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Is this Game Trying to Kill Me?

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

An old shack deep in a dense forest, a strange computer and a game that's trying to kill you!

Global score

95/100

Genres

Action, Adventure, Indie, Puzzle

Pros

  • Creative and unique puzzle mechanics
  • Polished and smooth gameplay
  • Engaging meta-game concept
  • Atmospheric and charming art style
  • Helpful hint system

Cons

  • Short game length
  • Some puzzles feel obtuse or require trial and error
  • Limited replay value
  • Price considered high by some
  • Final boss and some sequences can be frustrating

Motivations

  • Autonomy
    4

    "Players freely explore the cabin and the in-game computer, solving puzzles with multiple approaches and using hints voluntarily."

  • Competence
    3

    "Puzzles vary in difficulty, providing satisfying challenges and feedback; some trial-and-error and dexterity elements exist."

  • Competition
    -4

    "Focus is on individual puzzle solving and personal progression without leaderboards or player comparison."

  • Continuation
    1

    "Short game with limited replay value but some players enjoy multiple endings and achievement hunting."

  • Cooperation
    -5

    "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative elements."

  • Creativity
    5

    "Highly creative puzzles involving interplay between two worlds and meta-game mechanics."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and non-competitive."

  • Escapism
    4

    "Players use the game as a fun distraction with immersive atmosphere and mild horror elements."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

  • Experimenting
    3

    "Encourages thinking outside the box and trying different puzzle solutions, though some puzzles are straightforward."

  • Exploration
    2

    "Exploration is limited to a few rooms but involves searching for clues and interacting with environment."

  • Expression
    -5

    "No customization or personalization features reported; uses fixed environments and characters."

  • Fantasy
    1

    "Mild horror and fantasy elements present but overall grounded in puzzle escape room setting."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop puzzle-solving skills and learn game mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and active problem solving; not suitable for background or idle play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing involved; solitary experience."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    3

    "Players progress by unlocking new puzzles, endings, and achievements; some collectables exist."

  • Relaxation
    2

    "Generally relaxing with mild tension from puzzles and occasional jump scares; balanced challenge."

  • Sensation
    2

    "Enjoyable visual style and sound design provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    1

    "Simple story with minimal lore; narrative is secondary to puzzle gameplay."

  • Strategy
    3

    "Requires logical thinking, planning, and problem solving to complete puzzles and boss encounters."

  • Thrill
    1

    "Mild suspense and jump scares create some thrill but overall controlled and not intense."

  • Value
    -2

    "Some players feel the price is high for the short length; others find it worth the experience."

  • Violence
    1

    "Some combat-like encounters and deaths occur but violence is minimal and cartoonish."

  • Survival
    2

    "Players must avoid dying in puzzles and boss fights; failure leads to retries but no harsh penalties."

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    Last update: 06/03/2026