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Giant Machines 2017 similar games & best alternatives

Giant Machines 2017

PC (Microsoft Windows), PlayStation 5 • 2016

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Quick resume

Take control over seven of the biggest industrial machines in the world. During the 14 mission campaign you will punch through the snows of Greenland, plow the steppes of Wyoming and travel all the way to sunny Florida. Your hard work will be completed by launching a space shuttle into space.

Global score

71/100

Genres

Indie, Simulator

Similar games

    Pros

    • Unique experience controlling giant machines
    • Variety of large industrial vehicles
    • Intuitive controls for a simulator
    • Good sense of scale and machine detail
    • Enjoyable soundtrack and atmosphere

    Cons

    • Short game length and limited missions
    • Lack of sandbox or free play mode
    • Some control and physics clunkiness
    • Poor optimization and graphical quality
    • No multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Survival, Violence, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control various giant machines and make decisions on how to operate them, but missions are linear and scripted."

    • Competence
      3

      "Requires skillful control of large machines with some challenging tasks, though some find controls clunky."

    • Competition
      -4

      "Focus is on individual mission completion without player-vs-player or leaderboard competition."

    • Continuation
      -3

      "Short game length and limited missions lead to low long-term engagement; some players finish quickly."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      -3

      "No sandbox mode or mission editor; gameplay is mission-based and linear without creative building."

    • Domination
      -5

      "No social or competitive dominance elements; gameplay is solitary and task-focused."

    • Escapism
      3

      "Provides a unique experience operating giant machines and escaping into a niche industrial simulation."

    • Expectation
      -4

      "Players engage voluntarily out of interest in machines and simulation, not due to obligation."

    • Experimenting
      2

      "Some experimentation with machine controls and problem solving, but within mission constraints."

    • Exploration
      1

      "Players visit different locations but environments are limited and missions are linear."

    • Expression
      -5

      "No character or environment customization; standardized presentation throughout."

    • Fantasy
      -2

      "Grounded in industrial machinery and realistic tasks, though some story elements are silly or minimal."

    • Fellowship
      -5

      "No social or community features; strictly single-player experience."

    • Growth
      2

      "Players learn machine operation and improve skills, but limited by short gameplay and few missions."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to control machines; slow pace but not background or casual play."

    • Intimacy
      -5

      "No social or emotional connections formed; isolated single-player gameplay."

    • Leadership
      -5

      "No leadership or group management elements; player acts alone."

    • Progression
      2

      "Progression through missions unlocking new machines and tasks, but no item collection or upgrades."

    • Relaxation
      2

      "Slow-paced gameplay with some relaxing moments, though some find it tedious or frustrating."

    • Sensation
      2

      "Enjoyment from operating large machines and sound design, but graphics and effects are modest."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      1

      "Basic storyline about preparing a space shuttle launch, but narrative is minimal and sometimes silly."

    • Strategy
      1

      "Some problem solving and planning required for tasks, but mostly straightforward mission objectives."

    • Thrill
      -2

      "Low risk and suspense; gameplay is slow and controlled with few thrilling moments."

    • Value
      1

      "Mixed opinions; some find it worth price on sale, others feel content is too limited for full price."

    • Violence
      -5

      "No combat or destructive violence; focus on operating and maintaining machines."

    • Survival
      -4

      "No survival mechanics; stable environment with no threats to avoid."

    Last update: 29/04/2026