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The Room Two

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2016

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Quick resume

Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.

Global score

98/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Immersive and atmospheric puzzle gameplay
  • Well-designed and varied puzzles
  • Intuitive controls and interface
  • Reasonable price and good value
  • Subtle and intriguing narrative

Cons

  • Short game length
  • Some camera and control minor issues
  • Lack of replayability
  • No localization in some languages
  • Minimal story depth

Motivations

  • Autonomy
    4

    "Players freely explore rooms and interact with multiple puzzle objects in any order within constraints, allowing personal control over puzzle solving."

  • Competence
    4

    "The game offers challenging and rewarding puzzles that require skillful observation and logical thinking, with a balanced difficulty and helpful hint system."

  • Competition
    -4

    "Focus is on individual puzzle solving at personal pace without competitive elements or comparison to others."

  • Continuation
    3

    "Players tend to engage in sessions lasting a few hours, enjoying the immersive puzzle experience, though the game is relatively short."

  • Cooperation
    -5

    "The game is a single-player experience focused on individual problem solving without cooperative gameplay."

  • Creativity
    3

    "Players creatively solve puzzles using various interactive objects and mechanisms, though within designed constraints."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and non-competitive."

  • Escapism
    4

    "The immersive, mysterious, and atmospheric gameplay provides a strong escape from reality and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and atmosphere."

  • Experimenting
    3

    "Players explore and experiment with various puzzle mechanisms and objects to discover solutions."

  • Exploration
    4

    "Players explore multiple unique rooms and environments, discovering new puzzles and secrets."

  • Expression
    -5

    "No character or environment customization; presentation is fixed and standardized."

  • Fantasy
    3

    "The game features a mysterious, supernatural story with Lovecraftian elements, blending fantasy with puzzle solving."

  • Fellowship
    -5

    "Minimal social interaction; the experience is solitary and individual."

  • Growth
    3

    "Players develop problem-solving skills and logical thinking through progressively challenging puzzles."

  • Health
    -5

    "Sedentary gameplay without physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and active engagement to solve puzzles; not suitable for passive or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    3

    "Players progress through chapters by solving puzzles and unlocking new rooms and story elements."

  • Relaxation
    4

    "The game offers a relaxing, immersive atmosphere with balanced challenge and satisfying puzzle solving."

  • Sensation
    3

    "Enjoyable visual and auditory atmosphere with immersive sound design and detailed graphics."

  • Status
    -5

    "No social recognition or status elements; achievements are personal and not socially evaluated."

  • Story
    2

    "The game includes a subtle, mysterious narrative delivered through notes and environment, but story is secondary to puzzles."

  • Strategy
    3

    "Players engage in logical reasoning and problem solving to figure out puzzle solutions."

  • Thrill
    2

    "The game has a suspenseful, eerie atmosphere with occasional creepy moments, but overall controlled and calm."

  • Value
    4

    "Players perceive good value for time and money due to quality puzzles, atmosphere, and reasonable price."

  • Violence
    -5

    "No combat or destructive elements; gameplay centers on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe puzzle environments."

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    Last update: 06/03/2026