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Action Taimanin

iOS, Android, PC (Microsoft Windows) • 2020

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Quick resume

An intense, gorgeous hack-and-slash action RPG from the Taimanin fame!

Global score

83/100

Genres

Action, Adventure, Role-playing (RPG), Free To Play, Hack and slash/Beat 'em up

Pros

  • Free to play
  • Engaging hack-and-slash combat
  • Variety of characters and customization
  • Decent story with geopolitical themes
  • Regular updates and events

Cons

  • Grindy progression and stamina limits
  • Expensive microtransactions
  • Repetitive gameplay
  • Mobile port with awkward controls on pc
  • Limited social and cooperative features

Motivations

  • Autonomy
    3

    "Players can choose characters, weapons, and skills freely, and try out characters before unlocking, indicating some control over play style."

  • Competence
    2

    "Combat is described as simple but engaging, with some skill involved in combos and character builds, though grind and repetitive tasks are common."

  • Competition
    3

    "Includes PvP modes like Arena and Tower with rankings and clan systems, encouraging comparison and competition among players."

  • Continuation
    2

    "Many players report long playtimes and habitual play, but also mention grind and stamina limits that can discourage extended sessions."

  • Cooperation
    -2

    "Game is primarily single-player focused; clan system exists but cooperation is limited and not a core gameplay element."

  • Creativity
    1

    "Players can customize characters with costumes and poses in a showroom, but gameplay follows predefined combat and upgrade systems."

  • Domination
    -3

    "Interactions appear balanced with no strong evidence of dominance or trash talk; competitive but mostly respectful."

  • Escapism
    4

    "Players use the game as a stress relief and distraction, enjoying the fantasy world and characters, often for casual play."

  • Expectation
    -4

    "Most players engage voluntarily for fun and interest; some mention grind but no strong obligation or pressure to play."

  • Experimenting
    2

    "Players try different characters, weapons, and skill builds, experimenting with combat styles within the game's systems."

  • Exploration
    -3

    "Gameplay is mission-based with linear levels and limited exploration; no open world or discovery focus."

  • Expression
    2

    "Customization of characters and poses in the showroom allows for some self-expression, though limited by unlocks and preset options."

  • Fantasy
    4

    "Set in a fictional ninja universe with supernatural elements and anime-style characters, providing strong fantasy experience."

  • Fellowship
    -2

    "Social features exist but are minimal; most play is solo with limited community interaction beyond clans."

  • Growth
    3

    "Players develop characters through leveling, skill upgrades, and equipment, with progression and learning involved."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; some players mention long grind sessions and potential unhealthy habits."

  • Idle
    -3

    "Requires focused attention during missions and combat; some use of auto-battle but overall active engagement needed."

  • Intimacy
    -4

    "Social interactions are surface-level; no evidence of close relationships or emotional sharing in gameplay."

  • Leadership
    -3

    "Clan system exists but leadership roles are not emphasized; most players participate without strong leadership dynamics."

  • Progression
    4

    "Strong emphasis on collecting characters, costumes, weapons, and upgrading them to progress through content."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though grind and stamina limits can cause frustration."

  • Sensation
    3

    "Visuals, character designs, and animations provide sensory enjoyment and excitement for players."

  • Status
    2

    "Leaderboards and rankings provide recognition for competitive players, though social status is limited."

  • Story
    2

    "Story is present with visual novel style cutscenes and geopolitical themes, but considered lightweight and skippable by some."

  • Strategy
    2

    "Combat involves some planning with skill and weapon choices, but overall gameplay is straightforward and repetitive."

  • Thrill
    1

    "Some challenge and excitement in combat and PvP, but mostly controlled and predictable gameplay."

  • Value
    -2

    "Many players mention expensive microtransactions and grind; free-to-play is possible but slow progression."

  • Violence
    3

    "Combat focused on fighting enemies with hack-and-slash action, including bosses and monsters."

  • Survival
    -2

    "No survival mechanics; gameplay is mission-based with stable conditions and no resource scarcity."

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    Last update: 06/03/2026