Zoria: Age of Shattering similar games & best alternatives
Zoria: Age of Shattering
2024
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Quick resume
A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.
Global score
78/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Engaging tactical combat
- Deep crafting and outpost management
- Large variety of classes and party customization
- Immersive fantasy world and lore
- Active developer support and updates
Cons
- Some bugs and crashes reported
- Line of sight and pathfinding issues
- Inventory management can be cumbersome
- Some quests require specific classes causing backtracking
- Voice acting and graphics are modest
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Exploration. It leans lower than usual among comparable games on Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can freely choose party composition and manage outpost, but some quests require specific classes, limiting full autonomy."
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Competence3
"Combat is tactical and engaging with skill trees and resource management, though some players find it straightforward and unchallenging at times."
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Competition-4
"Focus is on personal progression and exploration without competitive or ranked modes."
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Continuation4
"Many players report long play sessions, habitual play, and desire to replay due to variety and depth."
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Cooperation-3
"Gameplay centers on individual party management with limited multiplayer or cooperative features."
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Creativity3
"Players can customize party builds, craft gear, and upgrade outpost, allowing creative strategies and customization."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is single-player focused."
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Escapism4
"Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting3
"Players try different classes, party compositions, and crafting recipes, exploring game mechanics."
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Exploration4
"Game encourages discovering new areas, secrets, and loot with large maps and many points of interest."
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Expression2
"Some character customization and outpost building allow for player expression, though limited cosmetic options."
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Fantasy5
"Strong fantasy setting with magic, mythical creatures, and a fictional world."
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Fellowship-4
"Single-player experience with minimal social or community interaction."
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Growth4
"Players develop skills, level characters, and improve their outpost and crafting abilities."
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Health-5
"Game is sedentary with no physical activity or health-related features."
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Idle-3
"Requires focused attention during combat and exploration; not designed for idle play."
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Intimacy-4
"Limited character interaction and no evidence of forming close relationships or emotional sharing."
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Leadership3
"Players lead a party and manage an outpost, making strategic decisions and guiding progression."
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Progression4
"Strong focus on leveling up characters, acquiring gear, and upgrading the outpost."
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Relaxation2
"Some players find the game relaxing and immersive, though combat can be challenging and tense."
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Sensation2
"Visuals and music create an atmospheric experience, though graphics are modest and not highly stimulating."
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Status-4
"No social status or recognition systems; achievements and progress are personal."
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Story3
"Narrative immersion with quests, lore, and character development, though story is sometimes basic."
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Strategy4
"Turn-based tactical combat and party management require planning and problem solving."
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Thrill2
"Combat offers some suspense and challenge, but overall experience is moderate in emotional intensity."
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Value4
"Players perceive good value for money with many hours of gameplay and content."
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Violence3
"Combat involves fighting and defeating enemies, typical of tactical RPGs."
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Survival2
"Players manage resources and fatigue, but game is not focused on survival mechanics or high risk."
Last update: 29/04/2026