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Beneath Oresa

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

Beneath Oresa, a fighting roguelike deckbuilder, takes you deep within the city to confront your foes. As a strategist, choose your cards, upgrades, and artifacts wisely, but as a fighter, turn their positioning to your advantage.

Global score

77/100

Genres

Indie, Role-playing (RPG), Strategy, Card & Board Game

Pros

  • Stunning visuals and animations
  • Challenging and rewarding gameplay
  • Unique mechanics like near/far zones and companions
  • Engaging combat with strategic depth
  • Active developer support and roadmap

Cons

  • Lack of metaprogression limits long-term engagement
  • Some crashes and stability issues reported
  • Limited character and card variety currently
  • Steep learning curve and minimal tutorial
  • Linear map and limited narrative immersion

Motivations

  • Autonomy
    3

    "Players can choose characters, companions, and cards freely during runs, making tactical decisions; however, some forced choices like mandatory card picks after battles reduce autonomy slightly."

  • Competence
    4

    "The game is challenging with a steep learning curve, requiring skillful deck building and tactical play; players report satisfaction from mastering mechanics and overcoming difficulty."

  • Competition
    -3

    "Focus is on solo runs and personal improvement; no mention of ranked modes or leaderboards, emphasizing individual experience over social comparison."

  • Continuation
    3

    "Many players report long play sessions and repeated runs due to engaging gameplay and challenge, though some note lack of metaprogression may reduce long-term attachment."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative multiplayer elements; players engage independently."

  • Creativity
    3

    "Players build and customize decks and choose companions, enabling creative strategies; however, the card pool and character variety are somewhat limited currently."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are solo and balanced."

  • Escapism
    4

    "Players use the game as a challenging and immersive distraction with rich visuals and atmosphere, providing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."

  • Experimenting
    4

    "Players explore different character and companion combinations, deck builds, and strategies; experimentation is encouraged and rewarded."

  • Exploration
    2

    "Some exploration of game mechanics, cards, and enemy interactions occurs, but map paths are mostly linear with limited environmental discovery."

  • Expression
    2

    "Players customize decks and companions, expressing playstyle preferences, though character visual customization is limited."

  • Fantasy
    4

    "The game features a sci-fi/fantasy setting with imaginative characters, lore, and cinematic combat animations."

  • Fellowship
    -4

    "Minimal social connection; players primarily engage individually without community-driven gameplay."

  • Growth
    3

    "Players learn mechanics and improve skills over time; however, lack of metaprogression limits long-term character growth."

  • Health
    -5

    "No physical activity or health-related features; gameplay is sedentary."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not suited for casual or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within gameplay."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is solo and self-directed."

  • Progression
    2

    "Players accumulate cards, companions, and unlock characters; however, no meta-progression or persistent upgrades exist currently."

  • Relaxation
    1

    "Some players find the game rewarding and satisfying, but the difficulty and tension may reduce relaxation for others."

  • Sensation
    4

    "Visually striking graphics, fluid animations, and music provide strong sensory stimulation and excitement."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal and not widely visible."

  • Story
    1

    "Some lore and worldbuilding exist, but narrative immersion is minimal and not a primary focus."

  • Strategy
    5

    "High emphasis on strategic deck building, positioning, and tactical combat decisions."

  • Thrill
    3

    "Players experience suspense and challenge from difficult encounters and risk of failure."

  • Value
    3

    "Players generally feel the game offers good value for time spent, especially given its depth and replayability."

  • Violence
    3

    "Combat involves attacking and defeating enemies with various weapons and abilities; violence is a core gameplay element."

  • Survival
    4

    "Players must manage health and resources carefully to survive challenging encounters and progress."

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    Last update: 06/03/2026