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Ichi

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2014

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Quick resume

Ichi is an easy to play but challenging one button puzzle game. Don't be deceived by the game simplistic look, it’s a braintwister for sure! Collect golden rings by rotating objects, using teleporters, breaking blocks and more.

Global score

85/100

Genres

Casual, Indie, Strategy, Puzzle

Pros

  • Simple and intuitive one-button gameplay
  • Large amount of user-created levels and level editor
  • Relaxing crayon art style and music
  • Gradually increasing puzzle difficulty
  • Community sharing and rating system

Cons

  • Limited number of developer-made levels
  • Achievement grind encourages spam of low-quality user levels
  • No fullscreen mode and some ui issues
  • Repetitive music
  • Lack of narrative or immersive story

Motivations

  • Autonomy
    4

    "Players control the game primarily by deciding when to click to rotate or toggle objects, and can create and publish their own levels, indicating high player control and freedom."

  • Competence
    3

    "The game offers puzzles with increasing difficulty and a grading system based on efficiency, requiring skill and problem solving."

  • Competition
    -2

    "While there are leaderboards and rankings for levels, the focus is mostly on personal puzzle solving and self-improvement rather than direct competition."

  • Continuation
    3

    "The large number of user-created levels and level editor encourage habitual play and long-term engagement."

  • Cooperation
    2

    "Players share and rate levels, and can play community-created content, indicating some cooperative community interaction."

  • Creativity
    5

    "The game features a level editor allowing players to create and publish their own puzzles, fostering creativity."

  • Domination
    -4

    "Interactions are balanced and collaborative; there is no evidence of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."

  • Experimenting
    4

    "The game encourages trying new puzzle solutions and experimenting with mechanics, especially in user-created levels."

  • Exploration
    3

    "Exploration occurs mainly through discovering new user-created levels and puzzle designs."

  • Expression
    3

    "Players express themselves by designing and sharing custom levels, though character customization is absent."

  • Fantasy
    -3

    "The game is grounded in simple, abstract puzzle mechanics without narrative or imaginative fiction elements."

  • Fellowship
    2

    "There is a community aspect through sharing, rating, and playing user-created levels, fostering a sense of belonging."

  • Growth
    4

    "Players develop problem-solving skills and improve puzzle-solving strategies over time."

  • Health
    -5

    "The game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and timing; not suitable for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to community sharing and rating, with minimal personal or emotional connection."

  • Leadership
    1

    "Players can lead by creating popular levels, but no formal leadership or authority roles exist."

  • Progression
    3

    "Progression is achieved by completing levels, earning ranks, and unlocking achievements."

  • Relaxation
    3

    "The game provides a relaxing atmosphere with simple controls and soothing music, despite some tension in timing."

  • Sensation
    2

    "The crayon art style and music provide moderate sensory enjoyment, though not highly stimulating."

  • Status
    1

    "Recognition comes from level ratings and leaderboards but is limited and indirect."

  • Story
    -5

    "There is no narrative or story; gameplay is context-free puzzle solving."

  • Strategy
    4

    "Solving puzzles requires planning, timing, and logical thinking."

  • Thrill
    1

    "Some tension arises from timing clicks, but overall the game is low-risk and controlled."

  • Value
    3

    "Players perceive good value especially when purchased on sale, with extensive user-generated content."

  • Violence
    -5

    "The game focuses on constructive puzzle solving without combat or destruction."

  • Survival
    2

    "Players must avoid failure by careful timing and planning, though threats are abstract and low-stakes."

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    Last update: 06/03/2026