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Splendor similar games & best alternatives

Splendor

PC (Microsoft Windows), iOS, Android • 2015

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Quick resume

The OFFICIAL digital adaptation of the best-selling board game. ** ONLINE MULTIPLAYER NOW AVAILABLE !!! **

Global score

79/100

Genres

Casual, Strategy, Turn-based strategy (TBS), Quiz/Trivia, Card & Board Game

Similar games

    Pros

    • Faithful digital adaptation of popular board game
    • Easy to learn, quick matches
    • Addictive strategic depth
    • Good multiplayer and challenge modes
    • Affordable price

    Cons

    • No or weak ai challenge
    • Initially lacked online multiplayer (now added)
    • Some bugs and interface issues
    • Limited customization and narrative
    • Repetitive music and animations

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Fellowship, Domination. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely choose cards and strategies each turn, with multiple viable paths to victory."

    • Competence
      3

      "Game offers strategic depth and challenges especially in puzzles and multiplayer, though AI is sometimes weak."

    • Competition
      4

      "Strong competitive element through multiplayer and leaderboards, with players competing for limited resources and points."

    • Continuation
      3

      "Addictive gameplay with short matches encourages repeated play sessions."

    • Cooperation
      -4

      "Focus is on competitive play; no cooperative modes or teamwork elements."

    • Creativity
      -3

      "Gameplay follows fixed rules and card sets; limited customization or creation."

    • Domination
      2

      "Players compete for superiority in points and resources, but interactions are indirect and polite."

    • Escapism
      2

      "Provides a relaxing distraction and mental engagement away from real life."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and mental challenge without external pressure."

    • Experimenting
      3

      "Players try different strategies and approaches to optimize victory paths."

    • Exploration
      -4

      "Game environment and cards are fixed; no discovery or new areas."

    • Expression
      -4

      "No avatar or environment customization; presentation is standardized."

    • Fantasy
      -3

      "Theme is Renaissance merchants but gameplay is abstract and realistic resource management."

    • Fellowship
      3

      "Online multiplayer and local hotseat modes foster social play and community."

    • Growth
      3

      "Players develop strategic thinking and improve skills over time."

    • Health
      -5

      "Sedentary digital board game with no physical activity."

    • Idle
      -3

      "Requires focused attention during short, fast-paced matches."

    • Intimacy
      1

      "Some social interaction in multiplayer but limited emotional closeness."

    • Leadership
      -3

      "No leadership roles; players act independently and competitively."

    • Progression
      4

      "Players accumulate cards and points progressively to win."

    • Relaxation
      4

      "Game is described as relaxing and a good mental break."

    • Sensation
      1

      "Pleasant visuals and music provide mild sensory enjoyment."

    • Status
      3

      "Leaderboards and rankings provide social recognition."

    • Story
      -4

      "Minimal narrative; focus is on abstract gameplay rather than story."

    • Strategy
      5

      "Core gameplay revolves around strategic planning and resource management."

    • Thrill
      2

      "Some tension from competition and resource contention, but generally controlled."

    • Value
      4

      "Highly praised for value, especially given short game length and replayability."

    • Violence
      -5

      "Non-violent, focused on resource collection and card play."

    • Survival
      -4

      "Stable conditions with no direct threats or survival mechanics."

    Last update: 29/04/2026