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Tower of Time

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, PlayStation 4 • 2018

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Quick resume

A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.

Global score

83/100

Genres

Indie, Role-playing (RPG), Strategy, Tactical, Adventure, Real Time Strategy (RTS)

Pros

  • Engaging tactical combat
  • Deep character customization and crafting
  • Immersive story and lore
  • Beautiful graphics and music
  • Long playtime and replayability

Cons

  • Combat encounters can feel repetitive
  • Some text/dialogue quality issues
  • Linear progression with limited player choice in story
  • No multiplayer or social features
  • Some ui and quality of life improvements desired

Motivations

  • Autonomy
    3

    "Players control a party of predefined characters with flexible skill and equipment customization, allowing strategic choices and personal freedom in combat and progression."

  • Competence
    4

    "Combat requires tactical thinking, positioning, and skill management; character builds and itemization add depth and challenge."

  • Competition
    -3

    "Focus is on single-player experience with no mention of ranked modes or leaderboards; gameplay centers on personal progression and story."

  • Continuation
    4

    "Players report long playtimes (40-90+ hours), engagement with story and exploration, and repeated playthroughs."

  • Cooperation
    -4

    "Gameplay is single-player controlling a party; no multiplayer or cooperative play mentioned."

  • Creativity
    3

    "Players customize characters' skills, builds, and equipment; crafting and enchanting systems allow creative itemization."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and cooperative within party."

  • Escapism
    4

    "Immersive story, atmospheric music, and exploration provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Players experiment with different character builds, skill combinations, and equipment setups; tactical combat encourages trying new strategies."

  • Exploration
    4

    "Game features large, diverse tower levels with secrets, puzzles, and lore to discover; exploration is a key motivator."

  • Expression
    2

    "Character builds and equipment customization allow some self-expression, though characters are predefined."

  • Fantasy
    4

    "Set in a fantasy world with magic, races, and lore; story and setting are imaginative and immersive."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction beyond party members' dialogue."

  • Growth
    4

    "Players develop characters through leveling, skill trees, and equipment upgrades; learning and adapting tactics is important."

  • Health
    -4

    "Typical sedentary computer RPG gameplay with no physical activity elements."

  • Idle
    -4

    "Requires focused attention during exploration and combat; not designed for background or idle play."

  • Intimacy
    -4

    "Interactions limited to scripted party dialogue; no close social relationships or multiplayer connections."

  • Leadership
    3

    "Player directs and manages party members' actions and builds, guiding tactical decisions."

  • Progression
    4

    "Character and equipment progression through leveling, crafting, and skill upgrades is central to gameplay."

  • Relaxation
    3

    "Atmospheric music and story provide immersion and flow, though combat can be challenging and tense."

  • Sensation
    2

    "Visuals and music are praised for atmosphere; combat provides excitement but not extreme sensory stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on individual experience."

  • Story
    4

    "Strong narrative immersion with detailed lore, character dialogue, and plot development."

  • Strategy
    4

    "Combat and character builds require strategic planning, tactical positioning, and problem solving."

  • Thrill
    2

    "Combat provides moments of tension and challenge, but overall pacing is moderate."

  • Value
    4

    "Players report high value for money with many hours of gameplay and content."

  • Violence
    3

    "Combat involves fighting and defeating enemies; violence is part of gameplay but not gratuitous."

  • Survival
    3

    "Combat requires managing threats and staying alive; difficulty settings allow adjusting challenge."

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    Last update: 06/03/2026