Gremlins, Inc. similar games & best alternatives
Gremlins, Inc.
2016
Related articles
Quick resume
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer, with ranks and ladders, team mode and spectator mode.
Global score
85/100
Genres
Indie, Strategy, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Deep strategic gameplay
- Unique steampunk theme and art style
- Active multiplayer community and tournaments
- Regular free content updates
- Fair dlc policy with cosmetic items only
Cons
- Small player base limits matchmaking at times
- Long match durations can be frustrating
- Single player ai can be overly aggressive
- Only one main map available
- Limited social interaction due to no chat
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Intimacy, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have significant control over their moves and card usage, making strategic decisions each turn."
-
Competence4
"Game requires skillful planning, adapting to changing situations, and mastering character abilities."
-
Competition5
"Strong competitive multiplayer focus with ranked matches, tournaments, and direct player interaction."
-
Continuation3
"Players often engage in multiple sessions and long matches, showing habitual and extended play."
-
Cooperation1
"Mostly a free-for-all competitive game, but short-lived alliances and team modes exist."
-
Creativity3
"Players customize strategies and deck usage; some cosmetic customization available via DLC."
-
Domination3
"Players often sabotage and control others, exerting dominance through gameplay mechanics."
-
Escapism4
"Provides immersive steampunk world and engaging gameplay that distracts from real life."
-
Expectation-4
"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
-
Experimenting4
"High variety of cards and characters encourage trying new tactics and adapting strategies."
-
Exploration1
"Single map but players explore different strategies and card interactions; limited physical exploration."
-
Expression2
"Cosmetic DLCs allow some avatar and visual expression; core game uses fixed art style."
-
Fantasy3
"Steampunk fantasy setting with imaginative characters and events beyond realistic scenarios."
-
Fellowship2
"Community engagement and multiplayer foster social connection, though gameplay is competitive."
-
Growth4
"Players learn complex mechanics, character abilities, and develop strategic thinking over time."
-
Health-5
"Sedentary gameplay typical of digital board games; no physical activity involved."
-
Idle-3
"Requires focused attention during matches; slow turns and long games reduce idle play."
-
Intimacy-3
"Limited social interaction via preset emotes; no direct chat reduces emotional closeness."
-
Leadership2
"Some roles and strategies involve guiding team play in team modes; mostly individual leadership."
-
Progression4
"Players accumulate points, resources, and upgrades during matches to achieve victory."
-
Relaxation-2
"Game can be tense and frustrating due to sabotage and randomness, though some find it relaxing."
-
Sensation3
"Enjoyable art, music, and sound design provide sensory stimulation and thematic immersion."
-
Status3
"Ranked play, leaderboards, and tournaments provide social recognition and status."
-
Story1
"No overarching narrative, but flavor text and setting provide thematic context."
-
Strategy5
"Deep strategic gameplay with complex decision making and tactical planning."
-
Thrill4
"Unpredictable events and player interactions create suspense and excitement."
-
Value4
"High replayability and free content updates provide good value for money and time."
-
Violence3
"Gameplay involves sabotaging and attacking opponents, metaphorical combat and disruption."
-
Survival3
"Players must avoid setbacks like jail and resource loss to survive and win."
Last update: 29/04/2026