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Nubby's Number Factory

PC (Microsoft Windows) • 2025

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Quick resume

A plinko-style roguelike where you work at a number factory. Launch your spherical friend, Nubby, down a pegboard to make bigger and bigger numbers! But beware, if you fail to meet your number quota, the sun will explode.

Global score

98/100

Genres

Strategy, Indie, Puzzle, Arcade

Pros

  • Addictive and engaging gameplay
  • Unique 90s-inspired aesthetic and sound design
  • Deep item and perk synergy system
  • Affordable price with good replay value
  • Frequent developer updates and community engagement

Cons

  • Game crashes at very high rounds
  • Limited item variety and challenge content
  • Lack of save & quit feature
  • Some rng can feel frustrating or unbalanced
  • No multiplayer or cooperative modes

Motivations

  • Autonomy
    4

    "Players freely choose item and perk combinations, supervisors, and strategies to optimize runs, encouraging personal decision-making and experimentation."

  • Competence
    4

    "The game offers challenging runs and requires skillful synergy building and strategic planning, with feedback through score progression and item effects."

  • Competition
    -3

    "Focus is on personal progression and self-set goals rather than direct competition or leaderboards; no strong evidence of player-vs-player elements."

  • Continuation
    5

    "Highly addictive gameplay with players reporting long sessions, habitual play, and strong attachment to repeated runs."

  • Cooperation
    -4

    "Gameplay is primarily single-player with no mention of cooperative or team-based mechanics."

  • Creativity
    4

    "Players experiment with item and perk synergies, creating unique builds and strategies each run."

  • Domination
    -5

    "No indication of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    5

    "Players describe the game as a joyful escape, stress relief, and a way to dissociate from real-life problems."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no evidence of obligation or pressure."

  • Experimenting
    5

    "Strong emphasis on trying new item combinations, builds, and strategies to discover synergies and optimize runs."

  • Exploration
    2

    "Some exploration of new item effects, challenges, and supervisors, though the environment is a fixed board."

  • Expression
    3

    "Customization through item and perk choices allows for personal playstyle expression, though no avatar or cosmetic customization."

  • Fantasy
    3

    "The game features surreal, imaginative aesthetics and scenarios (e.g., sentient balls, pregnancy tests as items) rather than realistic settings."

  • Fellowship
    -3

    "Minimal social connection; players mostly play solo with some community sharing but no strong group identity."

  • Growth
    4

    "Players learn item synergies, strategies, and improve skill over time, with a meaningful learning curve."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires active attention and strategic decision-making; not designed for background or idle play."

  • Intimacy
    -4

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    5

    "Strong progression through unlocking items, perks, supervisors, and achieving higher scores and rounds."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, but others note moments of tension and challenge."

  • Sensation
    4

    "Engaging audiovisual feedback with satisfying sound effects, visuals, and dopamine-inducing gameplay."

  • Status
    -3

    "No visible social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    1

    "Minimal narrative elements with some character references, but gameplay is mostly context-free and focused on mechanics."

  • Strategy
    5

    "High mental challenge involving planning item and perk synergies, resource management, and adapting to RNG."

  • Thrill
    3

    "Some suspense and excitement from RNG elements and challenge runs, though overall gameplay is predictable."

  • Value
    5

    "Players perceive excellent value for the low price with many hours of engaging content and replayability."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive item synergies and score building."

  • Survival
    3

    "Players manage resources and avoid failure to progress through rounds and challenges, though threats are abstract."

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    Last update: 06/03/2026