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Summer in Mara

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2020

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Quick resume

Take care of your own island and sail with your boat in this cozy farming adventure! Relax and unwind exploring a tropical archipelago or harvesting your own crops while helping others. Discover the story of Summer in Mara, with farming, crafting and exploring mechanics.

Global score

75/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Visual Novel

Pros

  • Relaxing and wholesome atmosphere
  • Engaging story and characters
  • Beautiful art and music
  • Exploration of diverse islands
  • Island customization and crafting

Cons

  • Repetitive fetch quests
  • Some bugs and glitches reported
  • Slow pacing and backtracking
  • Limited building customization
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players control Koa and freely explore islands, manage farming, crafting, and questing at their own pace with some limitations on building placement."

  • Competence
    2

    "Gameplay involves skillful resource gathering, fishing mini-games, crafting, and quest completion with some challenge but overall accessible and casual."

  • Competition
    -4

    "Focus is on personal progression and exploration without competitive elements or leaderboards."

  • Continuation
    3

    "Many players report binge playing for dozens of hours and continuing to play after main story completion for island customization and exploration."

  • Cooperation
    -3

    "Single player experience with limited social interaction; no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players can customize their island layout, place buildings and trees, and craft items, though building design is limited to blueprints."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are friendly and cooperative."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving experience with a peaceful world and wholesome story."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

  • Experimenting
    2

    "Encourages exploration of islands, fishing mechanics, and crafting recipes, though quest structure is mostly fetch-based."

  • Exploration
    4

    "Strong emphasis on discovering new islands, treasures, and interacting with diverse characters and environments."

  • Expression
    2

    "Character customization is limited but present; island customization allows some self-expression."

  • Fantasy
    3

    "Imaginative setting with anthropomorphic characters, magical elements, and a fictional world inspired by Wind Waker."

  • Fellowship
    -3

    "Mostly a solo experience with NPC interactions but no multiplayer or community features."

  • Growth
    3

    "Players learn new crafting recipes, farming techniques, and progress through story and quests."

  • Health
    -4

    "Sedentary gameplay with no physical activity; stamina mechanics require food but no physical exercise."

  • Idle
    -3

    "Requires active engagement with quests, crafting, and exploration; not designed for idle or background play."

  • Intimacy
    -4

    "Limited emotional connection through NPC dialogue but no deep relationship building or social interaction."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    4

    "Strong progression through unlocking new islands, crafting recipes, farming upgrades, and story advancement."

  • Relaxation
    4

    "Game is praised for its calming atmosphere, soothing music, and stress-free gameplay."

  • Sensation
    3

    "Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."

  • Status
    -4

    "No social status or recognition systems; focus is on personal experience."

  • Story
    4

    "Engaging narrative with character development and emotional moments integrated into gameplay."

  • Strategy
    1

    "Some planning involved in farming, resource management, and quest prioritization but overall straightforward."

  • Thrill
    -3

    "No suspense or risk; gameplay is calm and predictable."

  • Value
    4

    "Players feel they receive good value for time spent due to engaging story, exploration, and relaxing gameplay."

  • Violence
    -5

    "No combat or violent elements; gameplay focuses on constructive and peaceful activities."

  • Survival
    -4

    "No threat or danger; stable environment with no risk of failure or death."

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    Last update: 06/03/2026