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Lost Lands: Mahjong

PC (Microsoft Windows), Mac • 2016

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Quick resume

Solve many tile sets, quests and adventures to get your prizes and collections. Help the elves to survive on the lost island.

Global score

92/100

Genres

Adventure, Casual, Free To Play

Pros

  • Engaging mahjong puzzles with fantasy story
  • Beautiful graphics and relaxing music
  • Free to play with no mandatory purchases
  • Variety of quests and mini-games
  • Good progression and achievement system

Cons

  • Energy system limits continuous play
  • Repetitive puzzle layouts and tasks
  • Some frustration with item drops and timed quests
  • Microtransactions can be intrusive
  • Limited social or multiplayer features

Motivations

  • Autonomy
    3

    "Players can choose which Mahjong boards to play and manage quests and collections, but progression is gated by energy and some preset story quests."

  • Competence
    3

    "Mahjong puzzles require skill and strategic thinking; timed levels and star ratings provide feedback on performance."

  • Competition
    -4

    "Focus is on personal progress and pacing; no multiplayer or ranked modes mentioned."

  • Continuation
    2

    "Many players report long playtimes and habitual daily play, but energy limits encourage breaks."

  • Cooperation
    -5

    "Single-player game with no cooperative elements."

  • Creativity
    1

    "Some customization in terms of building and quest choices, but Mahjong layouts are mostly fixed."

  • Domination
    -5

    "No evidence of dominance or power over others; gameplay is solo and non-competitive."

  • Escapism
    4

    "Players use the game as a relaxing distraction with fantasy story elements and immersive music."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation; some frustration with energy system but no obligation."

  • Experimenting
    1

    "Some exploration of different Mahjong boards and mini-games, but largely repetitive puzzle structures."

  • Exploration
    2

    "Unlocking new locations and quests provides a sense of discovery within a fixed map."

  • Expression
    -2

    "Limited character or environment customization; mostly standardized presentation with some building upgrades."

  • Fantasy
    4

    "Fantasy story with elves, monsters, and magical elements integrated into Mahjong gameplay."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    3

    "Players develop Mahjong skills and progress through levels, quests, and achievements."

  • Health
    -4

    "Sedentary gameplay with no physical activity; energy system encourages breaks but no physical engagement."

  • Idle
    3

    "Energy system enforces pauses; players often play in short sessions spaced over time."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing."

  • Leadership
    -5

    "No leadership or group management roles; solo gameplay only."

  • Progression
    4

    "Strong progression through leveling, unlocking locations, collecting items, and completing quests."

  • Relaxation
    4

    "Many players find the game relaxing with soothing music and ambient sounds."

  • Sensation
    2

    "Pleasant graphics and sound provide moderate sensory stimulation."

  • Status
    -4

    "Achievements exist but no social recognition or competitive ranking."

  • Story
    3

    "The game features a fantasy narrative that motivates progression and adds context."

  • Strategy
    3

    "Mahjong puzzles require planning and problem solving; timed challenges add strategic pressure."

  • Thrill
    1

    "Some tension from timed levels and limited moves, but overall controlled and low-risk gameplay."

  • Value
    3

    "Free to play with optional purchases; many players feel they get good value without spending money."

  • Violence
    -3

    "Minimal combat elements; mostly constructive activities like building and puzzle solving."

  • Survival
    -3

    "No real survival threats; challenges are puzzle-based rather than life-or-death."

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    Last update: 06/03/2026