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Aliens vs. Predator™

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2010

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Quick resume

Survive, hunt and prey in the deadly jungles and swamps in distinctly new and thrilling first person gameplay.

Global score

91/100

Genres

Action, Shooter

Pros

  • Three distinct campaigns with unique gameplay
  • Immersive sci-fi horror atmosphere
  • Faithful to alien and predator franchises
  • Varied multiplayer modes
  • Well-executed sound and graphics for its time

Cons

  • Short and repetitive campaigns
  • Dead or low-population multiplayer
  • Some clunky controls and mechanics
  • Limited exploration and customization
  • Simple and predictable story

Motivations

  • Autonomy
    4

    "Players can choose freely among three distinct campaigns (Marine, Alien, Predator) with unique playstyles and abilities, allowing personal control over gameplay approach."

  • Competence
    3

    "Game offers skill-based combat with melee and ranged mechanics, stealth elements, and tactical play, especially for Predator and Alien campaigns."

  • Competition
    2

    "Multiplayer modes include competitive species deathmatches and other modes, but player base is mostly dead; competition exists but limited."

  • Continuation
    -2

    "Campaigns are short and repetitive with reused maps; multiplayer is largely inactive, leading to limited long-term engagement."

  • Cooperation
    1

    "Multiplayer supports team modes and cooperative survival modes, but mostly played with friends due to low population."

  • Creativity
    3

    "Players experience three very different gameplay styles and perspectives, including wall-climbing Alien and stealthy Predator, encouraging experimentation."

  • Domination
    -3

    "Multiplayer balance issues noted; no strong evidence of trash talk or dominance behavior; interactions appear balanced or cooperative."

  • Escapism
    4

    "Strong immersion in sci-fi horror atmosphere, tense gameplay, and iconic franchise setting provide effective real-life escape."

  • Expectation
    -4

    "Players express intrinsic interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Different campaigns encourage trying new mechanics and strategies, especially with unique movement and combat styles."

  • Exploration
    -2

    "Levels are reused across campaigns with linear design and limited secrets, reducing exploration novelty."

  • Expression
    -3

    "Limited customization options; players mostly use predefined characters and aesthetics."

  • Fantasy
    5

    "Strongly rooted in sci-fi fantasy with aliens, predators, and futuristic marines in improbable, imaginative settings."

  • Fellowship
    1

    "Some community activity exists, especially in multiplayer groups, but overall social connection is limited due to low player count."

  • Growth
    2

    "Players develop skills mastering different species' mechanics and combat strategies."

  • Health
    -5

    "Sedentary gameplay typical of FPS; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to tense combat and stealth; not suitable for casual or background play."

  • Intimacy
    -4

    "Social interactions are limited to multiplayer with friends; no evidence of close emotional connections."

  • Leadership
    Insufficient data
  • Progression
    2

    "Players collect weapons, upgrades, and ranks in multiplayer; campaigns have some collectibles and progression."

  • Relaxation
    -3

    "Gameplay is tense and suspenseful, especially in Marine campaign; horror elements increase stress rather than relaxation."

  • Sensation
    3

    "Strong sensory stimulation through atmospheric lighting, sound design, and brutal combat animations."

  • Status
    0

    "No clear evidence of social status or recognition motivations in reviews or gameplay."

  • Story
    2

    "Narrative is present and told from three perspectives, adding depth, though story is considered simple and predictable."

  • Strategy
    3

    "Stealth, resource management, and tactical combat require planning and problem solving, especially for Predator and Alien."

  • Thrill
    4

    "Game delivers suspense, horror, and adrenaline through tense encounters and jump scares."

  • Value
    3

    "Players find good value especially when purchased on sale; campaigns and multiplayer provide entertainment for price."

  • Violence
    5

    "Game features graphic combat, brutal executions, and gore consistent with the franchise."

  • Survival
    3

    "Survival elements in Marine campaign and multiplayer modes; players must manage threats and resources."

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    Last update: 06/03/2026