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Zoria: Age of Shattering

PC (Microsoft Windows), Linux • 2024

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Quick resume

A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.

Global score

78/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Engaging tactical combat
  • Deep crafting and outpost management
  • Large variety of classes and party customization
  • Immersive fantasy world and lore
  • Active developer support and updates

Cons

  • Some bugs and crashes reported
  • Line of sight and pathfinding issues
  • Inventory management can be cumbersome
  • Some quests require specific classes causing backtracking
  • Voice acting and graphics are modest

Motivations

  • Autonomy
    3

    "Players can freely choose party composition and manage outpost, but some quests require specific classes, limiting full autonomy."

  • Competence
    3

    "Combat is tactical and engaging with skill trees and resource management, though some players find it straightforward and unchallenging at times."

  • Competition
    -4

    "Focus is on personal progression and exploration without competitive or ranked modes."

  • Continuation
    4

    "Many players report long play sessions, habitual play, and desire to replay due to variety and depth."

  • Cooperation
    -3

    "Gameplay centers on individual party management with limited multiplayer or cooperative features."

  • Creativity
    3

    "Players can customize party builds, craft gear, and upgrade outpost, allowing creative strategies and customization."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is single-player focused."

  • Escapism
    4

    "Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players try different classes, party compositions, and crafting recipes, exploring game mechanics."

  • Exploration
    4

    "Game encourages discovering new areas, secrets, and loot with large maps and many points of interest."

  • Expression
    2

    "Some character customization and outpost building allow for player expression, though limited cosmetic options."

  • Fantasy
    5

    "Strong fantasy setting with magic, mythical creatures, and a fictional world."

  • Fellowship
    -4

    "Single-player experience with minimal social or community interaction."

  • Growth
    4

    "Players develop skills, level characters, and improve their outpost and crafting abilities."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and exploration; not designed for idle play."

  • Intimacy
    -4

    "Limited character interaction and no evidence of forming close relationships or emotional sharing."

  • Leadership
    3

    "Players lead a party and manage an outpost, making strategic decisions and guiding progression."

  • Progression
    4

    "Strong focus on leveling up characters, acquiring gear, and upgrading the outpost."

  • Relaxation
    2

    "Some players find the game relaxing and immersive, though combat can be challenging and tense."

  • Sensation
    2

    "Visuals and music create an atmospheric experience, though graphics are modest and not highly stimulating."

  • Status
    -4

    "No social status or recognition systems; achievements and progress are personal."

  • Story
    3

    "Narrative immersion with quests, lore, and character development, though story is sometimes basic."

  • Strategy
    4

    "Turn-based tactical combat and party management require planning and problem solving."

  • Thrill
    2

    "Combat offers some suspense and challenge, but overall experience is moderate in emotional intensity."

  • Value
    4

    "Players perceive good value for money with many hours of gameplay and content."

  • Violence
    3

    "Combat involves fighting and defeating enemies, typical of tactical RPGs."

  • Survival
    2

    "Players manage resources and fatigue, but game is not focused on survival mechanics or high risk."

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    Last update: 06/03/2026