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Tametsi

PC (Microsoft Windows) • 2017

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Quick resume

Tametsi is a difficult logic game played on a set of tiles, in which you must use the clues provided to discover and mark hidden mines.

Global score

97/100

Genres

Indie

Pros

  • Extremely challenging and well-crafted puzzles
  • Large amount of content with 160 handcrafted levels
  • No guessing required, purely logic-based
  • In-game drawing tool for note-taking
  • Excellent value for price

Cons

  • Minimal audiovisual presentation, no music
  • Some ui and quality-of-life features require relaunch to change
  • Can be frustratingly difficult and time-consuming
  • No social or multiplayer features
  • Drawing annotations do not save between sessions

Motivations

  • Autonomy
    4

    "Players have full control over their logical deductions and decisions; no forced routines or guesswork required."

  • Competence
    5

    "The game is highly challenging, requiring advanced logical reasoning and rewarding skillful puzzle solving."

  • Competition
    -4

    "Focus is on individual puzzle solving without leaderboards or direct competition."

  • Continuation
    4

    "Players invest many hours and often return repeatedly to solve puzzles, indicating strong attachment."

  • Cooperation
    -5

    "The game is a solo puzzle experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players use an in-game drawing tool to annotate and explore puzzle solutions, enhancing creative problem solving."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual puzzle solving."

  • Escapism
    3

    "Many players use the game to relax and distract themselves, enjoying mental engagement away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for challenging puzzles."

  • Experimenting
    4

    "Players experiment with logical deductions and use the drawing tool to test hypotheses."

  • Exploration
    2

    "Players explore a wide variety of handcrafted puzzles and tile shapes, discovering new logical patterns."

  • Expression
    2

    "The drawing tool allows some personal expression in annotating puzzles, though limited to functional notes."

  • Fantasy
    -5

    "The game is grounded in realistic logic puzzles without fictional or imaginative narrative elements."

  • Fellowship
    -5

    "No community or social features; gameplay is solitary."

  • Growth
    5

    "Players develop advanced logical reasoning and problem-solving skills over many hours."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and sustained mental engagement rather than casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players progress through a large number of handcrafted puzzles, unlocking new levels and challenges."

  • Relaxation
    3

    "Many players find the logical puzzle solving relaxing and mentally engaging in a flow state."

  • Sensation
    -2

    "Minimal sensory stimulation; focus is on mental challenge rather than audiovisual excitement."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free logic puzzles."

  • Strategy
    5

    "Heavy emphasis on logical reasoning, planning, and problem solving throughout the puzzles."

  • Thrill
    2

    "Some thrill from solving difficult puzzles and overcoming mental challenges, but no risk or suspense."

  • Value
    5

    "Exceptional value for money with extensive content and long playtime at a low price."

  • Violence
    -5

    "No violent or destructive gameplay; purely constructive logical deduction."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and predictable puzzle environment."

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    Last update: 06/03/2026