SpeedRunners similar games & best alternatives

SpeedRunners

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, Xbox One, Android, iOS • 2016

Should you play it?

Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen! One of the most competitive games you'll ever play.

What works
  • Highly competitive and skill-based gameplay
  • Fun multiplayer with friends and online
  • Custom maps and frequent updates
  • Addictive and replayable
  • Good balance of simplicity and depth
Things to keep in mind
  • Small player base can affect matchmaking
  • Some bugs and lag issues reported
  • Limited story content
  • Steep learning curve for new players
  • Workshop maps vary in quality

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Ultimate Chicken Horse

  • Duck Game

  • Retrocycles

  • TowerFall Ascension

  • Bloody Trapland

  • GRIP: Combat Racing

  • Lethal League Blaze

  • Lethal League

  • Beat Hazard 2

Hidden Gems

Less popular games with surprisingly high similarity

  • AQtion

  • Grapple Tournament

  • Soldat 2

If you liked…

Recommendations by what you enjoyed most

  • Competition

    World of Tanks Blitz

  • Autonomy

    Wild Bastards

  • Competence

    Hell is Others

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

SpeedRunners: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Relaxation, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, upgrades, and strategic paths on maps, enabling control over actions and decisions."

    Capsule for Wild Bastards Wild Bastards

    "Players have freedom to choose characters, maps, and use various power-ups and tactics to control their gameplay."

  • Competence

    Game with the same Competence vibe

    4

    "Game rewards skillful play, map knowledge, strategic decision-making, and mastery of mechanics like stamina and bullet crafting."

    Capsule for Hell is Others Hell is Others

    "Game rewards skillful play, mastery of mechanics, and map knowledge; players improve through practice and strategy."

  • Competition

    Game with the same Competition vibe

    5

    "Strong competitive focus with ranked modes, leaderboards, and emphasis on outperforming other players."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Strong competitive focus with ranked modes, leaderboards, and intense player vs player races."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report high replayability, long playtimes, and addictive gameplay encouraging habitual play."

    Capsule for ANTONBLAST ANTONBLAST

    "High replayability and addictive gameplay encourage long sessions and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Primarily competitive but can involve team play; cooperation is limited to team management rather than multiplayer teamwork."

    Capsule for Worms Worms

    "Mostly competitive but includes some team modes and local co-op play."

  • Creativity

    Game with the same Creativity vibe

    3

    "Map editor and workshop support allow players to create and share custom maps; cosmetic customization also present."

    Capsule for Ratz Instagib Ratz Instagib

    "Players can create and share custom maps via Workshop, adding variety and creative expression."

  • Domination

    Game with the same Domination vibe

    3

    "Competitive ranked play and trash talk indicate some desire for dominance over others."

    Capsule for Gum Ball Run Gum Ball Run

    "Competitive trash talk and desire to dominate opponents are common in ranked play."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun, lighthearted distraction and stress relief."

    Capsule for Biped Biped

    "Players use the game as a fun distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation."

    Capsule for 60 Seconds! 60 Seconds!

    "Players engage voluntarily for fun and competition, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different strategies, power-ups, and roles; some desire for more maps and modes to expand exploration."

    Capsule for Mass Exodus Redux Mass Exodus Redux

    "Players experiment with different tactics, power-ups, and map routes to gain advantage."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration mainly through discovering new strategies, maps, and mod content."

    Capsule for Forts Forts

    "Exploration mainly through discovering new maps and Workshop content."

  • Expression

    Game with the same Expression vibe

    3

    "Unlockable skins and character customization options allow some degree of self-expression."

    Capsule for Crumble Crumble

    "Customization through character skins and unlockables allows self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Cartoonish animal characters and whimsical power-ups provide light fantasy elements."

    Capsule for Party Jousting Party Jousting

    "Cartoonish superhero characters and power-ups provide a light fantasy theme."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and social play with friends is emphasized, especially local multiplayer and Discord groups."

    Capsule for Hyper Jam Hyper Jam

    "Community and social play with friends is a major appeal."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and improve strategies over time."

    Capsule for Jagged Alliance 3 Jagged Alliance 3

    "Players develop skills, learn mechanics, and improve over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity component."

    Capsule for Satisfactory Satisfactory

    "Primarily sedentary gameplay with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and quick reflexes; not suited for idle or background play."

    Capsule for METAL SLUG METAL SLUG

    "Requires focused attention and quick reflexes; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Social interactions exist but are mostly casual and competitive rather than deeply personal."

    Capsule for Wreckfest Wreckfest

    "Social interactions occur but are mostly casual and competitive rather than deeply intimate."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No strong leadership roles; players mostly compete or cooperate on equal footing."

    Capsule for RACE 07 RACE 07

    "No strong leadership roles; players mostly compete or cooperate equally."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock characters, skins, and cosmetic items through gameplay and challenges."

    Capsule for Brawlout Brawlout

    "Players unlock characters, skins, and levels through gameplay and leveling up."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Fast-paced, tense gameplay with frequent pressure and chaotic moments."

    Capsule for Crawl Crawl

    "Fast-paced, tense gameplay with moments of stress and excitement."

  • Sensation

    Game with the same Sensation vibe

    4

    "Dynamic visuals, sound effects, and music provide strong sensory stimulation and excitement."

    Capsule for One Finger Death Punch One Finger Death Punch

    "Dynamic visuals, sound effects, and music create exciting sensory stimulation."

  • Status

    Game with the same Status vibe

    3

    "Ranked play and leaderboards provide social recognition and status."

    Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

    "Ranked play and leaderboards provide social recognition and status."

  • Story

    Game with the same Story vibe

    -3

    "Minimal story with basic narrative; focus is on gameplay rather than plot."

    Capsule for Jet Gunner Jet Gunner

    "Minimal story; gameplay is the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan positioning, item usage, and ability timing to survive and progress."

    Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

    "Players must plan routes, item usage, and timing to succeed."

  • Thrill

    Game with the same Thrill vibe

    4

    "Fast-paced races with unpredictable obstacles create excitement and tension."

    Capsule for Gum Ball Run Gum Ball Run

    "High tension and excitement from fast-paced races and close competition."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good entertainment value for the price."

    Capsule for Dead Signal Dead Signal

    "Players feel the game offers good entertainment value for its price."

  • Violence

    Game with the same Violence vibe

    2

    "Combat is cartoonish and non-gory, focused on shooting and ability use rather than realistic violence."

    Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

    "Combat is cartoonish and focused on knocking opponents off screen rather than realistic violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid elimination and manage resources strategically to survive and win."

    Capsule for RISK: Global Domination RISK: Global Domination

    "Players must avoid elimination by staying ahead and managing obstacles."

Last update: 01/06/2026