Lobotomy Corporation | Monster Management Simulation similar games & best alternatives
Lobotomy Corporation | Monster Management Simulation
2018
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Quick resume
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Global score
94/100
Genres
Indie, Simulator
Similar games
Pros
- Deep and immersive story and lore
- Challenging and rewarding gameplay
- Unique and creative abnormalities
- Strong progression and learning curve
- Atmospheric music and art style
Cons
- Steep difficulty and punishing grind
- Poor tutorial and onboarding
- Ui and control clunkiness
- High mental stress and frustration
- Performance and bug issues
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have control over managing employees, choosing which abnormalities to extract, and deciding strategies, but must work within complex and punishing game systems."
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Competence5
"The game is highly challenging, requiring skillful management, learning from failure, and mastering complex mechanics to progress."
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Competition-3
"Focus is on personal progression and overcoming in-game challenges rather than competing against other players."
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Continuation5
"Players invest many hours, repeatedly retrying days and runs, showing strong habitual engagement and persistence."
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Cooperation-4
"Gameplay centers on individual management of employees and abnormalities with minimal multiplayer or cooperative elements."
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Creativity3
"Players experiment with different abnormalities and strategies; some creativity in managing and combining resources."
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Domination-4
"Interactions are with game systems and AI; no evidence of exerting control over other human players."
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Escapism4
"Players use the game as an intense, immersive experience to escape reality, despite its stressful nature."
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Expectation-4
"Players engage voluntarily out of interest and intrinsic motivation despite difficulty and frustration."
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Experimenting5
"Trial and error, learning abnormalities’ behaviors, and testing strategies are core to gameplay."
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Exploration4
"Discovering new abnormalities and uncovering story elements drives curiosity and exploration."
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Expression2
"Some character and equipment customization exists, but limited compared to core gameplay."
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Fantasy5
"Strongly rooted in imaginative fiction with Lovecraftian and SCP-inspired monsters and dystopian setting."
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Fellowship-3
"Minimal social interaction; mostly solo play with limited community engagement."
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Growth5
"Heavy emphasis on learning, skill development, and knowledge accumulation through repeated play."
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Health-4
"Encourages long sedentary play sessions with high mental stress; no physical activity elements."
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Idle-4
"Requires constant attention and micromanagement; not suitable for passive or background play."
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Intimacy-4
"Limited to no evidence of forming close relationships or emotional sharing with other players."
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Leadership4
"Players act as managers directing employees and making strategic decisions."
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Progression5
"Strong progression through research, equipment upgrades, and unlocking new abnormalities."
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Relaxation-5
"Game is stressful, punishing, and designed to create tension rather than relaxation."
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Sensation3
"Atmospheric music and art provide sensory stimulation, though gameplay is often tense and demanding."
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Status-3
"No social status or recognition systems; focus is on individual achievement."
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Story5
"Deep narrative immersion with complex lore and story integrated into gameplay."
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Strategy5
"Requires careful planning, problem solving, and adapting strategies to manage abnormalities."
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Thrill4
"High suspense and tension from risk of breaches and cascading failures."
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Value4
"Players perceive strong value from the extensive content and story despite grind and difficulty."
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Violence4
"Gameplay involves combat and destruction of abnormalities and managing employee casualties."
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Survival5
"Core gameplay revolves around avoiding failure, managing threats, and keeping the facility operational."
Last update: 29/04/2026