Figment 2: Creed Valley similar games & best alternatives
Figment 2: Creed Valley
2023
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Quick resume
Figment 2: Creed Valley is an action-adventure game set in the human mind. Face bosses in musical showdowns, make your way through puzzles, and explore unique environments.
Global score
94/100
Genres
Action, Adventure, Casual, Indie, Music, Puzzle
Similar games
Pros
- Beautiful art style and music
- Engaging emotional story
- Creative puzzles and combat
- Imaginative and whimsical world
- Improved controls and polish over first game
Cons
- Short game length
- Some bugs and technical issues
- Linear level design limits exploration
- Combat can be repetitive or clunky
- Unskippable cutscenes during replays
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can select levels from a list and freely explore puzzles and combat encounters, though the game is more linear than its predecessor."
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Competence3
"Combat requires pattern recognition and timing, puzzles are simpler but still engaging, providing moderate skill challenge."
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Competition-4
"Focus is on personal story progression and puzzle solving without competitive or ranked elements."
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Continuation2
"Players often replay levels to collect all memories and achievements, showing some habitual engagement despite short game length."
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Cooperation1
"Supports two-player co-op with a sidekick role, but second player has limited impact, so cooperation is minimal."
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Creativity4
"Players engage with creative puzzles, musical combat, and explore a richly designed imaginative mindscape."
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Domination-5
"Interactions are cooperative and story-driven without exerting control or superiority over others."
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Escapism4
"The game offers a colorful, musical, and imaginative world that helps players escape real-life stress and reflect emotionally."
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Expectation-4
"Players engage voluntarily out of personal interest and emotional connection rather than obligation or pressure."
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Experimenting3
"Players try new puzzle mechanics and combat patterns, exploring different strategies within the game’s systems."
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Exploration2
"Exploration is more limited and linear than the first game but still involves discovering memories and secrets."
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Expression2
"Some character and environment customization through collectibles and choices, though limited compared to creative building games."
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Fantasy5
"Strongly imaginative fiction set inside a person’s mind with surreal characters, musical elements, and metaphorical storytelling."
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Fellowship1
"Some social interaction via co-op and community sharing, but primarily a solo narrative experience."
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Growth3
"Players develop skills in puzzle solving and combat, and experience emotional growth through story themes."
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Health-5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention during puzzles and combat; not designed for passive or background play."
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Intimacy2
"Emotional connection to characters and story fosters a sense of closeness, though social interaction is limited."
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Leadership-5
"No leadership or authority roles; players follow story and gameplay without managing others."
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Progression3
"Players collect memories and achievements, and unlock new areas, showing clear progression through the game."
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Relaxation3
"The game balances challenge and flow with soothing music and art, providing a relaxing yet engaging experience."
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Sensation4
"Rich audiovisual design with catchy music and colorful visuals creates strong sensory stimulation and enjoyment."
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Status-4
"Achievements and collectibles are personal goals without social status or competitive recognition."
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Story5
"Narrative immersion is central, with emotional storytelling, character development, and thematic depth."
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Strategy2
"Requires some planning and problem solving in puzzles and combat, though complexity is moderate."
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Thrill1
"Some tension in combat and boss fights, but overall experience is calm and whimsical rather than suspenseful."
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Value0
"Mixed player opinions on value; praised for quality but criticized for short length and price."
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Violence1
"Combat involves defeating enemies but is stylized and non-gratuitous, fitting the game's whimsical tone."
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Survival1
"Combat requires avoiding damage and managing health, but threats are moderate and forgiving."
Where to buy
Last update: 29/04/2026