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The Wonderful End of the World

PC (Microsoft Windows) • 2009

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Quick resume

You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives. In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects.

Global score

79/100

Genres

Casual, Indie, Puzzle

Pros

  • Fun and addictive katamari-style gameplay
  • Unique and varied level designs
  • Enjoyable soundtrack and quirky music
  • Simple controls and easy to pick up
  • Good for short casual play sessions

Cons

  • Short game length with limited replay value
  • Dated graphics and technical issues
  • Some levels have frustrating collision and control problems
  • Lack of multiplayer or social features
  • Value questionable at full price

Motivations

  • Autonomy
    3

    "Players can freely navigate levels and choose routes to maximize growth and score, though some levels require memorization of optimal paths."

  • Competence
    3

    "Game involves skillful navigation and timing to absorb objects efficiently and achieve high scores, with some challenge in mastering controls and routes."

  • Competition
    1

    "Competition mainly comes from self-imposed goals like achieving A+ ranks and high scores rather than direct player-vs-player comparison."

  • Continuation
    1

    "Players engage in short sessions and some replay levels to improve scores, but overall limited long-term attachment due to short game length."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Levels feature unique and varied designs with some abstract themes, encouraging players to explore different routes and strategies."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual gameplay."

  • Escapism
    4

    "Players use the game as a lighthearted distraction and stress relief with whimsical, surreal gameplay and music."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    2

    "Players experiment with routes and object absorption order to optimize scores, though some levels require memorization."

  • Exploration
    3

    "Large, diverse levels encourage discovery of new areas and objects, with some abstract and creative environments."

  • Expression
    -3

    "Limited customization or personalization; player character is a fixed humanoid cluster with no cosmetic options."

  • Fantasy
    3

    "Surreal and imaginative setting with a whimsical story about absorbing the world before its end, evoking a fantasy atmosphere."

  • Fellowship
    -5

    "No social or community features; gameplay is entirely solo."

  • Growth
    4

    "Players experience clear growth by absorbing objects and increasing size, with skill improvement in route planning and control."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention and navigation; not designed for background or idle play."

  • Intimacy
    -5

    "No social interactions or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management mechanics; single-player focus."

  • Progression
    4

    "Clear progression through levels and size growth by absorbing objects; unlocking new levels and modes."

  • Relaxation
    3

    "Generally relaxing and casual gameplay with a lighthearted tone and enjoyable soundtrack."

  • Sensation
    2

    "Simple but pleasant audiovisual style with quirky music and colorful visuals, though graphics are dated."

  • Status
    -4

    "No social recognition or leaderboard features; achievements exist but are personal."

  • Story
    1

    "Minimal narrative used mainly as a thematic backdrop; story is vague and secondary to gameplay."

  • Strategy
    2

    "Players plan routes and object absorption order to maximize score within time limits, requiring some strategy."

  • Thrill
    1

    "Mild tension from time limits and scoring challenges, but overall low suspense and risk."

  • Value
    -2

    "Mixed opinions on value; short game length and limited replayability make full price less justified, but good value on sale."

  • Violence
    -5

    "No violent or destructive gameplay; focus is on absorbing and growing rather than combat."

  • Survival
    -4

    "No survival or threat avoidance mechanics; gameplay is stable and low-risk."

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    Last update: 06/03/2026