Lost Lands: Mahjong similar games & best alternatives

Lost Lands: Mahjong

PC (Microsoft Windows), Mac • 2016

Should you play it?

Solve many tile sets, quests and adventures to get your prizes and collections. Help the elves to survive on the lost island.

What works
  • Engaging mahjong puzzles with fantasy story
  • Beautiful graphics and relaxing music
  • Free to play with no mandatory purchases
  • Variety of quests and mini-games
  • Good progression and achievement system
Things to keep in mind
  • Energy system limits continuous play
  • Repetitive puzzle layouts and tasks
  • Some frustration with item drops and timed quests
  • Microtransactions can be intrusive
  • Limited social or multiplayer features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Aurora Hills: Chapter 1

  • Absent

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  • Elong Plug

  • Pacifish

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  • New York Mysteries: High Voltage Collector's Edition

  • The Emerald Maiden: Symphony of Dreams

  • Sacra Terra: Angelic Night

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Ancient Enemy

  • Fantasy

    Yolk Heroes: A Long Tamago

  • Progression

    Lost Lands: A Hidden Object Adventure

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost Lands: Mahjong: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Story, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose which of the six games to play and explore different stories and puzzles at their own pace, with some games offering dialogue choices."

    Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

    "Players can choose which Mahjong boards to play and manage quests and collections, but progression is gated by energy and some preset story quests."

  • Competence

    Game with the same Competence vibe

    3

    "Game provides challenging mahjong puzzles requiring skillful planning and quick decision-making; players report difficulty and satisfaction from overcoming tough levels."

    Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

    "Mahjong puzzles require skill and strategic thinking; timed levels and star ratings provide feedback on performance."

  • Competition

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    "Focus is on personal progress and relaxation; no multiplayer or ranked modes mentioned."

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  • Continuation

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    "Players enjoy repeated play but physical fatigue limits long sessions; some mention habitual play and returning frequently."

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  • Cooperation

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    "Single-player game with no cooperative elements."

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    "Single-player game with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Customization of characters and cosmetics is available, but gameplay follows established mahjong rules without creative modification."

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    "Some customization in terms of building and quest choices, but Mahjong layouts are mostly fixed."

  • Domination

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    "No evidence of dominance or power over others; gameplay is individual and non-competitive."

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    "No evidence of dominance or power over others; gameplay is solo and non-competitive."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a relaxing distraction with immersive fantasy setting and atmospheric music."

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    "Players use the game as a relaxing distraction with fantasy story elements and immersive music."

  • Expectation

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    "Players engage voluntarily for enjoyment and relaxation without obligation."

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    "Players engage voluntarily for enjoyment and relaxation; some frustration with energy system but no obligation."

  • Experimenting

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    "Some exploration of different mini-games and puzzle solutions, but mostly following established puzzle mechanics."

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    "Some exploration of different Mahjong boards and mini-games, but largely repetitive puzzle structures."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps and locations to unlock encourage discovery, though gated by progression."

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    "Unlocking new locations and quests provides a sense of discovery within a fixed map."

  • Expression

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    "Limited character customization; mostly standardized presentation with some base building aesthetics."

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  • Fantasy

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    "The game features a fantasy setting with elves, fairies, and RPG adventure elements."

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    "Fantasy story with elves, monsters, and magical elements integrated into Mahjong gameplay."

  • Fellowship

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    "No social or community features; purely single-player experience."

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  • Growth

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    3

    "Players develop mahjong skills and strategic thinking through challenging puzzles."

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    "Players develop Mahjong skills and progress through levels, quests, and achievements."

  • Health

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    "Sedentary gameplay with no physical activity; energy system encourages breaks but not physical health."

    Capsule for Clover Tale Clover Tale

    "Sedentary gameplay with no physical activity; energy system encourages breaks but no physical engagement."

  • Idle

    Game with the same Idle vibe

    3

    "Game allows for intermittent play with pauses between events and manageable session lengths."

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    "Energy system enforces pauses; players often play in short sessions spaced over time."

  • Intimacy

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    "No evidence of close social relationships or emotional sharing."

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  • Leadership

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    "No leadership or group management roles; solo gameplay only."

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  • Progression

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    "Strong progression through leveling, unlocking locations, collecting items, and completing achievements."

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    "Strong progression through leveling, unlocking locations, collecting items, and completing quests."

  • Relaxation

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    "Many players find the game soothing and relaxing with pleasant visuals and music."

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  • Sensation

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    "Pleasant graphics and ambient sounds provide moderate sensory stimulation."

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  • Status

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    "No social recognition or ranking systems; achievements are minimal or absent."

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  • Story

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    3

    "Light narrative and lore elements enrich the fantasy setting and provide context for progression."

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    "The game features a fantasy narrative that motivates progression and adds context."

  • Strategy

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    "Puzzle and timed modes require planning and strategic thinking to maximize scores."

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    "Mahjong puzzles require planning and problem solving; timed challenges add strategic pressure."

  • Thrill

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    "Some tension in timed modes but overall low-risk, controlled gameplay."

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    "Some tension from timed levels and limited moves, but overall controlled and low-risk gameplay."

  • Value

    Game with the same Value vibe

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    "Free to play with optional purchases; many players feel they get good value without spending."

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    "Free to play with optional purchases; many players feel they get good value without spending money."

  • Violence

    Game with the same Violence vibe

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    "Minimal combat elements; focus is on finding objects and puzzle solving rather than destruction."

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    "Minimal combat elements; mostly constructive activities like building and puzzle solving."

  • Survival

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    "No survival mechanics; challenges are puzzle-based rather than threat avoidance."

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Last update: 01/06/2026