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Storebound

PC (Microsoft Windows) • 2025

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Quick resume

A 1-3 co-op horror game. Play as ordinary shoppers trapped in an accursed megastore. Find the exit together at all costs before the employees catch you.

Global score

78/100

Genres

Action, Adventure, Indie, Early Access

Pros

  • Fun and creative puzzles
  • Unique and atmospheric setting
  • Strong cooperative multiplayer
  • Engaging voice chat and social features
  • Promising development and future content

Cons

  • Limited content and short gameplay
  • Bugs and technical issues
  • Some mechanics feel unpolished or janky
  • Lack of character customization
  • Replayability currently low

Motivations

  • Autonomy
    3

    "Players can choose items and upgrades before matches and have some freedom in puzzle solving and exploration, though objectives are linear."

  • Competence
    2

    "Puzzles provide moderate challenge and require some skill, but enemies are often seen as easy or predictable and some mechanics are janky."

  • Competition
    -4

    "Focus is on cooperative play and personal progress rather than competing against others."

  • Continuation
    -3

    "Game is short with limited episodes and replayability; many players stop after finishing current content."

  • Cooperation
    5

    "Strong emphasis on 1-3 player co-op gameplay with teamwork required for puzzles and survival."

  • Creativity
    2

    "Players engage in puzzle solving and some environmental interaction, but mostly within predefined structures."

  • Domination
    -5

    "Gameplay centers on equal cooperation and shared objectives, no evidence of dominance or power over others."

  • Escapism
    4

    "Players use the game as a fun distraction with atmospheric horror and immersive environments."

  • Expectation
    -4

    "Players mostly engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting
    1

    "Some experimentation with puzzles and roles in co-op, but largely follows established gameplay routines."

  • Exploration
    3

    "Players explore a large megastore environment with unique areas and secrets, though within a linear progression."

  • Expression
    -2

    "Limited character customization; players mostly use preset avatars without much personalization."

  • Fantasy
    3

    "Game features surreal horror elements and imaginative settings inspired by liminal spaces and SCP themes."

  • Fellowship
    4

    "Strong sense of community and social connection through co-op play and shared experiences."

  • Growth
    2

    "Players learn game mechanics, puzzles, and enemy behavior, though content is limited currently."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during play; not suited for background or idle gaming."

  • Intimacy
    2

    "Some social interaction and cooperation with friends, but limited emotional depth or close relationships."

  • Leadership
    1

    "Occasional informal leadership in coordinating puzzles or navigation, but mostly equal participation."

  • Progression
    3

    "Players accumulate items, upgrades, and achievements as they advance through episodes."

  • Relaxation
    -1

    "Game has moments of tension and suspense, with some players finding it stressful rather than relaxing."

  • Sensation
    3

    "Enjoyable visual style, atmospheric audio, and some jump scares provide sensory stimulation."

  • Status
    -3

    "Little focus on social recognition or leaderboards; emphasis on cooperative experience."

  • Story
    3

    "Narrative and lore elements present, with episodic story progression and environmental storytelling."

  • Strategy
    2

    "Requires planning and problem solving for puzzles and cooperative tactics, though not highly complex."

  • Thrill
    2

    "Some suspense and tension from horror elements and enemy encounters, but not highly intense."

  • Value
    1

    "Generally considered good value for price given current content, though some feel it is short."

  • Violence
    1

    "Includes combat and enemy encounters with some violent elements, but not excessive or central."

  • Survival
    3

    "Players must avoid enemies, manage resources, and survive threats in a hostile environment."

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    Last update: 06/03/2026