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Dungeons of Sundaria

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

Adventure through epic dungeons facing fearsome creatures either solo or with a group of friends. Master your class, loot everything, and destroy the foul creatures of the deep! Will you become a hero of legend?

Global score

75/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Engaging co-op multiplayer
  • Large handcrafted dungeons with secrets
  • Varied classes and loot system
  • Good developer support and updates
  • High value for price

Cons

  • Some bugs and jank reported
  • Lack of mini-map or detailed map
  • Combat hitbox and targeting issues
  • Repetitive grind in higher difficulties
  • Minimal narrative and quest depth

Motivations

  • Autonomy
    4

    "Players can freely choose characters, classes, and play styles; dungeons are large and exploration is player-directed."

  • Competence
    3

    "Combat requires skillful use of abilities; bosses have mechanics; progression and crafting provide feedback on performance."

  • Competition
    -3

    "Focus is on cooperative or solo play with no mention of ranked modes or leaderboards; emphasis on personal progression."

  • Continuation
    4

    "Players report long sessions, repeated dungeon runs, and habitual play; game encourages grinding and replaying."

  • Cooperation
    4

    "Strong emphasis on co-op play with friends or online; multiplayer is stable and encouraged."

  • Creativity
    2

    "Customization of characters and gear coloring available; crafting system allows item creation and upgrades."

  • Domination
    -4

    "Interactions appear balanced and cooperative; no evidence of trash talk or power imposition."

  • Escapism
    4

    "Players use the game as stress relief and distraction; one review highlights emotional recovery aided by the game."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest; no indication of obligation or pressure."

  • Experimenting
    3

    "Players explore large dungeons, try different classes and builds, and experiment with loot and crafting."

  • Exploration
    4

    "Large handcrafted dungeons with secrets and hidden bosses encourage discovery and curiosity."

  • Expression
    2

    "Players can customize character appearance and dye armor; some cosmetic personalization."

  • Fantasy
    4

    "Strong fantasy setting with races, classes, magic, and mythical creatures; imaginative fiction."

  • Fellowship
    4

    "Community and group identity through co-op play; players enjoy social interaction and shared achievements."

  • Growth
    3

    "Players learn skills, improve gear, and develop character builds; progression system supports personal development."

  • Health
    -4

    "Game involves sedentary play; no physical activity or rehab elements."

  • Idle
    -3

    "Requires continuous attention and focus; combat and exploration demand active engagement."

  • Intimacy
    2

    "Some social interaction and cooperation with friends; no evidence of close emotional relationships."

  • Leadership
    -2

    "Players mostly participate equally in co-op; no strong evidence of leadership or authoritative roles."

  • Progression
    4

    "Strong emphasis on leveling, loot collection, crafting, and upgrading gear; clear accumulation of power."

  • Relaxation
    3

    "Game provides flow and catharsis through combat and exploration; some tension in boss fights but overall enjoyable."

  • Sensation
    3

    "Visual and auditory elements are enjoyable; combat animations and effects provide sensory stimulation."

  • Status
    -3

    "No mention of social recognition or leaderboards; focus is on personal or group achievement without public status."

  • Story
    -2

    "Minimal narrative and quest depth; gameplay focused on dungeon crawling rather than story immersion."

  • Strategy
    2

    "Some boss mechanics and skill usage require planning; overall combat is straightforward but with tactical elements."

  • Thrill
    2

    "Boss fights and difficulty tiers provide moments of suspense and challenge; some risk and excitement."

  • Value
    4

    "Players feel the game offers good value for money and time invested, especially on sale."

  • Violence
    4

    "Combat involves fighting monsters and bosses with weapons and magic; destruction and combat are core."

  • Survival
    2

    "Players must avoid death and manage resources in combat; some challenge in staying alive in dungeons."

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    Last update: 06/03/2026