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Quadrilateral Cowboy

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

When you have a top-of-the-line hacking deck armed with a 56.6k modem and a staggering 256k RAM, it means just one thing: you answer only to the highest bidder.

Global score

92/100

Genres

Action, Adventure, Indie, Puzzle

Pros

  • Unique hacking and puzzle mechanics
  • Immersive retro-futuristic cyberpunk atmosphere
  • Engaging environmental storytelling
  • Creative gadget use and command scripting
  • Accessible to non-programmers

Cons

  • Short game length
  • Linear level design limits experimentation
  • Some bugs and physics glitches
  • Limited narrative depth
  • Price may feel high for content amount

Motivations

  • Autonomy
    3

    "Players have freedom to plan and execute heists using coding commands and gadgets, but level solutions are mostly linear with limited experimentation."

  • Competence
    4

    "Puzzles require skillful timing, coding logic, and problem solving, providing satisfying feedback and a sense of mastery."

  • Competition
    -3

    "Focus is on personal puzzle solving and speedrunning without strong emphasis on competing against others."

  • Continuation
    -2

    "Game is relatively short with about 4-8 hours of content; some players found it hard to stay engaged after initial levels."

  • Cooperation
    2

    "Some missions involve coordinating multiple characters, but mostly single-player focused with limited cooperative mechanics."

  • Creativity
    4

    "Players create custom command sequences and experiment with gadgets to solve puzzles in multiple ways."

  • Domination
    -4

    "Interactions are collaborative or individual; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Immersive cyberpunk world and atmospheric storytelling provide strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest in hacking puzzles and unique style."

  • Experimenting
    3

    "Players try new gadgets and coding strategies, though level design limits full exploration of mechanics."

  • Exploration
    1

    "Some environmental storytelling and detail exploration, but levels are mostly linear and confined."

  • Expression
    -2

    "Limited character customization; expression mostly through gameplay style rather than avatar personalization."

  • Fantasy
    3

    "Set in a retro-futuristic cyberpunk world with imaginative technology and narrative elements."

  • Fellowship
    1

    "Some sense of community through shared story and workshop content, but primarily single-player experience."

  • Growth
    3

    "Players learn coding commands and puzzle solving skills progressively throughout the game."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and timing; not suited for passive or background play."

  • Intimacy
    1

    "Emotional connection to characters and story implied but no direct social or emotional interactions."

  • Leadership
    -3

    "Players follow preset mission objectives; no leadership or group management roles."

  • Progression
    3

    "Players unlock new gadgets and abilities that expand puzzle solving options."

  • Relaxation
    2

    "Generally a calm puzzle experience with some moments of tension during timed challenges."

  • Sensation
    2

    "Stylized visuals and music provide pleasant sensory experience without intense stimulation."

  • Status
    -3

    "Minimal social recognition or ranking; focus is on personal achievement."

  • Story
    3

    "Narrative delivered through environmental storytelling and subtle character vignettes."

  • Strategy
    4

    "Requires logical planning, timing, and problem solving to execute heists successfully."

  • Thrill
    2

    "Some suspense from timed puzzles and alarms, but overall controlled and measured gameplay."

  • Value
    -2

    "Some players feel the game is short for its price, though others appreciate its unique experience."

  • Violence
    1

    "Includes some combat elements like turrets and shooting, but focus is on stealth and hacking."

  • Survival
    1

    "Players must avoid alarms and failure but threats are scripted and manageable."

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    Last update: 06/03/2026