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LUMINES REMASTERED similar games & best alternatives

LUMINES REMASTERED

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

The critically-acclaimed puzzle game produced by legendary creator Tetsuya Mizuguchi comes to PC.

Global score

95/100

Genres

Action, Casual, Indie, Music, Arcade, Puzzle

Similar games

    Pros

    • Addictive and engaging gameplay
    • Excellent audiovisual presentation
    • High skill ceiling and challenge
    • Multiple game modes and unlockables
    • Fair pricing and good remaster quality

    Cons

    • Lack of online multiplayer
    • Some control limitations (no analog stick support)
    • Framerate issues on high refresh monitors
    • Long sessions can be exhausting
    • Limited new content beyond original game

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Fantasy, Violence, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over block placement and strategy, with multiple modes and customization of skins and playlists, allowing personal playstyle and decision-making."

    • Competence
      4

      "High skill ceiling with challenging puzzles, missions, and modes; players report learning curves and mastery over time."

    • Competition
      2

      "Includes leaderboards and VS CPU/local multiplayer modes, but no online multiplayer; competition exists but is not the main focus."

    • Continuation
      4

      "Many players report long sessions, addiction, and habitual play; game encourages repeated play through challenge and music."

    • Cooperation
      -3

      "Mostly single-player focused; multiplayer is local or via remote play, with limited cooperative elements."

    • Creativity
      2

      "Players can customize playlists and unlock skins, but gameplay follows established puzzle mechanics with limited creative modification."

    • Domination
      -4

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism
      5

      "Strongly used for stress relief and immersion; players describe losing track of time and deep engagement with audiovisual experience."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia; no indication of obligation or pressure."

    • Experimenting
      3

      "Players explore different modes, skins, and strategies; some experimentation with combos and timing encouraged."

    • Exploration
      1

      "Unlocking new skins and songs provides some discovery, though environments and gameplay are consistent."

    • Expression
      3

      "Customization of avatars and skins allows self-expression within the game’s aesthetic framework."

    • Fantasy
      -4

      "Gameplay is abstract and puzzle-focused with no narrative or fictional roleplay elements; realistic audiovisual puzzle experience."

    • Fellowship
      -2

      "Limited social connection mainly through leaderboards and local multiplayer; mostly individual play."

    • Growth
      4

      "Players develop skills and strategies over time; learning curve and mastery are emphasized."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires continuous attention and focus; not suited for background or idle play."

    • Intimacy
      -4

      "No evidence of close social relationships or emotional sharing; interactions are surface-level or solo."

    • Leadership
      -5

      "No leadership or authority roles; gameplay is individual or cooperative without hierarchy."

    • Progression
      3

      "Players unlock skins, avatars, and new songs; progression through levels and challenges is a key feature."

    • Relaxation
      4

      "Many players find the game relaxing and immersive, balancing challenge and flow with music and visuals."

    • Sensation
      5

      "Strong audiovisual stimulation with dynamic music, visuals, and controller vibration enhancing sensory experience."

    • Status
      1

      "Leaderboards provide some recognition, but social status is not a major driver."

    • Story
      -5

      "No narrative or story elements; gameplay is context-free puzzle action."

    • Strategy
      4

      "Requires planning, timing, and problem solving to create combos and manage the board effectively."

    • Thrill
      3

      "Players experience tension and excitement from increasing speed and challenging levels."

    • Value
      4

      "Players perceive good value for time and money, praising the remaster and content at a fair price."

    • Violence
      -5

      "No combat or destruction; gameplay is constructive and puzzle-based."

    • Survival
      3

      "Players manage risk of board filling and failure, requiring strategic defense and resource management."

    Where to buy

    Last update: 29/04/2026