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Saleblazers similar games & best alternatives

Saleblazers

PC (Microsoft Windows), Mac • 2023

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Quick resume

Fight. Sell. Survive. Live off the land, build your perfect shop, and defend against nightly horrors in this open world survival shop simulator for 1-8 players.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Early Access

Similar games

    Pros

    • Deep and varied gameplay loop
    • Strong multiplayer cooperation
    • Extensive building and customization
    • Active and responsive developers
    • Large open world with exploration

    Cons

    • Early access bugs and jank
    • Performance issues on some systems
    • Combat can feel clunky
    • Employee management needs polish
    • Some ui and quality-of-life improvements needed

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose playstyle, build shops, explore, fight, craft, and manage employees with many self-directed decisions."

    • Competence
      3

      "Gameplay involves skillful combat, shop management, crafting, and exploration with meaningful progression and feedback."

    • Competition
      1

      "Optional PvP invasions exist but are low risk and brief; most gameplay focuses on personal or cooperative goals."

    • Continuation
      3

      "Many players report long play sessions and habitual engagement due to deep gameplay loop and ongoing updates."

    • Cooperation
      4

      "Strong multiplayer focus with cooperative roles in shopkeeping, crafting, exploring, and combat."

    • Creativity
      4

      "Extensive building, decorating, shop customization, and crafting systems encourage creative expression."

    • Domination
      -3

      "Interactions emphasize shared play and cooperation; PvP is limited and balanced without harsh penalties."

    • Escapism
      4

      "Players use the game as a fun, immersive escape with exploration, shopkeeping, and combat in a vibrant world."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting
      4

      "Players try different builds, combat styles, shop layouts, and explore a large world with many mechanics."

    • Exploration
      4

      "Large open world with many biomes, secrets, quests, and points of interest encourages discovery."

    • Expression
      4

      "Character customization, shop decoration, and building design allow personal expression."

    • Fantasy
      3

      "Game features imaginative elements like cultists, magic, and quirky NPCs in a fictional setting."

    • Fellowship
      4

      "Strong community and multiplayer focus with cooperative gameplay and social interaction."

    • Growth
      4

      "Players develop skills, unlock tech trees, and improve shops and characters over time."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Gameplay requires active attention and management; some automation but still demands focus."

    • Intimacy
      2

      "Multiplayer social interactions exist but focus is more on cooperative gameplay than close relationships."

    • Leadership
      3

      "Players manage employees and coordinate group activities, showing leadership elements."

    • Progression
      4

      "Strong progression through leveling, research, shop upgrades, and item collection."

    • Relaxation
      2

      "Gameplay balances challenge and flow; some tension from combat but overall satisfying and fun."

    • Sensation
      3

      "Vibrant art style, sound effects, and music provide sensory enjoyment and emotional fun."

    • Status
      1

      "Some social recognition through multiplayer and shop reputation but limited emphasis on status."

    • Story
      3

      "Engaging narrative with quests, characters, and lore integrated into gameplay."

    • Strategy
      3

      "Players plan shop layouts, employee schedules, combat tactics, and resource management."

    • Thrill
      2

      "Combat and night invasions provide moments of suspense and excitement."

    • Value
      4

      "Players perceive strong value for price due to content depth, frequent updates, and multiplayer."

    • Violence
      3

      "Combat and defeating enemies are core gameplay elements with various weapons and tactics."

    • Survival
      3

      "Players manage resources, defend shops, and overcome threats in a survival context."

    Last update: 29/04/2026