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Beneath Oresa similar games & best alternatives

Beneath Oresa

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Beneath Oresa, a fighting roguelike deckbuilder, takes you deep within the city to confront your foes. As a strategist, choose your cards, upgrades, and artifacts wisely, but as a fighter, turn their positioning to your advantage.

Global score

77/100

Genres

Indie, Role-playing (RPG), Strategy, Card & Board Game

Similar games

    Pros

    • Stunning visuals and animations
    • Challenging and rewarding gameplay
    • Unique mechanics like near/far zones and companions
    • Engaging combat with strategic depth
    • Active developer support and roadmap

    Cons

    • Lack of metaprogression limits long-term engagement
    • Some crashes and stability issues reported
    • Limited character and card variety currently
    • Steep learning curve and minimal tutorial
    • Linear map and limited narrative immersion

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy. It leans lower than usual among comparable games on Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose characters, companions, and cards freely during runs, making tactical decisions; however, some forced choices like mandatory card picks after battles reduce autonomy slightly."

    • Competence
      4

      "The game is challenging with a steep learning curve, requiring skillful deck building and tactical play; players report satisfaction from mastering mechanics and overcoming difficulty."

    • Competition
      -3

      "Focus is on solo runs and personal improvement; no mention of ranked modes or leaderboards, emphasizing individual experience over social comparison."

    • Continuation
      3

      "Many players report long play sessions and repeated runs due to engaging gameplay and challenge, though some note lack of metaprogression may reduce long-term attachment."

    • Cooperation
      -5

      "Game is single-player focused with no cooperative multiplayer elements; players engage independently."

    • Creativity
      3

      "Players build and customize decks and choose companions, enabling creative strategies; however, the card pool and character variety are somewhat limited currently."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are solo and balanced."

    • Escapism
      4

      "Players use the game as a challenging and immersive distraction with rich visuals and atmosphere, providing escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."

    • Experimenting
      4

      "Players explore different character and companion combinations, deck builds, and strategies; experimentation is encouraged and rewarded."

    • Exploration
      2

      "Some exploration of game mechanics, cards, and enemy interactions occurs, but map paths are mostly linear with limited environmental discovery."

    • Expression
      2

      "Players customize decks and companions, expressing playstyle preferences, though character visual customization is limited."

    • Fantasy
      4

      "The game features a sci-fi/fantasy setting with imaginative characters, lore, and cinematic combat animations."

    • Fellowship
      -4

      "Minimal social connection; players primarily engage individually without community-driven gameplay."

    • Growth
      3

      "Players learn mechanics and improve skills over time; however, lack of metaprogression limits long-term character growth."

    • Health
      -5

      "No physical activity or health-related features; gameplay is sedentary."

    • Idle
      -4

      "Requires focused attention and strategic thinking; not suited for casual or background play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional sharing within gameplay."

    • Leadership
      -5

      "No leadership or group management roles; gameplay is solo and self-directed."

    • Progression
      2

      "Players accumulate cards, companions, and unlock characters; however, no meta-progression or persistent upgrades exist currently."

    • Relaxation
      1

      "Some players find the game rewarding and satisfying, but the difficulty and tension may reduce relaxation for others."

    • Sensation
      4

      "Visually striking graphics, fluid animations, and music provide strong sensory stimulation and excitement."

    • Status
      -5

      "No social recognition or ranking systems; achievements are personal and not widely visible."

    • Story
      1

      "Some lore and worldbuilding exist, but narrative immersion is minimal and not a primary focus."

    • Strategy
      5

      "High emphasis on strategic deck building, positioning, and tactical combat decisions."

    • Thrill
      3

      "Players experience suspense and challenge from difficult encounters and risk of failure."

    • Value
      3

      "Players generally feel the game offers good value for time spent, especially given its depth and replayability."

    • Violence
      3

      "Combat involves attacking and defeating enemies with various weapons and abilities; violence is a core gameplay element."

    • Survival
      4

      "Players must manage health and resources carefully to survive challenging encounters and progress."

    Where to buy

    Last update: 29/04/2026