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Thief Simulator

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2018

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Quick resume

Become the best thief. Gather intel, steal things and sell them to buy hi-tech equipment. Do everything that a real thief does.

Global score

88/100

Genres

Action, Adventure, Indie, Simulator, Strategy

Pros

  • Engaging stealth and burglary mechanics
  • Freedom to plan and execute heists
  • Rewarding progression and skill development
  • Immersive sound design and tension
  • Good value especially on sale

Cons

  • Janky controls and bugs
  • Repetitive gameplay and grind
  • Limited ai intelligence
  • Lack of multiplayer or social features
  • Underwhelming graphics and minimal story

Motivations

  • Autonomy
    4

    "Players have freedom to plan and execute heists in multiple ways, choose tools and approach, and decide when and how to steal."

  • Competence
    3

    "The game involves skillful stealth, lockpicking mini-games, timing, and strategic planning, with progression unlocking more complex challenges."

  • Competition
    -3

    "Focus is on personal pacing and self-set goals; no leaderboards or direct player-vs-player competition."

  • Continuation
    3

    "Players report addictive gameplay loops and desire to keep playing, though some note repetition and grind reduce long-term engagement."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players creatively plan heists and choose different tools and routes, though within predefined game structures."

  • Domination
    -5

    "No social dominance or power over other players; interactions are with AI and solo gameplay."

  • Escapism
    4

    "Players use the game as a fun, immersive escape to experience a criminal roleplay and stealth challenges."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, not obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different tools, strategies, and approaches to stealth and burglary."

  • Exploration
    2

    "Players explore multiple neighborhoods and houses, though environments are limited and somewhat repetitive."

  • Expression
    1

    "Some customization of tools and hideout, but limited character or avatar personalization."

  • Fantasy
    4

    "Strong imaginative fiction element as players roleplay a thief in a semi-realistic but fictional setting."

  • Fellowship
    -5

    "No community or social group play; experience is solitary."

  • Growth
    3

    "Players develop skills in stealth, lockpicking, and burglary tactics through progression and practice."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and planning; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; solo experience only."

  • Progression
    4

    "Clear progression through skill trees, unlocking tools, and advancing to more challenging heists."

  • Relaxation
    2

    "Some players find the stealth and planning relaxing, though tension arises from risk of detection."

  • Sensation
    2

    "Moderate sensory stimulation from sound cues and stealth tension; graphics are functional but not highly stimulating."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    2

    "There is a basic storyline and lore, but it is minimal and mainly serves to frame missions."

  • Strategy
    4

    "Strong emphasis on strategic planning, timing, and problem solving to successfully complete heists."

  • Thrill
    3

    "Players experience suspense and thrill from stealth mechanics and risk of being caught."

  • Value
    3

    "Players generally feel the game offers good value, especially on sale, with many hours of entertainment."

  • Violence
    -4

    "No combat or violent actions; gameplay focuses on stealth and theft without destructive violence."

  • Survival
    3

    "Players must avoid detection and escape police, managing risk and threats to progress."

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    Last update: 06/03/2026