Is this Game Trying to Kill Me? similar games & best alternatives
Is this Game Trying to Kill Me?
2024
Related articles
Quick resume
An old shack deep in a dense forest, a strange computer and a game that's trying to kill you!
Global score
95/100
Genres
Action, Adventure, Indie, Puzzle
Similar games
Pros
- Creative and unique puzzle mechanics
- Polished and smooth gameplay
- Engaging meta-game concept
- Atmospheric and charming art style
- Helpful hint system
Cons
- Short game length
- Some puzzles feel obtuse or require trial and error
- Limited replay value
- Price considered high by some
- Final boss and some sequences can be frustrating
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Value, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely explore the cabin and the in-game computer, solving puzzles with multiple approaches and using hints voluntarily."
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Competence3
"Puzzles vary in difficulty, providing satisfying challenges and feedback; some trial-and-error and dexterity elements exist."
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Competition-4
"Focus is on individual puzzle solving and personal progression without leaderboards or player comparison."
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Continuation1
"Short game with limited replay value but some players enjoy multiple endings and achievement hunting."
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Cooperation-5
"Single-player experience focused on individual puzzle solving with no multiplayer or cooperative elements."
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Creativity5
"Highly creative puzzles involving interplay between two worlds and meta-game mechanics."
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Domination-5
"No evidence of exerting control over others; gameplay is solitary and non-competitive."
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Escapism4
"Players use the game as a fun distraction with immersive atmosphere and mild horror elements."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
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Experimenting3
"Encourages thinking outside the box and trying different puzzle solutions, though some puzzles are straightforward."
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Exploration2
"Exploration is limited to a few rooms but involves searching for clues and interacting with environment."
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Expression-5
"No customization or personalization features reported; uses fixed environments and characters."
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Fantasy1
"Mild horror and fantasy elements present but overall grounded in puzzle escape room setting."
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Fellowship-5
"Single-player game with minimal social interaction or community involvement."
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Growth3
"Players develop puzzle-solving skills and learn game mechanics progressively."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention and active problem solving; not suitable for background or idle play."
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Intimacy-5
"No close social relationships or emotional sharing involved; solitary experience."
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Leadership-5
"No leadership or group management roles; purely individual gameplay."
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Progression3
"Players progress by unlocking new puzzles, endings, and achievements; some collectables exist."
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Relaxation2
"Generally relaxing with mild tension from puzzles and occasional jump scares; balanced challenge."
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Sensation2
"Enjoyable visual style and sound design provide moderate sensory stimulation."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story1
"Simple story with minimal lore; narrative is secondary to puzzle gameplay."
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Strategy3
"Requires logical thinking, planning, and problem solving to complete puzzles and boss encounters."
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Thrill1
"Mild suspense and jump scares create some thrill but overall controlled and not intense."
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Value-2
"Some players feel the price is high for the short length; others find it worth the experience."
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Violence1
"Some combat-like encounters and deaths occur but violence is minimal and cartoonish."
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Survival2
"Players must avoid dying in puzzles and boss fights; failure leads to retries but no harsh penalties."
Where to buy
Last update: 29/04/2026