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TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-

PC (Microsoft Windows) • 2025

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Quick resume

The latest title in the "TGM" series, "TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-" offers the ultimate Tetris game that no one has ever experienced before. Challenge yourself in new modes such as ASUKA and SHIRANUI.

Global score

88/100

Genres

Action, Casual

Pros

  • Faithful and challenging tgm gameplay
  • Variety of modes for different skill levels
  • Excellent soundtrack and visuals
  • Practice mode with replay and guides
  • Responsive developer support and frequent patches

Cons

  • Initial launch issues with keyboard controls and input
  • Lack of online multiplayer and leaderboards
  • No traditional grading system from earlier tgm games
  • Some ui and layout choices mandated by tetris company
  • Price may be steep for casual players

Motivations

  • Autonomy
    4

    "Players can choose between TGM and Standard control schemes, multiple modes, and customize gameplay options like hold and preview count, supporting personal freedom in play style."

  • Competence
    5

    "Game is highly skill-demanding with challenging modes like Master and Asuka, requiring fast stacking, precise execution, and mastery of complex mechanics."

  • Competition
    2

    "Includes offline versus CPU mode with difficulty tiers and leaderboards are absent; competition is present but mostly offline and limited."

  • Continuation
    4

    "Players report long sessions, habitual play, and a desire to improve personal bests over months or years, indicating strong continuation motivation."

  • Cooperation
    -4

    "Game focuses on single-player challenges and offline versus CPU; no online multiplayer or cooperative modes currently available."

  • Creativity
    2

    "Customization options include piece skins and visual themes, plus practice mode with replay and guides, allowing some creative expression and experimentation."

  • Domination
    -3

    "Interactions are balanced and respectful; no evidence of trash talk or power imposition; competition is mostly personal or against AI."

  • Escapism
    4

    "Players use the game as a challenging distraction and stress relief, immersing themselves in intense gameplay and music."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and passion for the TGM series, not due to obligation or external pressure."

  • Experimenting
    3

    "Practice mode and multiple modes encourage trying new mechanics, learning advanced techniques, and exploring different playstyles."

  • Exploration
    1

    "Some discovery in mastering new modes and mechanics, but overall gameplay occurs in familiar Tetris environments."

  • Expression
    2

    "Players can customize piece skins and unlock character portraits in Konoha mode, allowing some self-expression."

  • Fantasy
    -4

    "Game is grounded in realistic Tetris mechanics and arcade-style gameplay without fantasy or roleplaying elements."

  • Fellowship
    -3

    "Limited social connection due to lack of online multiplayer; mostly solo play or offline versus CPU."

  • Growth
    5

    "Strong emphasis on skill acquisition, learning complex mechanics, and personal improvement over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and focus due to fast-paced and challenging gameplay."

  • Intimacy
    -4

    "Minimal social interaction or emotional sharing; focus is on individual play."

  • Leadership
    -4

    "No evidence of leadership roles; gameplay is individual or against AI without group management."

  • Progression
    3

    "Players accumulate ranks, unlock skins and portraits, and improve scores, reflecting progression."

  • Relaxation
    -2

    "Gameplay is intense and challenging, creating tension rather than relaxation or flow states."

  • Sensation
    3

    "Enjoyable audiovisual presentation with dynamic backgrounds and a strong soundtrack providing sensory stimulation."

  • Status
    1

    "Some recognition through ranks and achievements, but no online leaderboards or social status systems."

  • Story
    -4

    "No narrative or plot; gameplay is context-free and focused on puzzle mechanics."

  • Strategy
    4

    "Requires mental challenge, planning, and problem solving to master stacking, rotations, and gimmicks."

  • Thrill
    4

    "High-speed gameplay and challenging modes create suspense, tension, and excitement."

  • Value
    2

    "Players perceive good value for the price due to depth, modes, and ongoing developer support."

  • Violence
    -5

    "Gameplay centers on constructive stacking and line clearing with no combat or destruction."

  • Survival
    5

    "Strong focus on avoiding failure, surviving high speeds, and managing resources under pressure."

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    Last update: 06/03/2026