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D&D Lords of Waterdeep

iOS, PC (Microsoft Windows), Mac • 2017

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Quick resume

Lords of Waterdeep is an award winning strategy board game, set in the Dungeons & Dragons world of Waterdeep. Play as one of the masked Lords of the City of Splendor. Intrigue abounds as you recruit adventurers, via your agents, to quest on your behalf and spread your influence.

Global score

94/100

Genres

Strategy

Pros

  • Faithful adaptation of popular board game
  • Engaging strategic gameplay
  • Challenging ai opponents
  • Cross-platform multiplayer
  • Good value with expansions

Cons

  • Ui and interface issues reported
  • Small online player base
  • Some bugs and animation speed complaints
  • Lack of ai in online multiplayer
  • Forced replay of turns in hotseat mode

Motivations

  • Autonomy
    4

    "Players freely choose where to place workers each turn and which quests or buildings to pursue, allowing strategic decision-making and personal control."

  • Competence
    4

    "The game challenges players to manage resources, plan strategies, and outmaneuver opponents, with AI providing a decent challenge."

  • Competition
    3

    "Players compete for limited resources and try to block opponents, with multiplayer and AI opponents providing competitive play."

  • Continuation
    3

    "Players report habitual play and multiple sessions; expansions add depth encouraging continued engagement."

  • Cooperation
    -4

    "The game is primarily competitive with limited cooperation; players focus on personal objectives and resource management."

  • Creativity
    2

    "Players can build buildings and choose quests, but within predefined game structures; some customization in strategy but limited creation."

  • Domination
    -3

    "Interactions are balanced and strategic rather than about exerting superiority; mutual respect and shared decision-making dominate."

  • Escapism
    3

    "Players use the game as a distraction and stress relief, enjoying the fantasy setting and strategic gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of the board game and its digital adaptation."

  • Experimenting
    3

    "Players explore different strategies, quests, and expansions, experimenting with various approaches to win."

  • Exploration
    1

    "Some discovery of new quests and buildings each game, but mostly familiar board environment with limited new areas."

  • Expression
    -2

    "Limited character or environment customization; players mostly use standard game components and aesthetics."

  • Fantasy
    4

    "Strong D&D and Forgotten Realms theme with imaginative quests and setting, immersing players in a fantasy world."

  • Fellowship
    2

    "Players enjoy community aspects in multiplayer and online play, though some report small player base and limited social features."

  • Growth
    3

    "Players learn strategies, improve skills, and develop understanding of game mechanics over time."

  • Health
    -5

    "The game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during turns; some asynchronous multiplayer allows slower pace but generally needs active engagement."

  • Intimacy
    -3

    "Social interactions are mostly surface-level competitive exchanges; limited emotional sharing or close relationships."

  • Leadership
    -2

    "Players act independently without formal leadership roles; no managing or guiding others."

  • Progression
    4

    "Players accumulate resources, build buildings, complete quests, and gain victory points progressing toward game goals."

  • Relaxation
    3

    "Players find the game relaxing and enjoyable, balancing challenge and flow in a calm fantasy setting."

  • Sensation
    2

    "Visuals and sounds provide moderate sensory stimulation; animations and art are pleasant but not intense."

  • Status
    1

    "Some recognition through multiplayer rankings and achievements, but mostly individual focus without strong social status emphasis."

  • Story
    3

    "The game includes narrative elements through quests, lords, and thematic flavor, though gameplay is largely abstract."

  • Strategy
    5

    "Core gameplay revolves around strategic resource management, planning, and tactical decision-making."

  • Thrill
    2

    "Players experience some suspense and tension in resource competition and timing, but overall controlled gameplay."

  • Value
    4

    "Players report good value for price, especially with expansions and compared to physical board game costs."

  • Violence
    -4

    "Gameplay focuses on resource management and quest completion rather than combat or destruction."

  • Survival
    -2

    "There is some risk management with corruption and resource scarcity, but overall stable game conditions."

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    Last update: 06/03/2026