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Lost Lands: Mahjong similar games & best alternatives

Lost Lands: Mahjong

PC (Microsoft Windows), Mac • 2016

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Quick resume

Solve many tile sets, quests and adventures to get your prizes and collections. Help the elves to survive on the lost island.

Global score

91/100

Genres

Adventure, Casual, Free To Play

Similar games

    Pros

    • Engaging mahjong puzzles with fantasy story
    • Beautiful graphics and relaxing music
    • Free to play with no mandatory purchases
    • Variety of quests and mini-games
    • Good progression and achievement system

    Cons

    • Energy system limits continuous play
    • Repetitive puzzle layouts and tasks
    • Some frustration with item drops and timed quests
    • Microtransactions can be intrusive
    • Limited social or multiplayer features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose which Mahjong boards to play and manage quests and collections, but progression is gated by energy and some preset story quests."

    • Competence
      3

      "Mahjong puzzles require skill and strategic thinking; timed levels and star ratings provide feedback on performance."

    • Competition
      -4

      "Focus is on personal progress and pacing; no multiplayer or ranked modes mentioned."

    • Continuation
      2

      "Many players report long playtimes and habitual daily play, but energy limits encourage breaks."

    • Cooperation
      -5

      "Single-player game with no cooperative elements."

    • Creativity
      1

      "Some customization in terms of building and quest choices, but Mahjong layouts are mostly fixed."

    • Domination
      -5

      "No evidence of dominance or power over others; gameplay is solo and non-competitive."

    • Escapism
      4

      "Players use the game as a relaxing distraction with fantasy story elements and immersive music."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and relaxation; some frustration with energy system but no obligation."

    • Experimenting
      1

      "Some exploration of different Mahjong boards and mini-games, but largely repetitive puzzle structures."

    • Exploration
      2

      "Unlocking new locations and quests provides a sense of discovery within a fixed map."

    • Expression
      -2

      "Limited character or environment customization; mostly standardized presentation with some building upgrades."

    • Fantasy
      4

      "Fantasy story with elves, monsters, and magical elements integrated into Mahjong gameplay."

    • Fellowship
      -5

      "No social or community features; purely single-player experience."

    • Growth
      3

      "Players develop Mahjong skills and progress through levels, quests, and achievements."

    • Health
      -4

      "Sedentary gameplay with no physical activity; energy system encourages breaks but no physical engagement."

    • Idle
      3

      "Energy system enforces pauses; players often play in short sessions spaced over time."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing."

    • Leadership
      -5

      "No leadership or group management roles; solo gameplay only."

    • Progression
      4

      "Strong progression through leveling, unlocking locations, collecting items, and completing quests."

    • Relaxation
      4

      "Many players find the game relaxing with soothing music and ambient sounds."

    • Sensation
      2

      "Pleasant graphics and sound provide moderate sensory stimulation."

    • Status
      -4

      "Achievements exist but no social recognition or competitive ranking."

    • Story
      3

      "The game features a fantasy narrative that motivates progression and adds context."

    • Strategy
      3

      "Mahjong puzzles require planning and problem solving; timed challenges add strategic pressure."

    • Thrill
      1

      "Some tension from timed levels and limited moves, but overall controlled and low-risk gameplay."

    • Value
      3

      "Free to play with optional purchases; many players feel they get good value without spending money."

    • Violence
      -3

      "Minimal combat elements; mostly constructive activities like building and puzzle solving."

    • Survival
      -3

      "No real survival threats; challenges are puzzle-based rather than life-or-death."

    Last update: 29/04/2026