stats, balancing work, study, and rest, with feedback on daughter's performance and achievements."

  • Competition
    2

    "Includes competitive elements like annual harvest festivals and combat tournaments, but mostly focused on personal progress and multiple endings."

  • Continuation
    4

    "Highly replayable with over 70 endings, encouraging multiple playthroughs and long-term engagement."

  • Cooperation
    -3

    "Primarily a single-player experience focused on individual management; limited social or cooperative multiplayer elements."

  • Creativity
    3

    "Players create their own story by customizing daughter's activities, stats, and life path, though within predefined game systems."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a nostalgic, immersive experience to escape real life and engage in fantasy parenting and RPG elements."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different schedules, jobs, and strategies to unlock various endings and discover secrets."

  • Exploration
    3

    "Includes exploration through errantry mode with RPG-style dungeon crawling and discovering hidden events."

  • Expression
    2

    "Some character customization and interaction choices allow for personal expression, but limited cosmetic modification."

  • Fantasy
    5

    "Strong fantasy setting with gods, demons, magic, and improbable events shaping the daughter's life and adventures."

  • Fellowship
    -4

    "Focus is on solo play and individual decision-making; minimal social or community interaction."

  • Growth
    5

    "Central to gameplay is learning and personal development of the daughter through classes, work, and experience."

  • Health
    -2

    "Game involves overworking the daughter leading to stress and illness; no physical activity or rehab focus."

  • Idle
    -3

    "Requires active management and attention to daughter's schedule and stats; not a background or idle game."

  • Intimacy
    -3

    "Limited to surface-level interactions between player and daughter; no deep emotional or social relationship building."

  • Leadership
    3

    "Player leads and manages daughter's life and decisions, guiding her development and choices."

  • Progression
    5

    "Strong progression focus through stat increases, skill acquisition, job promotions, and unlocking endings."

  • Relaxation
    3

    "Offers a balance of challenge and flow with soothing music and nostalgic atmosphere, though some tension from management."

  • Sensation
    2

    "Enjoyable anime art and music provide sensory stimulation, but overall moderate sensory input."

  • Status
    3

    "Recognition through achievements, tournament wins, and social status of the daughter within the game world."

  • Story
    3

    "Narrative immersion through daughter's life story, multiple endings, and RPG elements, though story is player-driven."

  • Strategy
    4

    "Requires planning and problem solving to balance stats, money, and events to achieve desired outcomes."

  • Thrill
    2

    "Some suspense in managing daughter's stress and avoiding bad endings, but mostly controlled gameplay."

  • Value
    4

    "High replay value and content justify the price; players feel rewarded for time invested."

  • Violence
    1

    "Includes combat and fighting monsters, but also many non-violent activities like work and study."

  • Survival
    3

    "Managing daughter's health, stress, and avoiding failure or delinquency is a key gameplay element."

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    Last update: 06/03/2026