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The Eminence in Shadow: Master of Garden

iOS, Android, PC (Microsoft Windows) • 2024

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Quick resume

Enter the world of The Eminence in Shadow: Master of Garden, a multiplayer, narrative driven, action-RPG where players form their own party from a deep roster of unique characters, voiced by the actors from the anime, and engage in new stories, to take down the world-threatening Cult of Diabolos.

Global score

72/100

Genres

Action, Adventure, Casual, Role-playing (RPG), Strategy, Free To Play

Pros

  • Strong narrative and lore expansion for fans
  • High-quality character models and voice acting
  • Casual and accessible gameplay
  • Regular events and collaborations
  • Cross-platform account linking

Cons

  • Repetitive and minimal gameplay depth
  • Heavy grind and pay-to-win mechanics
  • Poor pc optimization and technical issues
  • Low gacha rates and expensive summons
  • Limited player control and strategic complexity

Motivations

  • Autonomy
    -3

    "Gameplay is mostly automated with limited player control; players follow preset routines with minimal direct input."

  • Competence
    -4

    "Gameplay is simple, repetitive, and auto-battle focused with minimal skill or challenge."

  • Competition
    1

    "Includes PvP and ranked modes, but these are often pay-to-win and mismatched, limiting fair competition."

  • Continuation
    2

    "Some players engage long-term due to story and character collection, but many find gameplay repetitive and disengage."

  • Cooperation
    2

    "Guild system and cooperative events exist, encouraging some teamwork, though core gameplay is largely solo."

  • Creativity
    -4

    "Players use predefined characters and teams with minimal customization beyond gear and team composition."

  • Domination
    3

    "Pay-to-win elements and power creep create dominance hierarchies, with some players exerting superiority."

  • Escapism
    4

    "Fans use the game to immerse in the anime universe and escape real life; casual and idle gameplay supports this."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the IP and gacha mechanics, not due to obligation or pressure."

  • Experimenting
    -2

    "Limited experimentation due to repetitive gameplay and fixed team setups; some strategy in team building."

  • Exploration
    -3

    "Game content is mostly known and repetitive; limited discovery or new areas beyond story events."

  • Expression
    3

    "Character outfits and skins allow for some self-expression and customization."

  • Fantasy
    5

    "Strong fantasy theme based on anime and light novel IP with overpowered characters and fictional world."

  • Fellowship
    2

    "Guilds and social features provide some community feeling, but many players focus on solo progression."

  • Growth
    1

    "Some learning in team building and character upgrading, but overall progression is grind-heavy and slow."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    4

    "Auto-battle and idle mechanics allow for passive play and short sessions."

  • Intimacy
    2

    "Character interaction and relationship-building provide mild emotional connection, but limited social intimacy."

  • Leadership
    -3

    "Players mostly manage their own teams; no significant leadership or group management roles."

  • Progression
    4

    "Strong focus on collecting, upgrading characters, and accumulating items and gear."

  • Relaxation
    3

    "Casual gameplay and auto-battle promote relaxation and low tension."

  • Sensation
    2

    "Visual and auditory fanservice and character models provide moderate sensory enjoyment."

  • Status
    3

    "Leaderboards and PvP provide some social recognition, though pay-to-win limits fair status."

  • Story
    4

    "Narrative immersion is a key draw, with original story content expanding on the anime and light novel."

  • Strategy
    1

    "Some team-building and elemental advantage strategy, but overall gameplay is simple and repetitive."

  • Thrill
    -2

    "Gameplay is low risk and predictable; lacks suspense or high-stakes tension."

  • Value
    -3

    "Many players feel poor return on investment due to grind and expensive gacha mechanics."

  • Violence
    2

    "Combat and battles are present but stylized and not focused on graphic violence."

  • Survival
    -4

    "Stable, low-risk gameplay environment with no survival mechanics."

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