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Circadian Dice

PC (Microsoft Windows) • 2022

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Quick resume

Circadian Dice is a game inspired by single-player deck-building games, but instead of upgrading a deck, you build up a set of dice! Use 10 different heroes and 60 game-warping relics to take on 13 hand-crafted scenarios, in runs that take 10-30 minutes. Lots of secrets and unlocks to discover!

Global score

95/100

Genres

Strategy, Indie, Role-playing (RPG), Turn-based strategy (TBS)

Pros

  • Deep and addictive gameplay
  • Extensive customization and progression
  • Short, replayable runs
  • Varied characters and strategies
  • Excellent value for price

Cons

  • Low-budget graphics and ui
  • Some rng frustration
  • Minimal narrative or story
  • Score system can force suboptimal choices
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have significant control over dice customization, ability choices, and strategic decisions during runs, allowing personal freedom in playstyle."

  • Competence
    4

    "The game offers deep strategic choices and skillful dice management, rewarding effective play and learning over time."

  • Competition
    1

    "While there are score leaderboards and star ratings, the focus is mostly on personal improvement rather than direct competition with others."

  • Continuation
    5

    "Highly addictive with many unlocks and short runs encouraging repeated play and habitual engagement."

  • Cooperation
    -5

    "Single-player focused with no cooperative multiplayer or team-based mechanics."

  • Creativity
    5

    "Strong emphasis on customizing and upgrading dice faces and combining abilities to create unique builds."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

  • Escapism
    4

    "Players use the game as a quick, engaging distraction with immersive mechanics and progression."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    5

    "Encourages trying new dice builds, abilities, and strategies with many unlocks and mechanics introduced gradually."

  • Exploration
    3

    "Players explore different scenarios, enemies, and character abilities, though environments are mostly fixed."

  • Expression
    3

    "Customization of dice faces and relics allows some self-expression, though character visuals are fixed and minimal."

  • Fantasy
    3

    "Set in a fantasy-themed world with mythical creatures and characters, though gameplay is abstract and tactical."

  • Fellowship
    -5

    "No social or community gameplay elements; entirely solo experience."

  • Growth
    5

    "Strong metaprogression and learning curve with new mechanics and characters unlocking over time."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention during runs; short sessions but active decision making throughout."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; solo play only."

  • Progression
    5

    "Extensive progression system with unlocking characters, relics, dice faces, and abilities."

  • Relaxation
    3

    "Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."

  • Sensation
    2

    "Visuals and audio are functional but not highly stimulating; focus is on gameplay rather than sensory excitement."

  • Status
    1

    "Some recognition through scores and stars, but limited social visibility or popularity aspects."

  • Story
    -3

    "Minimal narrative or lore; gameplay is mostly context-free and focused on mechanics."

  • Strategy
    5

    "High mental challenge with complex decision making, planning, and problem solving."

  • Thrill
    3

    "Tension from dice randomness and risk/reward decisions provides moderate thrill and suspense."

  • Value
    5

    "Players perceive excellent value for time and money given the depth, content, and price."

  • Violence
    2

    "Combat involves attacking enemies and defeating foes, but is abstract and tactical rather than graphic or destructive."

  • Survival
    3

    "Players must manage health and resources to avoid failure, with strategic defense and risk management."

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    Last update: 06/03/2026