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THE BUTTON by Elendow

PC (Microsoft Windows), Linux • 2023

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Quick resume

Every time you press the button you get 1 point. Every time you press the button your odds to lose all your points increases by 1%. Good luck.

Global score

93/100

Genres

Simulator, Strategy, Free To Play, Indie, Point-and-click, Arcade

Pros

  • Simple and addictive gameplay
  • Free to play with achievements
  • Competitive leaderboards
  • Minimalistic and clean design
  • Emotional and psychological engagement

Cons

  • Can be frustrating and mentally taxing
  • No cooperative or social gameplay
  • Lack of narrative or exploration
  • Repetitive and limited mechanics
  • Some players report addiction concerns

Motivations

  • Autonomy
    4

    "Players freely decide when to press the button and whether to risk continuing or stop, reflecting high personal control."

  • Competence
    2

    "The game tests patience and mental endurance with a simple mechanic, offering skill in persistence and risk management rather than complex technical challenges."

  • Competition
    4

    "Leaderboards and player rankings create a strong competitive drive among players."

  • Continuation
    5

    "Many reviews describe addictive, long play sessions and repeated attempts to beat high scores, indicating strong desire to keep playing."

  • Cooperation
    -4

    "The game is primarily a solo experience with no cooperative elements mentioned."

  • Creativity
    -5

    "Gameplay revolves around pressing a single button repeatedly with no creation or modification features."

  • Domination
    -3

    "Interactions are competitive but respectful; no evidence of exerting control or authority over others."

  • Escapism
    3

    "Players use the game as a distraction and emotional outlet, with some describing it as a psychological experience and stress relief."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic motivation and curiosity rather than obligation."

  • Experimenting
    -3

    "Players follow a fixed mechanic with little novelty or exploration of new strategies."

  • Exploration
    -5

    "No exploration of new areas or secrets; the environment is static and minimalistic."

  • Expression
    -5

    "No character or environment customization; presentation is standardized."

  • Fantasy
    -4

    "The game is abstract and minimalistic, lacking fictional narrative or roleplay elements."

  • Fellowship
    -4

    "Social interaction is minimal; players mostly engage individually despite some mention of friendly rivalry."

  • Growth
    2

    "Players develop patience, endurance, and understanding of probabilities, reflecting some personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and clicking; not suited for background or idle play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Progression is measured by accumulating higher click streaks and unlocking achievements."

  • Relaxation
    2

    "Some players find the game relaxing and meditative, though others experience frustration and tension."

  • Sensation
    2

    "Simple auditory and visual feedback provides sensory stimulation, appreciated by players."

  • Status
    3

    "Leaderboard rankings provide social recognition and status among players."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free."

  • Strategy
    1

    "Minimal strategic depth; players may consider risk but mostly follow straightforward clicking."

  • Thrill
    4

    "High suspense and tension from risk of losing progress with each click create thrill."

  • Value
    4

    "Free to play with achievements and leaderboard; players feel they get good value for time invested."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive in nature."

  • Survival
    3

    "Players try to avoid failure (resetting score) and manage risk, reflecting survival motivation."

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    Last update: 06/03/2026