Rogue Legacy 2 similar games & best alternatives

Rogue Legacy 2

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.

What works
  • Highly customizable difficulty settings
  • Varied classes and weapons for diverse playstyles
  • Addictive progression and replayability
  • Smooth and satisfying combat and platforming
  • Engaging lore and narrative elements
Things to keep in mind
  • Can feel grindy in late game progression
  • Some balance issues with certain weapons and traits
  • Repetitive enemy types and environments
  • Steep difficulty curve for some players
  • Limited social or cooperative features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cookie Cutter: Overkill Edition

  • Catmaze

  • Lone Fungus

  • Aggelos

  • Vernal Edge

  • BIOMORPH

  • F.I.S.T.: Forged In Shadow Torch

  • Guns of Fury

  • Shantae: Risky's Revenge - Director's Cut

Hidden Gems

Less popular games with surprisingly high similarity

  • Aggelos

  • Vernal Edge

  • BIOMORPH

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    ODDCORE

  • Growth

    Melvor Idle

  • Progression

    Outpost

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rogue Legacy 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Health, Continuation. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can customize classes, loadouts, weapons, and perks freely, and choose difficulty levels, allowing control over gameplay experience."

    Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

    "Players can customize difficulty settings freely and choose from many classes and playstyles, allowing personal control over gameplay experience."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players with skill-based combat, boss fights, and build optimization; feedback is clear and progression rewarding."

    Capsule for Cinderia Cinderia

    "Game challenges players with skill-based platforming and combat, rewarding mastery and providing feedback through progression and boss fights."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

    Capsule for Hades Hades

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive gameplay loop with strong replayability, encouraging long sessions and habitual play."

    Capsule for ODDCORE ODDCORE

    "Highly addictive gameplay loop with long play sessions and extensive replayability through upgrades, new game plus, and multiple classes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual progression without multiplayer or cooperative play."

    Capsule for GYLT GYLT

    "Single-player experience focused on individual runs and progression without cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with many characters, relics, and item combinations to create unique playstyles and strategies."

    Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

    "Players experiment with many classes, weapons, relics, and build combinations to create unique playstyles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

    Capsule for Witchfire Witchfire

    "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction with engaging combat and exploration."

    Capsule for NIMRODS NIMRODS

    "Players use the game as a fun, immersive distraction with engaging combat and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic enjoyment and mental challenge."

    Capsule for Hexcells Hexcells

    "Players engage voluntarily for enjoyment and personal challenge, with optional difficulty adjustments."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying different weapons, upgrades, and combos to find effective strategies."

    Capsule for Shogun Showdown: Prologue Shogun Showdown: Prologue

    "Game encourages trying different classes, weapons, and difficulty settings to find preferred strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new areas, secrets, and lore within the game world, enhancing curiosity-driven activities."

    Capsule for USAC: Code Breach USAC: Code Breach

    "Players explore multiple biomes, secret areas, and lore, with curiosity-driven discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and weapon customization through choice, but limited cosmetic personalization."

    Capsule for Shrine II Shrine II

    "Some character customization through class and weapon choice, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Dark fantasy lore, mythical setting, and roguelike elements create an imaginative fictional experience."

    Capsule for Dragon Is Dead Dragon Is Dead

    "Imaginative fantasy setting with roguelite mechanics, unique classes, and lore-driven narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill development, and personal progression through leveling and mastery."

    Capsule for Melvor Idle Melvor Idle

    "Strong emphasis on learning, skill improvement, and character progression through upgrades and mastery."

  • Health

    Game with the same Health vibe

    -3

    "Sedentary gameplay typical of platformers; no physical activity or health-related mechanics."

    Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

    "Sedentary gameplay typical of platformers, no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus due to challenging platforming and combat."

    Capsule for Khimera: Destroy All Monster Girls Khimera: Destroy All Monster Girls

    "Requires continuous attention and focus due to challenging platforming and combat."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Alwa's Legacy Alwa's Legacy

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for GemCraft - Frostborn Wrath GemCraft - Frostborn Wrath

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay loop centers on accumulating experience, unlocking talents, and upgrading equipment."

    Capsule for Outpost Outpost

    "Core gameplay loop centers on accumulating upgrades, unlocking classes, and progressing through new game plus cycles."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though it can also be challenging and tense."

    Capsule for F1® 24 F1® 24

    "Some players find it relaxing and satisfying, though the game can be challenging and tense."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory elements with satisfying combat animations and sound design."

    Capsule for Hard West 2 Hard West 2

    "Enjoyable visual and auditory design with satisfying combat and animations."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard status; focus is on personal achievement."

    Capsule for DRAINUS DRAINUS

    "No social recognition or leaderboard status; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    3

    "Some narrative elements and lore appreciated by players, though gameplay is primary."

    Capsule for Bean Battles Bean Battles

    "Narrative and lore elements are present and appreciated, though optional and not central to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan builds, manage resources, and adapt tactics to enemy behavior and boss phases."

    Capsule for Deadlink Deadlink

    "Players must plan builds, manage resources, and devise tactics for combat and progression."

  • Thrill

    Game with the same Thrill vibe

    3

    "The game offers moments of suspense and challenge, especially in boss fights and difficult platforming sections."

    Capsule for Vibrant Venture Vibrant Venture

    "Game provides suspense and challenge through boss fights and difficult platforming sections."

  • Value

    Game with the same Value vibe

    4

    "Players report high replay value and satisfaction for the price paid."

    Capsule for MageQuit MageQuit

    "Players report high replay value and satisfaction for the price paid."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with various weapons and attacks."

    Capsule for Pharaoh Rebirth+ Pharaoh Rebirth+

    "Combat involves defeating enemies and bosses with various weapons and abilities."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to progress through increasingly difficult runs."

    Capsule for Ember Knights Ember Knights

    "Players must avoid death and manage resources to progress through increasingly difficult runs."

Last update: 01/06/2026