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Raw Data similar games & best alternatives

Raw Data

PC (Microsoft Windows), Oculus VR, SteamVR, PlayStation VR • 2017

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Quick resume

Built from the ground up for VR, Raw Data’s action gameplay, intuitive controls, challenging enemies, and sci-fi atmosphere will completely immerse you within the surreal world of Eden Corp. Go solo or team up and become the adrenaline-charged heroes of your own futuristic technothriller.

Global score

76/100

Genres

Action, Indie, Strategy, Hack and slash/Beat 'em up, Shooter

Similar games

    Pros

    • Highly immersive vr gameplay
    • Intense and satisfying combat mechanics
    • Strong cooperative multiplayer
    • Good progression and replayability
    • Polished graphics and sound

    Cons

    • Early access bugs and glitches
    • Performance demanding
    • Limited story depth
    • Some repetitiveness in wave defense
    • Multiplayer population can be low

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose characters, weapons, abilities, and movement style (teleport or smooth locomotion), allowing personal control over gameplay."

    • Competence
      4

      "Game challenges players with intense combat, aiming, dodging, and strategic turret placement; skill progression and unlocks reward mastery."

    • Competition
      2

      "Includes PvP and leaderboards, but most play is cooperative or solo without heavy emphasis on competition."

    • Continuation
      4

      "Players report long play sessions, high replayability, and habitual engagement with progression and multiplayer."

    • Cooperation
      4

      "Strong cooperative multiplayer mode with teamwork and shared objectives is a core part of the experience."

    • Creativity
      2

      "Players can customize loadouts and place turrets strategically, but no deep building or creation mechanics."

    • Domination
      -3

      "Community described as friendly; gameplay focuses on shared survival rather than dominance or trash talk."

    • Escapism
      5

      "Highly immersive VR experience with intense action and atmosphere provides strong escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting
      3

      "Players experiment with different characters, abilities, and strategies; some routine wave defense elements remain."

    • Exploration
      1

      "Levels vary in size and complexity with some exploration, but mostly confined arenas and wave defense."

    • Expression
      2

      "Character choice and ability unlocks allow some self-expression, though cosmetic customization is limited."

    • Fantasy
      4

      "Strong sci-fi and cyberpunk setting with futuristic weapons, robots, and abilities like telekinesis and force pushes."

    • Fellowship
      3

      "Community and multiplayer foster social connection, though some players also enjoy solo play."

    • Growth
      4

      "Skill acquisition, character progression, and learning enemy behaviors provide meaningful growth opportunities."

    • Health
      4

      "Physically demanding VR gameplay involves arm movement, dodging, and exertion, providing moderate exercise."

    • Idle
      -4

      "Requires continuous attention and active physical engagement; not suited for passive or background play."

    • Intimacy
      1

      "Social interactions occur mainly in multiplayer, but emotional closeness or deep relationships are not emphasized."

    • Leadership
      1

      "Some cooperative coordination implied but no strong evidence of formal leadership or authority roles."

    • Progression
      4

      "Players unlock new abilities, weapons, and turrets; progression is a key motivator and gameplay element."

    • Relaxation
      -3

      "Gameplay is intense and adrenaline-pumping, with sustained tension and fast-paced action rather than relaxation."

    • Sensation
      4

      "High sensory stimulation from immersive VR visuals, sound, and physical movement; exciting and thrilling."

    • Status
      1

      "Leaderboards and multiplayer provide some recognition, but social status is not a dominant theme."

    • Story
      2

      "There is a sci-fi narrative and voice acting, but story is secondary to action and wave defense gameplay."

    • Strategy
      3

      "Strategic turret placement, ability usage, and positioning add mental challenge beyond simple shooting."

    • Thrill
      4

      "Players experience adrenaline, suspense, and fear especially from close encounters and intense waves."

    • Value
      3

      "Players feel the game offers good value for money due to content, replayability, and ongoing updates."

    • Violence
      4

      "Combat against robots with guns, swords, and explosions is central and enjoyed by players."

    • Survival
      3

      "Players must survive waves of enemies and protect objectives, requiring resource and threat management."

    Last update: 29/04/2026