Metal Waltz: Anime tank girls similar games & best alternatives

Metal Waltz: Anime tank girls

PC (Microsoft Windows), Linux • 2017

Should you play it?

Military Strategy + RPG + Collection + Story. This is a story of the war between mankind and the tank monsters. The hope of the human relies on the girls, whose bodies have been rebuilt and combined with armor parts. All the girls are under your command. Lead your army, won the war!

What works
  • Free-to-play friendly with no pay-to-win
  • Complex rpg mechanics and strategic depth
  • Engaging anime art and character designs
  • Long-term player engagement and progression
  • Relaxing and enjoyable gameplay experience
Things to keep in mind
  • No official english support on steam version
  • Repetitive grinding and slow early progress
  • Automated battles limit player control
  • Some missing content and incomplete translations
  • Account recovery and support issues reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • CounterSide

  • Hyperdimension Neptunia Re;Birth2: Sisters Generation

  • Onmyoji

  • OneBit Adventure

  • Endless World Idle RPG

  • Princess & Conquest

  • LAST CLOUDIA

  • Armello

  • Gachi Heroes

Hidden Gems

Less popular games with surprisingly high similarity

  • Aurora Dusk: Steam Age

  • Wolfstride

  • Academagia: The Making of Mages

If you liked…

Recommendations by what you enjoyed most

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  • Continuation

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  • Escapism

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Metal Waltz: Anime tank girls: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Story. It leans lower than usual among comparable games on Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose their team composition, fuse characters, and select strategies in battles, indicating moderate player control and decision-making."

    Capsule for 200% Mixed Juice! 200% Mixed Juice!

    "Players can customize teams, select equipment and terrain to influence battles, indicating control over decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful team building, learning mechanics, and strategic combat, though some content can be auto-played."

    Capsule for LAST CLOUDIA LAST CLOUDIA

    "Game involves complex RPG mechanics, strategic team building, and overcoming challenges, though battles are automated."

  • Competition

    Game with the same Competition vibe

    2

    "Includes PvP modes and leaderboards, but many players focus on personal progression and casual play."

    Capsule for BLEACH Brave Souls BLEACH Brave Souls

    "Includes PvP modes and leaderboards, but many players focus on personal progression and grinding."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long-term engagement, habitual play, and grinding for cards and achievements."

    Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

    "Many players report long-term engagement, habitual play, and grinding over months or years."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is primarily single-player or 1v1 PvP; no cooperative multiplayer or team-based collaboration."

    Capsule for 200% Mixed Juice! 200% Mixed Juice!

    "Gameplay is mostly single-player or PvP with limited mention of teamwork or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize teams with different characters, equipment, and abilities, allowing some creative strategy within predefined mechanics."

    Capsule for Dodgeball Academia Dodgeball Academia

    "Players customize teams and equipment, but gameplay follows established structures and routines."

  • Domination

    Game with the same Domination vibe

    1

    "Some competitive PvP elements encourage dominance, but no strong evidence of toxic or trash talk culture dominating player experience."

    Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles

    "Some competitive PvP elements exist, but no strong evidence of dominating or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief, enjoying its anime style and engaging gameplay."

    Capsule for The Spike Cross The Spike Cross

    "Players use the game as a relaxing distraction and stress relief, enjoying the anime aesthetic and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

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    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with team compositions and gameplay strategies, though core gameplay remains consistent."

    Capsule for Backyard Baseball '01 Backyard Baseball '01

    "Players experiment with team compositions and equipment, though core gameplay is repetitive."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some story exploration and new content, but mostly familiar environments and repeated stages."

    Capsule for Ark Re:Code Ark Re:Code

    "Some exploration of new tanks and story chapters, but mostly familiar environments and repeated stages."

  • Expression

    Game with the same Expression vibe

    3

    "Character color customization and team composition allow for personal expression within the game."

    Capsule for Ultra Fight Da ! Kyanta 2 Ultra Fight Da ! Kyanta 2

    "Character collection and customization allow for personal expression through team choices and aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong anime fantasy theme with imaginative characters, abilities, and a fictional world."

    Capsule for Strinova Strinova

    "Strong anime fantasy theme with anthropomorphized tank girls and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community engagement and cooperative play, but mostly individual experience with limited social connection."

    Capsule for Voidigo Voidigo

    "Some community interaction and shared interest, but mostly individual play and limited social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in team building, strategy, and game mechanics over long-term play."

    Capsule for Onmyoji Onmyoji

    "Players develop skills in team building, strategy, and game mechanics over long-term play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of mobile/PC gacha games; no physical activity involved."

    Capsule for BLEACH Brave Souls BLEACH Brave Souls

    "Sedentary gameplay typical of mobile and PC gacha games, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Auto-battle and grinding allow for semi-idle play, suitable for background gaming."

    Capsule for METAL SLUG ATTACK RELOADED METAL SLUG ATTACK RELOADED

    "Gameplay supports idle or background play with automated battles and grinding over time."

  • Intimacy

    Game with the same Intimacy vibe

    0

    "Limited evidence of close relationships; social interactions mostly surface-level."

    Capsule for Arcane Afterfall Arcane Afterfall

    "Limited evidence of close social relationships; mostly surface-level community interaction."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly manage their own teams; no strong leadership or group management roles."

    Capsule for Miscrits: World of Creatures Miscrits: World of Creatures

    "Players manage their own teams but no strong leadership or group management roles reported."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on character and weapon upgrades, collecting new units, and advancing through story and events."

    Capsule for Punishing: Gray Raven Punishing: Gray Raven

    "Strong emphasis on collecting, upgrading tanks and characters, and progressing through story and levels."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players describe the game as relaxing and a good chill-out experience with balanced challenge and flow."

    Capsule for TramSim Vienna - The Tram Simulator TramSim Vienna - The Tram Simulator

    "Many players describe the game as relaxing and chill, balancing challenge with flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing anime visuals, voice acting, and music provide sensory enjoyment."

    Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

    "Enjoyment of anime art, character designs, and voice acting provides sensory stimulation."

  • Status

    Game with the same Status vibe

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    "Some recognition through PvP rankings and friend support, but status is not a major focus."

    Capsule for Morimens Morimens

    "Some recognition through PvP rankings and community presence, but not a dominant focus."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with characters and humor adds depth beyond pure gameplay."

    Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

    "Game features an engaging storyline and character interactions, though some find it lacking depth."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning team compositions, managing resources, exploiting enemy weaknesses, and tactical decision-making."

    Capsule for Fuga: Melodies of Steel Fuga: Melodies of Steel

    "Requires strategic planning in team composition, equipment, and terrain to succeed."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and PvP; mostly controlled and predictable gameplay."

    Capsule for Kaetram Kaetram

    "Some suspense in battles and PvP, but largely controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    4

    "Free to play with generous rewards and fair progression; players perceive good return on time invested."

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    "Free-to-play friendly with reasonable grind; players feel good return for time invested."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating enemies but is stylized and not focused on graphic violence or destruction."

    Capsule for Slots & Daggers Slots & Daggers

    "Combat involves destruction but is stylized and not a primary focus; more emphasis on characters."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and upgrades to avoid failure and progress through increasingly difficult levels."

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    "Players manage resources and upgrades to overcome challenges, but low risk of failure."

Last update: 01/06/2026