USAC: Code Breach similar games & best alternatives

USAC: Code Breach

PC (Microsoft Windows) • 2022

Should you play it?

USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.

What works
  • Unique and challenging co-op puzzles
  • Strong atmosphere and immersive audio-visual design
  • Engaging asymmetric gameplay roles
  • Good value for price with long playtime
  • Active and responsive developers
Things to keep in mind
  • Combat mechanics are clunky and less polished
  • Some puzzles can be confusing or lack clear guidance
  • Imbalance in player engagement between roles
  • Dark visuals can hinder visibility
  • Minor bugs and jank reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Escape the Backrooms

  • The Devourer: Hunted Souls

  • Emissary Zero

  • We Were Here Too

  • We Were Here Together

  • Subterror

  • BOKURA: planet

  • Murky Divers

  • The Anomaly Project

Hidden Gems

Less popular games with surprisingly high similarity

  • MetaPhysical

  • Tides of Tomorrow 🌊

  • Forsaken Frontiers

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    BOKURA

  • Autonomy

    We Were Here Together

  • Competence

    SILENT HILL f

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

USAC: Code Breach: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Expression, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over their own actions and decisions in puzzles, requiring active communication and problem solving rather than following fixed routines."

    Capsule for We Were Here Together We Were Here Together

    "Players have distinct roles with unique abilities and decisions, requiring active problem solving and communication rather than following fixed routines."

  • Competence

    Game with the same Competence vibe

    4

    "Combat and puzzles provide a challenging experience, especially on higher difficulties, requiring skillful dodging, counters, and puzzle solving."

    Capsule for SILENT HILL f SILENT HILL f

    "Challenging puzzles and combat require skill, reading comprehension, and coordination, providing feedback and rewarding problem solving."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo or cooperative play with friends without competitive modes or leaderboards."

    Capsule for Ikonei Island: An Earthlock Adventure Ikonei Island: An Earthlock Adventure

    "Focus is on cooperative play with a friend, no mention of competitive modes or leaderboards; emphasis on personal and team progress."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often engage in long sessions (5-10 hours), replaying with swapped roles, showing attachment and desire to continue."

    Capsule for We Were Here Together We Were Here Together

    "Players report long sessions and willingness to replay with swapped roles, indicating sustained engagement and attachment."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Game is designed exclusively for two-player co-op, requiring constant communication and teamwork to solve puzzles."

    Capsule for BOKURA BOKURA

    "Game is strictly 2-player co-op with heavy reliance on communication and teamwork to solve puzzles and progress."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in creative problem solving and exploration, though within designed puzzle structures."

    Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

    "Players engage in creative problem solving and puzzle exploration, though within designed game structures."

  • Domination

    Game with the same Domination vibe

    -4

    "Emphasis on equal partnership and collaboration; no evidence of power imbalance or dominance over others."

    Capsule for POPUCOM POPUCOM

    "Emphasis on equal partnership and shared roles; no evidence of power imbalance or dominance over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive cyberpunk world and intense gameplay provide strong escape from real life."

    Capsule for Ghostrunner Ghostrunner

    "Immersive cyberpunk atmosphere and tense gameplay provide strong escape from real life stresses."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge; no indication of obligation or external pressure to play."

    Capsule for Evil Defenders Evil Defenders

    "Players choose to play voluntarily for enjoyment and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore unique mechanics and puzzle solutions, encouraging experimentation within the game."

    Capsule for Sonder Sonder

    "Players explore puzzles and mechanics with some novelty and problem-solving experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features multiple areas, lore, and new content to discover, encouraging curiosity-driven activities."

    Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

    "Players discover new areas, secrets, and lore within the game world, enhancing curiosity-driven activities."

  • Expression

    Game with the same Expression vibe

    -3

    "No character customization or cosmetic personalization; players use predefined characters and assets."

    Capsule for Pixel Survivors : Roguelike Pixel Survivors : Roguelike

    "No mention of character customization or cosmetic expression; players use predefined roles and aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a futuristic cyberpunk world with imaginative sci-fi elements and narrative."

    Capsule for Transistor Transistor

    "Set in a cyberpunk sci-fi universe with imaginative fiction elements and narrative immersion."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience through cooperative play and social interaction with a partner."

    Capsule for Parallel Experiment Parallel Experiment

    "Strong sense of community and bonding with a partner through shared cooperative experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving, platforming, and game mechanics over time."

    Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

    "Players develop skills in puzzle solving, communication, and game mechanics over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; no background or idle play."

    Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

    "Requires focused attention and continuous engagement; no indication of idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Close cooperation and communication with a friend or partner fosters social bonding."

    Capsule for Tvö Tvö

    "Close cooperation and communication with a friend fosters social bonding beyond surface-level interaction."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players take guiding roles (hacker directing spy), but overall balanced partnership."

    Capsule for Clandestine Clandestine

    "Some asymmetry in roles with the hacker often directing the infiltrator, but overall balanced teamwork."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and upgrades to progress through puzzles and story."

    Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

    "Players accumulate items, upgrades, and knowledge to progress through puzzles and story."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game balances tension and flow with suspenseful story and puzzle-solving, though some find it intense and stressful."

    Capsule for Cognition: An Erica Reed Thriller Cognition: An Erica Reed Thriller

    "Game balances tense moments with rewarding puzzle solving, though overall atmosphere is suspenseful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong audio-visual atmosphere and emotional impact provide sensory stimulation and engagement."

    Capsule for Corpse Party (2021) Corpse Party (2021)

    "Strong audio-visual atmosphere and music contribute to sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social ranking or recognition systems; focus is on private cooperative experience."

    Capsule for Operation: Tango Operation: Tango

    "Focus is on private cooperative experience without social recognition or competitive ranking."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with ongoing plot, character development, and lore integrated into gameplay."

    Capsule for Scrutinized Scrutinized

    "Narrative immersion with engaging lore, characters, and plot integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires mental challenge, planning, and problem solving to complete puzzles efficiently."

    Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

    "Requires mental challenge, problem solving, and planning to solve puzzles and coordinate actions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense atmosphere and suspenseful moments provide thrill and excitement."

    Capsule for Alan Wake Alan Wake

    "Tense atmosphere and suspenseful moments create excitement and adrenaline."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of engaging gameplay and replayability."

    Capsule for Trials of Fire Trials of Fire

    "Players report excellent value for price with many hours of engaging gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    -1

    "Combat involves fighting enemies but is not focused on destruction or chaos; also includes constructive puzzle elements."

    Capsule for Kena: Bridge of Spirits Kena: Bridge of Spirits

    "Combat is present but secondary to puzzles; some destructive elements but not a focus on violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death by managing threats and using resources strategically, with tense survival moments."

    Capsule for The Upturned The Upturned

    "Players must avoid death and manage threats in tense scenarios, adding survival challenge."

Last update: 01/06/2026