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Sunday Gold

PC (Microsoft Windows) • 2022

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Quick resume

Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.

Global score

79/100

Genres

Adventure, Indie, Role-playing (RPG), Point-and-click, Turn-based strategy (TBS), Tactical, Puzzle

Pros

  • Unique blend of point-and-click and turn-based rpg
  • Stylish art and animation
  • Excellent voice acting
  • Engaging story and characters
  • Interesting composure and action point mechanics

Cons

  • Combat can be repetitive and grindy
  • Some skills and items underpowered or useless
  • Pixel hunting and puzzles can be tedious
  • Inventory management is cumbersome
  • Abrupt and unsatisfying ending

Motivations

  • Autonomy
    3

    "Players have freedom to choose actions in exploration and combat, including skill builds and item use, but are constrained by action points and turn mechanics."

  • Competence
    2

    "Combat and puzzles require some skill and strategy, but many skills and items are ineffective, and combat can become repetitive and grindy."

  • Competition
    -4

    "Focus is on individual story progression and personal challenge, no evidence of competitive multiplayer or leaderboards."

  • Continuation
    2

    "Players report engaging story and characters that encourage continued play, though combat and puzzles can become tedious over time."

  • Cooperation
    -3

    "Gameplay centers on controlling a small team, but players act independently without multiplayer cooperation."

  • Creativity
    3

    "Players can customize characters' skills and equipment, and choose different approaches to puzzles and combat."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is single-player and narrative-driven."

  • Escapism
    4

    "Players immerse in a dystopian fictional world with engaging story, art, and characters, providing escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players can experiment with different skills, combat strategies, and puzzle approaches, though some skills are underused."

  • Exploration
    3

    "Game encourages discovering new areas, solving puzzles, and uncovering lore, though some pixel hunting is tedious."

  • Expression
    2

    "Character customization through skills and equipment allows some self-expression, but no cosmetic personalization noted."

  • Fantasy
    4

    "Set in a dystopian future with fictional characters and narrative, providing imaginative and fictional experience."

  • Fellowship
    -4

    "Single-player experience with limited social interaction or community involvement."

  • Growth
    3

    "Players learn and develop skills through leveling up and puzzle solving, though some skills are redundant."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on puzzles and combat; not designed for background or casual intermittent play."

  • Intimacy
    -4

    "Limited to character interactions within the narrative; no close social relationships or emotional sharing with others."

  • Leadership
    1

    "Player directs a small team and manages their skills and actions, but no leadership over other players."

  • Progression
    3

    "Players accumulate experience, skills, items, and upgrades throughout the game."

  • Relaxation
    1

    "Game has moments of flow and enjoyment but also frustration and tension, especially in combat and puzzles."

  • Sensation
    3

    "Stylized visuals, music, and voice acting provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or popularity mechanics; focus is on individual experience."

  • Story
    4

    "Strong narrative immersion with voiced characters, plot, and lore driving player engagement."

  • Strategy
    3

    "Combat and exploration require planning and tactical decision-making, though some combat is repetitive."

  • Thrill
    1

    "Some tension from composure mechanics and risk of random encounters, but overall controlled gameplay."

  • Value
    3

    "Players find good value for time spent, especially on sale, with engaging story and gameplay."

  • Violence
    3

    "Combat involves attacking enemies with weapons and abilities; violence is part of gameplay."

  • Survival
    2

    "Players manage health, composure, and resources to avoid failure and progress."

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    Last update: 06/03/2026