My Name is Mayo similar games & best alternatives

My Name is Mayo

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation Vita • 2016

Should you play it?

This is a clicking adventure that simulates the real-life tapping of a Mayo Jar! You will unveil its story and (maybe) you will learn from it!

What works
  • Easy and quick achievements
  • Humorous and quirky storylines
  • Low price
  • Retro art style and music
  • Customizable mayo jar skins
Things to keep in mind
  • Repetitive and minimal gameplay
  • Physical strain from excessive clicking
  • Very short playtime with low replay value
  • No meaningful social or cooperative features
  • Some players find it pointless or boring

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • My Name is Mayo 2

  • Instruction

  • Burger

  • Christmas Adventure: Candy Storm

  • Click Mage

  • All You Can Eat

  • 100 hidden mushrooms

  • Bratz™: Flaunt your fashion

  • Star Wars: Droid Repair Bay

Hidden Gems

Less popular games with surprisingly high similarity

  • My Name is Mayo 2

  • Christmas Adventure: Candy Storm

  • All You Can Eat

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Achievement Clicker 2018

  • Value

    Zup! 6

  • Progression

    My Name is Mayo 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Name is Mayo: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely click or use autoclickers to progress; minimal forced routines except for the last achievement requiring repeated resets."

    Capsule for Achievement Clicker 2018 Achievement Clicker 2018

    "Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."

  • Competence

    Game with the same Competence vibe

    1

    "The game involves repetitive clicking with minimal skill, but some mini-games add slight challenge."

    Capsule for My Name is Mayo 2 My Name is Mayo 2

    "The game involves repetitive clicking with minimal skill variation; some players mention finger pain but no complex challenges."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and ranking modes, encouraging comparison with others."

    Capsule for #KILLALLZOMBIES #KILLALLZOMBIES

    "Includes leaderboards for click counts allowing comparison with others, though this is more satirical and not deeply competitive."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Players typically complete the game quickly and then stop; low long-term engagement."

    Capsule for Achievement Clicker Achievement Clicker

    "Most players complete the game quickly (under an hour) and rarely return; low long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative elements."

    Capsule for Hell Yeah! Wrath of the Dead Rabbit Hell Yeah! Wrath of the Dead Rabbit

    "Entirely single-player with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization of mayo jar appearances and storylines, but core gameplay is predefined clicking."

    Capsule for My Name is Mayo 2 My Name is Mayo 2

    "Customization of the mayo jar with different skins unlocked by achievements adds a creative visual element."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are minimal and non-competitive."

    Capsule for Tube Tycoon Tube Tycoon

    "No elements of exerting control or superiority over others; interactions are minimal and equal."

  • Escapism

    Game with the same Escapism vibe

    1

    "Some players use the game as a relaxing distraction or stress relief, though it is light and casual."

    Capsule for Pretty Angel Pretty Angel

    "Some players use the game as a casual distraction or stress relief, but it is very light and short."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and humor; no obligation or pressure reported."

    Capsule for Super Trench Attack! Super Trench Attack!

    "Players mostly engage voluntarily for achievements or humor; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is highly repetitive with little novelty or experimentation in clicking mechanics."

    Capsule for Banana Banana

    "Gameplay is highly repetitive clicking with little novelty or experimentation."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Exploration limited to narrative routes and story progression, no open-world or discovery."

    Capsule for Kinkoi: Golden Loveriche Kinkoi: Golden Loveriche

    "Limited discovery mostly through unlocking story fragments and skins; no open exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Minor avatar customization via different mayo jar skins and visual effects."

    Capsule for My Name is Mayo 2 My Name is Mayo 2

    "Visual expression through changing the mayo jar's appearance with unlocked costumes."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game includes humorous fictional elements and parody but grounded in a realistic indie developer setting."

    Capsule for Dev Guy Dev Guy

    "The game has humorous fictional stories told via achievements, but overall grounded in absurdist satire."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; mostly solo play with some leaderboard comparison."

    Capsule for SlipSlop: World's Hardest Platformer Game SlipSlop: World's Hardest Platformer Game

    "Minimal social connection; mostly solo play with only light leaderboard comparison."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through story progression and clue analysis, but limited skill development."

    Capsule for Silver Creek Falls: Chapter 1 Silver Creek Falls: Chapter 1

    "Some learning through trivia facts and story progression, but limited skill development."

  • Health

    Game with the same Health vibe

    -4

    "Reports of physical strain (carpal tunnel) from repetitive clicking; no physical activity."

    Capsule for My Name is Mayo 2 My Name is Mayo 2

    "Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and active clicking; not suited for background or idle play."

    Capsule for Gnomes Garden Gnomes Garden

    "Requires constant clicking attention; no idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed through gameplay."

    Capsule for Jurassic World Evolution Jurassic World Evolution

    "No close social or emotional relationships formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate clicks, unlock achievements, storylines, and jar skins as progression."

    Capsule for My Name is Mayo 2 My Name is Mayo 2

    "Progression through unlocking achievements, story fragments, and skins by accumulating clicks."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "While some find it relaxing, many describe intense sensory overload, tension, and mental strain."

    Capsule for Mewing Simulator 🤫🧏🏻‍♂️ Mewing Simulator 🤫🧏🏻‍♂️

    "Some find it relaxing or humorous, but repetitive clicking causes physical discomfort and tension."

  • Sensation

    Game with the same Sensation vibe

    1

    "Retro visuals and music provide sensory enjoyment, though the audio is repetitive and minimalistic."

    Capsule for Dungeon of Zolthan Dungeon of Zolthan

    "Simple audiovisual style with retro music and changing visuals provides mild sensory enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements provide some recognition but mostly focus on personal accomplishment."

    Capsule for INK INK

    "Leaderboards and achievements provide some recognition, mostly among achievement hunters."

  • Story

    Game with the same Story vibe

    3

    "Multiple humorous storylines with many endings and pop culture references."

    Capsule for Impossible Quest Impossible Quest

    "Four short humorous storylines told through achievement progression and visual changes."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward clicking."

    Capsule for CLICKOLDING CLICKOLDING

    "No strategic or problem-solving elements; purely repetitive clicking."

  • Thrill

    Game with the same Thrill vibe

    -4

    "No suspense or risk; gameplay is predictable and low tension."

    Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

    "No suspense or risk; gameplay is predictable and low tension."

  • Value

    Game with the same Value vibe

    4

    "Low price and short playtime with many achievements offer good value for achievement hunters."

    Capsule for Zup! 6 Zup! 6

    "Very low price with easy achievements and trading cards offers good value for achievement hunters."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay is constructive in nature."

    Capsule for THE BUTTON by Elendow THE BUTTON by Elendow

    "No combat or destructive elements; gameplay is constructive in a trivial sense."

  • Survival

    Game with the same Survival vibe

    -5

    "No threats or failure states; stable and safe gameplay environment."

    Capsule for PowerWash Simulator PowerWash Simulator

    "No threats or failure states; stable and safe gameplay environment."

Last update: 01/06/2026