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Summer in Mara similar games & best alternatives

Summer in Mara

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2020

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Quick resume

Take care of your own island and sail with your boat in this cozy farming adventure! Relax and unwind exploring a tropical archipelago or harvesting your own crops while helping others. Discover the story of Summer in Mara, with farming, crafting and exploring mechanics.

Global score

75/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Visual Novel

Similar games

    Pros

    • Relaxing and wholesome atmosphere
    • Engaging story and characters
    • Beautiful art and music
    • Exploration of diverse islands
    • Island customization and crafting

    Cons

    • Repetitive fetch quests
    • Some bugs and glitches reported
    • Slow pacing and backtracking
    • Limited building customization
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Cooperation. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control Koa and freely explore islands, manage farming, crafting, and questing at their own pace with some limitations on building placement."

    • Competence
      2

      "Gameplay involves skillful resource gathering, fishing mini-games, crafting, and quest completion with some challenge but overall accessible and casual."

    • Competition
      -4

      "Focus is on personal progression and exploration without competitive elements or leaderboards."

    • Continuation
      3

      "Many players report binge playing for dozens of hours and continuing to play after main story completion for island customization and exploration."

    • Cooperation
      -3

      "Single player experience with limited social interaction; no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players can customize their island layout, place buildings and trees, and craft items, though building design is limited to blueprints."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are friendly and cooperative."

    • Escapism
      4

      "Players use the game as a relaxing, stress-relieving experience with a peaceful world and wholesome story."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting
      2

      "Encourages exploration of islands, fishing mechanics, and crafting recipes, though quest structure is mostly fetch-based."

    • Exploration
      4

      "Strong emphasis on discovering new islands, treasures, and interacting with diverse characters and environments."

    • Expression
      2

      "Character customization is limited but present; island customization allows some self-expression."

    • Fantasy
      3

      "Imaginative setting with anthropomorphic characters, magical elements, and a fictional world inspired by Wind Waker."

    • Fellowship
      -3

      "Mostly a solo experience with NPC interactions but no multiplayer or community features."

    • Growth
      3

      "Players learn new crafting recipes, farming techniques, and progress through story and quests."

    • Health
      -4

      "Sedentary gameplay with no physical activity; stamina mechanics require food but no physical exercise."

    • Idle
      -3

      "Requires active engagement with quests, crafting, and exploration; not designed for idle or background play."

    • Intimacy
      -4

      "Limited emotional connection through NPC dialogue but no deep relationship building or social interaction."

    • Leadership
      -5

      "No leadership or group management elements; player acts independently."

    • Progression
      4

      "Strong progression through unlocking new islands, crafting recipes, farming upgrades, and story advancement."

    • Relaxation
      4

      "Game is praised for its calming atmosphere, soothing music, and stress-free gameplay."

    • Sensation
      3

      "Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."

    • Status
      -4

      "No social status or recognition systems; focus is on personal experience."

    • Story
      4

      "Engaging narrative with character development and emotional moments integrated into gameplay."

    • Strategy
      1

      "Some planning involved in farming, resource management, and quest prioritization but overall straightforward."

    • Thrill
      -3

      "No suspense or risk; gameplay is calm and predictable."

    • Value
      4

      "Players feel they receive good value for time spent due to engaging story, exploration, and relaxing gameplay."

    • Violence
      -5

      "No combat or violent elements; gameplay focuses on constructive and peaceful activities."

    • Survival
      -4

      "No threat or danger; stable environment with no risk of failure or death."

    Where to buy

    Last update: 29/04/2026