Saleblazers similar games & best alternatives

Saleblazers

PC (Microsoft Windows), Mac • 2023

Should you play it?

Fight. Sell. Survive. Live off the land, build your perfect shop, and defend against nightly horrors in this open world survival shop simulator for 1-8 players.

What works
  • Deep and varied gameplay loop
  • Strong multiplayer cooperation
  • Extensive building and customization
  • Active and responsive developers
  • Large open world with exploration
Things to keep in mind
  • Early access bugs and jank
  • Performance issues on some systems
  • Combat can feel clunky
  • Employee management needs polish
  • Some ui and quality-of-life improvements needed

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Core Keeper

  • Don't Starve Together

  • ATLYSS

  • Valheim

  • Spiral Knights

  • Dinkum

  • PULSAR: Lost Colony

  • BattleBlock Theater®

  • The Escapists 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Rem Survival

  • Quest Master

  • Devil Spire Falls

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Cozy Keep: Farm, Craft, Manage

  • Cooperation

    VTOL VR

  • Creativity

    Signs of Life

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Saleblazers: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose activities, manage shop, craft, farm, fight, and set their own pace."

    Capsule for Cozy Keep: Farm, Craft, Manage Cozy Keep: Farm, Craft, Manage

    "Players have freedom to choose playstyle, build shops, explore, fight, craft, and manage employees with many self-directed decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful crafting, combat, base defense, and resource management with feedback and progression."

    Capsule for Bum Simulator Bum Simulator

    "Gameplay involves skillful combat, shop management, crafting, and exploration with meaningful progression and feedback."

  • Competition

    Game with the same Competition vibe

    1

    "Includes optional PvP invasions where players can invade others, but invasions are often seen as disruptive and can be disabled."

    Capsule for DEATHLOOP DEATHLOOP

    "Optional PvP invasions exist but are low risk and brief; most gameplay focuses on personal or cooperative goals."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and habitual play due to relaxing gameplay and ongoing updates."

    Capsule for Bulwark: Falconeer Chronicles Bulwark: Falconeer Chronicles

    "Many players report long play sessions and habitual engagement due to deep gameplay loop and ongoing updates."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong multiplayer focus with cooperative missions, teamwork, and shared objectives highlighted in reviews."

    Capsule for VTOL VR VTOL VR

    "Strong multiplayer focus with cooperative roles in shopkeeping, crafting, exploring, and combat."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive crafting, building, and inventory management systems allow creative expression and customization."

    Capsule for Signs of Life Signs of Life

    "Extensive building, decorating, shop customization, and crafting systems encourage creative expression."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are mostly single-player or balanced PvP; no strong emphasis on dominating others socially or competitively."

    Capsule for DOOM Eternal DOOM Eternal

    "Interactions emphasize shared play and cooperation; PvP is limited and balanced without harsh penalties."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive action experience to relax and escape, appreciating the world and story."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Players use the game as a fun, immersive escape with exploration, shopkeeping, and combat in a vibrant world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different activities, explore mechanics, and customize extensively."

    Capsule for Garden Paws Garden Paws

    "Players try different builds, combat styles, shop layouts, and explore a large world with many mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large open world with diverse biomes, hidden locations, and side quests encourages discovery and curiosity."

    Capsule for Far Cry® 6 Far Cry® 6

    "Large open world with many biomes, secrets, quests, and points of interest encourages discovery."

  • Expression

    Game with the same Expression vibe

    4

    "Character customization and decorative building options allow personal expression."

    Capsule for LEGO® Bricktales LEGO® Bricktales

    "Character customization, shop decoration, and building design allow personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features imaginative elements like demons, magic, and fantasy creatures in a fictional village setting."

    Capsule for Stacklands Stacklands

    "Game features imaginative elements like cultists, magic, and quirky NPCs in a fictional setting."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and multiplayer focus with cooperative gameplay and shared objectives."

    Capsule for Carrier Command 2 Carrier Command 2

    "Strong community and multiplayer focus with cooperative gameplay and social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock tech trees, and improve talents over time."

    Capsule for ICARUS ICARUS

    "Players develop skills, unlock tech trees, and improve shops and characters over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Cyberpunk 2077 Cyberpunk 2077

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement; some automation but not idle gameplay."

    Capsule for AETHUS AETHUS

    "Gameplay requires active attention and management; some automation but still demands focus."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Multiplayer social interactions exist but focus is more on cooperative tasks than close emotional bonds."

    Capsule for ContractVille ContractVille

    "Multiplayer social interactions exist but focus is more on cooperative gameplay than close relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players often take managerial roles directing employees and coordinating tasks, showing leadership elements."

    Capsule for Supermarket Together Supermarket Together

    "Players manage employees and coordinate group activities, showing leadership elements."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, item collection, equipment upgrades, and unlocking content."

    Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

    "Strong progression through leveling, research, shop upgrades, and item collection."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances challenge and flow; some tension in combat but overall enjoyable and satisfying."

    Capsule for Whisker Squadron: Survivor Whisker Squadron: Survivor

    "Gameplay balances challenge and flow; some tension from combat but overall satisfying and fun."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vibrant art style, music, and sound design provide sensory enjoyment and emotional engagement."

    Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

    "Vibrant art style, sound effects, and music provide sensory enjoyment and emotional fun."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition through multiplayer rankings and cosmetic items, but not a strong focus."

    Capsule for Hamster Playground Hamster Playground

    "Some social recognition through multiplayer and shop reputation but limited emphasis on status."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with lore and missions integrated into gameplay."

    Capsule for Grounded Grounded

    "Engaging narrative with quests, characters, and lore integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan shop layout, staff roles, and defense tactics requiring problem solving and strategic thinking."

    Capsule for The Walking Trade The Walking Trade

    "Players plan shop layouts, employee schedules, combat tactics, and resource management."

  • Thrill

    Game with the same Thrill vibe

    2

    "Invasions and combat provide moments of suspense and excitement, though overall difficulty is moderate."

    Capsule for DEATHLOOP DEATHLOOP

    "Combat and night invasions provide moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value for price due to extensive content, frequent updates, and unique gameplay."

    Capsule for No Time No Time

    "Players perceive strong value for price due to content depth, frequent updates, and multiplayer."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating enemies are core gameplay elements, involving weapons and destruction."

    Capsule for Unexplored Unexplored

    "Combat and defeating enemies are core gameplay elements with various weapons and tactics."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources, defend against threats, and maintain shop operations to survive."

    Capsule for The Walking Trade The Walking Trade

    "Players manage resources, defend shops, and overcome threats in a survival context."

Last update: 01/06/2026