Trickster VR: Co-op Dungeon Crawler similar games & best alternatives

Trickster VR: Co-op Dungeon Crawler

PC (Microsoft Windows), PlayStation VR • 2019

Should you play it?

A procedurally generated fantasy adventure, starring floating islands, epic loot and a horde of orcs! Try your skills against orcish combat expertise, ancient magic and ragtag airships!

What works
  • Engaging and varied combat
  • Strong co-op multiplayer
  • Procedural levels for replayability
  • Frequent developer updates
  • Good value for price
Things to keep in mind
  • Some repetitiveness in quests
  • Occasional ai and collision bugs
  • Limited story depth
  • Melee combat could be improved
  • Small player base for multiplayer

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Vellum

  • Windlands 2

  • Victor Vran ARPG

  • Dead Effect 2 VR

  • Bounty of One

  • Ember Knights

  • Heretic + Hexen

  • Zombie Party

  • VR Dungeon Knight

Hidden Gems

Less popular games with surprisingly high similarity

  • Hitler Waifu

  • Inglorious Waifu VS Nazi Zombies

  • Doom & Destiny Advanced

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Barony

  • Escapism

    Windlands 2

  • Fantasy

    Elven Assassin

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Trickster VR: Co-op Dungeon Crawler: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have extensive freedom to choose weapons, customize attachments, select game modes, and control movement options."

    Capsule for Hot Dogs, Horseshoes & Hand Grenades Hot Dogs, Horseshoes & Hand Grenades

    "Players can choose weapons, customize loadouts, select movement modes, and decide combat tactics freely."

  • Competence

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    "Combat requires skillful timing, weapon management, counters, and adapting to enemy types; difficulty scales and rewards mastery."

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    "Combat requires skillful timing, aiming, and strategy with varied enemy types and difficulty progression."

  • Competition

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    "Includes daily runs with leaderboards and some competitive elements, but primarily focuses on cooperative and personal progression."

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    "Includes leaderboards and some competitive elements, but mostly cooperative and personal progression focused."

  • Continuation

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    "Players report long sessions, habitual play, and high replayability with ongoing updates and challenges."

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    "Players report long play sessions, habitual return, and high replayability due to procedural levels and updates."

  • Cooperation

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    5

    "Strong emphasis on multiplayer co-op with teamwork, role synergy, and shared objectives."

    Capsule for Barony Barony

    "Strong emphasis on co-op multiplayer with teamwork to complete quests and defend portals."

  • Creativity

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    "Players can customize loadouts and explore different weapons, but level design and progression are mostly predefined."

    Capsule for The Mummy Demastered The Mummy Demastered

    "Customization of weapons and loadouts present, but level design is procedural with limited player modification."

  • Domination

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    -3

    "Interactions emphasize shared co-op experience and mutual challenge rather than dominance or power over others."

    Capsule for HUNTDOWN HUNTDOWN

    "Interactions emphasize shared teamwork and balanced co-op play rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

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    "Highly immersive VR experience offering escapism through flying, exploration, and fantasy combat."

    Capsule for Windlands 2 Windlands 2

    "Highly immersive fantasy VR experience providing escapism through engaging combat and environments."

  • Expectation

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    "Players engage voluntarily for fun and intrinsic interest, not out of obligation or pressure."

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    "Players engage voluntarily for fun and intrinsic interest, not out of obligation or pressure."

  • Experimenting

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    "Players try different characters, weapons, and builds to find preferred playstyle and tactics."

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    "Players try different weapons, movement modes, and combat strategies to find preferred playstyle."

  • Exploration

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    "Procedurally generated levels and multiple biomes encourage discovery of new areas and secrets."

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    "Procedural levels and different biomes encourage discovery and varied experiences."

  • Expression

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    "Some avatar and weapon customization exists or is requested, allowing personal expression."

    Capsule for VAIL VAIL

    "Some avatar and weapon customization options allow personal expression, though limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with elves, orcs, dragons, magic spells, and mythical settings."

    Capsule for Elven Assassin Elven Assassin

    "Strong fantasy theme with orcs, magic, and surreal floating island settings."

  • Fellowship

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    4

    "Community and multiplayer co-op foster social connection and shared achievements."

    Capsule for Gunfire Reborn Gunfire Reborn

    "Community and multiplayer co-op foster social connection and shared achievements."

  • Growth

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    "Players develop combat skills, learn enemy patterns, and progress through character upgrades."

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    "Players develop combat skills, learn enemy behaviors, and progress through unlocks and upgrades."

  • Health
    Insufficient data

    No nearest game available

  • Idle

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    "Requires active attention and continuous engagement during combat and exploration."

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    "Requires active attention and continuous engagement during combat and exploration."

  • Intimacy

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    "Some social interaction in co-op, but limited evidence for close emotional relationships."

    Capsule for Tinkerlands Tinkerlands

    "Some social interaction in co-op but limited evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

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    "Co-op play emphasizes shared participation rather than explicit leadership roles."

    Capsule for REANIMAL REANIMAL

    "Co-op play emphasizes shared participation rather than clear leadership roles."

  • Progression

    Game with the same Progression vibe

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    "Players collect items, upgrade weapons, and unlock abilities to advance."

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    "Players unlock weapons, upgrade gear, and advance through quests and levels."

  • Relaxation

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    "Offers moments of flow and fun but also includes tension and challenge, especially in boss fights."

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    "Provides flow and fun but also intense combat moments with challenge and tension."

  • Sensation

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    "Colorful visuals and sound effects provide enjoyable sensory stimulation."

    Capsule for HOARD HOARD

    "Colorful visuals, sound effects, and haptic feedback provide engaging sensory stimulation."

  • Status

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    "Leaderboards and unlocks provide some recognition, but social status is not a major focus."

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    "Leaderboards and unlocks provide some recognition but social status is not a major focus."

  • Story

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    "Some narrative elements and quests exist but story is minimal and secondary to gameplay."

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    "Some narrative elements and quest objectives exist but story is minimal and secondary."

  • Strategy

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    "Combat and quest approaches require tactical thinking and planning."

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    "Combat and quest completion require tactical thinking and adapting to enemy types."

  • Thrill

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    "Combat intensity and enemy waves create suspense and excitement, especially in higher difficulty modes."

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    "Combat intensity and enemy waves create moments of suspense and excitement."

  • Value

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    5

    "Players report excellent value for price with high replayability and content for the cost."

    Capsule for Gnomes Gnomes

    "Players report excellent value for price with frequent updates and high replayability."

  • Violence

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    "Combat involves defeating enemies with weapons and attacks; satisfying impact and damage feedback."

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    "Combat involves melee and ranged attacks against orc enemies with satisfying impact feedback."

  • Survival

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    "Players must avoid damage and manage positioning to survive waves and bosses."

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    "Players must avoid damage and manage positioning to survive waves and quests."

Last update: 01/06/2026