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Dynamite Jack

Mac, PC (Microsoft Windows), Linux • 2012

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Quick resume

A brave space marine, armed with only bombs and a flashlight, must escape the Anathema Mines!

Global score

86/100

Genres

Action, Adventure, Indie, Puzzle

Pros

  • Engaging stealth-puzzle gameplay
  • Level editor and community maps
  • Increasing difficulty and replay value
  • Simple and intuitive controls
  • Nostalgic retro style and atmosphere

Cons

  • Short main campaign
  • Limited enemy variety
  • Some frustrating trial-and-error levels
  • Basic graphics and sound
  • Save system issues reported

Motivations

  • Autonomy
    3

    "Players can choose different approaches to levels, including stealth or combat, and decide how to complete objectives and challenges."

  • Competence
    4

    "The game offers increasing difficulty, skill-based stealth and timing challenges, and achievement goals that require mastery."

  • Competition
    -2

    "Focus is mainly on personal progress and achievement completion rather than direct competition with others."

  • Continuation
    3

    "Players report replaying levels for achievements and community maps provide extended playtime."

  • Cooperation
    -4

    "Gameplay is primarily single-player with no cooperative multiplayer elements."

  • Creativity
    4

    "Includes a level editor and supports user-generated maps, encouraging creative content creation."

  • Domination
    -4

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a casual, enjoyable distraction with a nostalgic and atmospheric experience."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different strategies and approaches to solve puzzles and complete challenges."

  • Exploration
    2

    "Game involves discovering new level layouts and secrets, though environments are relatively contained."

  • Expression
    3

    "Customization is mainly through level creation and sharing, allowing self-expression via map design."

  • Fantasy
    2

    "The setting is a fictional sci-fi prison escape with stealth and bomb mechanics, but not highly fantastical."

  • Fellowship
    -3

    "Minimal social interaction; community exists mainly around sharing and playing user maps."

  • Growth
    3

    "Players develop skills in stealth, timing, and puzzle solving as difficulty ramps up."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and planning; not suited for casual background play."

  • Intimacy
    -4

    "No close social or emotional connections described; primarily a solo experience."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    3

    "Players collect keys, items, and unlock achievements and community maps, showing progression."

  • Relaxation
    2

    "Generally described as a casual and enjoyable experience, though some frustration occurs."

  • Sensation
    2

    "Simple graphics and sound provide a pleasant but not intense sensory experience."

  • Status
    -3

    "Achievements exist but social recognition or visibility is limited; focus is personal accomplishment."

  • Story
    1

    "Minimal narrative present; story serves mainly as context for gameplay."

  • Strategy
    4

    "Strong emphasis on planning, timing, and problem solving to complete levels and challenges."

  • Thrill
    2

    "Some tension and suspense from stealth and timing elements, but overall controlled gameplay."

  • Value
    3

    "Players find good value especially at discounted prices; game offers solid content for cost."

  • Violence
    1

    "Bombs used to eliminate enemies, but violence is stylized and part of puzzle mechanics."

  • Survival
    3

    "Avoiding detection and death is core to gameplay, requiring careful resource and threat management."

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    Last update: 06/03/2026