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My Name is Mayo similar games & best alternatives

My Name is Mayo

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation Vita • 2016

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Quick resume

This is a clicking adventure that simulates the real-life tapping of a Mayo Jar! You will unveil its story and (maybe) you will learn from it!

Global score

84/100

Genres

Casual, Simulator, Adventure

Similar games

    Pros

    • Easy and quick achievements
    • Humorous and quirky storylines
    • Low price
    • Retro art style and music
    • Customizable mayo jar skins

    Cons

    • Repetitive and minimal gameplay
    • Physical strain from excessive clicking
    • Very short playtime with low replay value
    • No meaningful social or cooperative features
    • Some players find it pointless or boring

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."

    • Competence
      1

      "The game involves repetitive clicking with minimal skill variation; some players mention finger pain but no complex challenges."

    • Competition
      2

      "Includes leaderboards for click counts allowing comparison with others, though this is more satirical and not deeply competitive."

    • Continuation
      -3

      "Most players complete the game quickly (under an hour) and rarely return; low long-term engagement."

    • Cooperation
      -5

      "Entirely single-player with no cooperative elements."

    • Creativity
      2

      "Customization of the mayo jar with different skins unlocked by achievements adds a creative visual element."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are minimal and equal."

    • Escapism
      1

      "Some players use the game as a casual distraction or stress relief, but it is very light and short."

    • Expectation
      -4

      "Players mostly engage voluntarily for achievements or humor; no obligation or pressure reported."

    • Experimenting
      -2

      "Gameplay is highly repetitive clicking with little novelty or experimentation."

    • Exploration
      -3

      "Limited discovery mostly through unlocking story fragments and skins; no open exploration."

    • Expression
      2

      "Visual expression through changing the mayo jar's appearance with unlocked costumes."

    • Fantasy
      1

      "The game has humorous fictional stories told via achievements, but overall grounded in absurdist satire."

    • Fellowship
      -4

      "Minimal social connection; mostly solo play with only light leaderboard comparison."

    • Growth
      1

      "Some learning through trivia facts and story progression, but limited skill development."

    • Health
      -4

      "Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."

    • Idle
      -4

      "Requires constant clicking attention; no idle or background play."

    • Intimacy
      -5

      "No close social or emotional relationships formed through gameplay."

    • Leadership
      -5

      "No leadership or group management roles present."

    • Progression
      3

      "Progression through unlocking achievements, story fragments, and skins by accumulating clicks."

    • Relaxation
      -2

      "Some find it relaxing or humorous, but repetitive clicking causes physical discomfort and tension."

    • Sensation
      1

      "Simple audiovisual style with retro music and changing visuals provides mild sensory enjoyment."

    • Status
      1

      "Leaderboards and achievements provide some recognition, mostly among achievement hunters."

    • Story
      3

      "Four short humorous storylines told through achievement progression and visual changes."

    • Strategy
      -4

      "No strategic or problem-solving elements; purely repetitive clicking."

    • Thrill
      -4

      "No suspense or risk; gameplay is predictable and low tension."

    • Value
      4

      "Very low price with easy achievements and trading cards offers good value for achievement hunters."

    • Violence
      -5

      "No combat or destructive elements; gameplay is constructive in a trivial sense."

    • Survival
      -5

      "No threats or failure states; stable and safe gameplay environment."

    Last update: 29/04/2026