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No Time to Relax

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Mac • 2019

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Quick resume

No Time to Relax is a life simulation game where up to 4 players online or locally compete against each other in the ultimate game of life.

Global score

92/100

Genres

Casual, Indie, Simulator, Strategy, Card & Board Game

Pros

  • Fun and engaging multiplayer
  • Humorous and relatable life simulation
  • Easy to learn with strategic depth
  • Charming art style and music
  • Active developer community and updates

Cons

  • Late game can become repetitive and grindy
  • Limited variety in maps and events
  • Some bugs and connectivity issues reported
  • Lack of save feature for offline play
  • Small online player base

Motivations

  • Autonomy
    4

    "Players have control over their character's actions, decisions, and strategies in managing time, jobs, education, and purchases."

  • Competence
    3

    "Game involves skillful time management, strategic planning, and optimization to succeed, though some repetitive grinding occurs late game."

  • Competition
    4

    "Strong competitive multiplayer focus with leaderboards, achievements, and player vs player modes."

  • Continuation
    3

    "Players report long sessions and habitual play, especially with friends, though some find it repetitive after multiple rounds."

  • Cooperation
    1

    "Multiplayer is mostly competitive but some modes allow peaceful side-by-side play; limited direct cooperation."

  • Creativity
    -2

    "Gameplay follows established board game mechanics with limited customization or creation; some avatar skins available."

  • Domination
    2

    "Competitive modes include sabotage mechanics against other players, indicating some exertion of control."

  • Escapism
    3

    "Players enjoy the humorous, light-hearted simulation as a distraction from real life stress."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

  • Experimenting
    2

    "Some experimentation with strategies and different approaches to optimize play, though late game can become routine."

  • Exploration
    -3

    "Game map and mechanics are fixed with limited discovery or new areas; some random events add minor variety."

  • Expression
    1

    "Some character customization via skins and themes, but limited overall self-expression."

  • Fantasy
    -4

    "Game simulates realistic life scenarios and challenges, with no fantasy or improbable elements."

  • Fellowship
    4

    "Strong community aspect with multiplayer, Discord interaction, and social play."

  • Growth
    3

    "Players develop skills in time management and strategy; achievements encourage learning."

  • Health
    -3

    "Sedentary gameplay with no physical activity; health is a game stat rather than physical engagement."

  • Idle
    -4

    "Requires focused attention during turns; players desire more interactivity during others' turns."

  • Intimacy
    2

    "Some social interaction and friendly communication in multiplayer; no deep emotional connections described."

  • Leadership
    -2

    "Players mostly manage their own actions; no strong leadership or group management roles."

  • Progression
    4

    "Clear progression via education, jobs, money, and stats; achievements and upgrades reinforce growth."

  • Relaxation
    3

    "Game offers a casual, humorous experience that many find relaxing despite some stress elements."

  • Sensation
    2

    "Colorful art and cheerful music provide sensory enjoyment, though minimal intense stimulation."

  • Status
    3

    "Recognition through scores, achievements, and multiplayer rankings."

  • Story
    1

    "Light narrative flavor through humorous text and events, but no deep overarching plot."

  • Strategy
    4

    "Strong emphasis on planning, resource management, and tactical decision making."

  • Thrill
    2

    "Random events and competitive sabotage add suspense and excitement."

  • Value
    4

    "Players find good value for time and money, especially given price and replayability."

  • Violence
    -4

    "No combat or destruction; gameplay focuses on constructive life simulation."

  • Survival
    3

    "Players must manage threats like robbery and resource scarcity, adding survival elements."

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    Last update: 06/03/2026