Yonder: The Cloud Catcher Chronicles similar games & best alternatives
Yonder: The Cloud Catcher Chronicles
2017
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Quick resume
Unwind and enjoy the slow life in Yonder: The Cloud Catcher Chronicles, a relaxing open-world adventure game. Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.
Global score
82/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Beautiful open world and art style
- Relaxing, stress-free gameplay
- Freedom to explore and play at own pace
- Varied crafting and farming systems
- Cute animals and character customization
Cons
- Short main story
- Some repetitive or tedious crafting and gathering
- Limited fast travel options
- Awkward jumping and movement controls
- Minimal npc depth and social interaction
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Thrill, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the open world, choose quests or ignore them, and play at their own pace without pressure."
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Competence1
"Some crafting and resource gathering require skill and planning, but overall gameplay is simple and forgiving."
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Competition-4
"No competitive elements or player comparison; focus is on personal exploration and quest completion."
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Continuation3
"Players report long sessions and habitual play due to relaxing gameplay and exploration."
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Cooperation-3
"Single player experience focused on individual quests and exploration with minimal social interaction."
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Creativity3
"Crafting, farming, and character customization allow creative expression within the game."
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Domination-5
"No elements of exerting control or superiority over others; cooperative and peaceful gameplay."
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Escapism5
"Strongly used as a relaxing, stress-relieving escape from real life with peaceful environments."
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Expectation-4
"Players engage voluntarily for enjoyment and relaxation without obligation or pressure."
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Experimenting2
"Exploration and trying different crafting and farming options encourage some experimentation."
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Exploration5
"Core gameplay revolves around discovering new biomes, secrets, and collectibles in a vast open world."
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Expression3
"Character customization and cosmetic items allow personal expression."
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Fantasy3
"Imaginative, colorful world with fantasy creatures and story elements."
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Fellowship-3
"Minimal social connection; mostly a solo experience with NPC interactions."
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Growth2
"Players learn crafting recipes, farming mechanics, and improve skills gradually."
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Health-4
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention on quests and exploration rather than background or idle play."
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Intimacy-4
"Limited emotional or close relationships; NPCs are mostly quest-givers without deep bonds."
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Leadership-4
"No leadership or group management; players act independently."
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Progression3
"Progression through unlocking crafting recipes, farms, and clearing murk in regions."
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Relaxation5
"Highly relaxing gameplay with no combat, stress, or time pressure."
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Sensation3
"Enjoyable visuals, music, and environmental effects provide sensory pleasure."
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Status-4
"No social status or recognition systems; focus on personal achievements."
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Story1
"There is a story but it is short and simple; gameplay focuses more on exploration and quests."
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Strategy1
"Some planning needed for crafting and resource management but overall straightforward."
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Thrill-5
"No suspense or risk; gameplay is calm and predictable."
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Value4
"Players feel they get good entertainment and relaxation value especially on sale."
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Violence-5
"No combat or violence; game emphasizes peaceful and constructive activities."
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Survival-5
"No survival mechanics or threats; safe and stable environment."
Where to buy
Last update: 29/04/2026