My Name is Mayo similar games & best alternatives
My Name is Mayo
2016
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Quick resume
This is a clicking adventure that simulates the real-life tapping of a Mayo Jar! You will unveil its story and (maybe) you will learn from it!
Global score
84/100
Genres
Casual, Simulator, Adventure
Pros
- Easy and quick achievements
- Humorous and quirky storylines
- Low price
- Retro art style and music
- Customizable mayo jar skins
Cons
- Repetitive and minimal gameplay
- Physical strain from excessive clicking
- Very short playtime with low replay value
- No meaningful social or cooperative features
- Some players find it pointless or boring
Motivations
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Autonomy4
"Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."
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Competence1
"The game involves repetitive clicking with minimal skill variation; some players mention finger pain but no complex challenges."
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Competition2
"Includes leaderboards for click counts allowing comparison with others, though this is more satirical and not deeply competitive."
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Continuation-3
"Most players complete the game quickly (under an hour) and rarely return; low long-term engagement."
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Cooperation-5
"Entirely single-player with no cooperative elements."
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Creativity2
"Customization of the mayo jar with different skins unlocked by achievements adds a creative visual element."
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Domination-5
"No elements of exerting control or superiority over others; interactions are minimal and equal."
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Escapism1
"Some players use the game as a casual distraction or stress relief, but it is very light and short."
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Expectation-4
"Players mostly engage voluntarily for achievements or humor; no obligation or pressure reported."
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Experimenting-2
"Gameplay is highly repetitive clicking with little novelty or experimentation."
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Exploration-3
"Limited discovery mostly through unlocking story fragments and skins; no open exploration."
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Expression2
"Visual expression through changing the mayo jar's appearance with unlocked costumes."
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Fantasy1
"The game has humorous fictional stories told via achievements, but overall grounded in absurdist satire."
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Fellowship-4
"Minimal social connection; mostly solo play with only light leaderboard comparison."
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Growth1
"Some learning through trivia facts and story progression, but limited skill development."
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Health-4
"Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."
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Idle-4
"Requires constant clicking attention; no idle or background play."
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Intimacy-5
"No close social or emotional relationships formed through gameplay."
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Leadership-5
"No leadership or group management roles present."
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Progression3
"Progression through unlocking achievements, story fragments, and skins by accumulating clicks."
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Relaxation-2
"Some find it relaxing or humorous, but repetitive clicking causes physical discomfort and tension."
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Sensation1
"Simple audiovisual style with retro music and changing visuals provides mild sensory enjoyment."
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Status1
"Leaderboards and achievements provide some recognition, mostly among achievement hunters."
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Story3
"Four short humorous storylines told through achievement progression and visual changes."
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Strategy-4
"No strategic or problem-solving elements; purely repetitive clicking."
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Thrill-4
"No suspense or risk; gameplay is predictable and low tension."
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Value4
"Very low price with easy achievements and trading cards offers good value for achievement hunters."
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Violence-5
"No combat or destructive elements; gameplay is constructive in a trivial sense."
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Survival-5
"No threats or failure states; stable and safe gameplay environment."
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Last update: 06/03/2026