The House of Da Vinci 2 similar games & best alternatives

The House of Da Vinci 2

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S, iOS • 2020

Should you play it?

Become an apprentice of the famous Leonardo da Vinci. Solve handcrafted mechanical 3D puzzles and discover hidden secrets. Navigate through mesmerizing environments of the Italian Renaissance. Travel through time to influence your surroundings.

What works
  • Challenging and logical puzzles
  • Immersive historical setting
  • High quality graphics and sound
  • Engaging story with voice acting
  • Time travel mechanic adds depth
Things to keep in mind
  • Limited movement and fixed camera angles
  • Some frustrating pixel hunting
  • Hint system sometimes unhelpful
  • Story can be confusing or weak
  • Short length for full price

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The House of Da Vinci

  • The House of Da Vinci 3

  • Machinika: Museum

  • Moncage

  • realMyst: Masterpiece Edition

  • Lumino City

  • Slice of Sea

  • Filament

  • Sam & Max: Beyond Time and Space

Hidden Gems

Less popular games with surprisingly high similarity

  • Slice of Sea

  • PERFECT ANGLE: The puzzle game based on optical illusions

  • Irony Curtain: From Matryoshka with Love

If you liked…

Recommendations by what you enjoyed most

  • Competence

    The Talos Principle VR

  • Creativity

    Chronigma

  • Escapism

    WW2 Rebuilder

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The House of Da Vinci 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over character movement and puzzle solving, but camera angles are fixed and some UI elements limit full freedom."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Players have control over puzzle solving and exploration within confined areas, but movement is limited and camera angles are fixed."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."

    Capsule for The Talos Principle VR The Talos Principle VR

    "The game offers a range of challenging puzzles requiring skill and logical thinking, with feedback through puzzle completion."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving at personal pace without direct comparison or competitive elements."

    Capsule for Recursed Recursed

    "Focus is on individual puzzle solving at personal pace without comparison or competitive elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions, replaying to explore different perspectives and achievements, indicating sustained engagement."

    Capsule for Parallel Experiment Parallel Experiment

    "Many players report long play sessions and replaying the game, indicating sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Total Chaos Total Chaos

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively solve puzzles using time travel mechanics and multiple approaches."

    Capsule for Chronigma Chronigma

    "Players creatively solve puzzles and manipulate objects, including time travel mechanics, though within predefined structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Poppy Playtime Poppy Playtime

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, calming escape with immersive historical atmosphere and storytelling."

    Capsule for WW2 Rebuilder WW2 Rebuilder

    "Players use the game as a relaxing, immersive escape into a historical and puzzle-filled world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation to solve puzzles."

    Capsule for GRIDROAD GRIDROAD

    "Players engage voluntarily out of personal interest and intrinsic motivation to solve puzzles."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Time travel mechanics and puzzle solving encourage trying different approaches and exploring alternate timelines."

    Capsule for Deponia Doomsday Deponia Doomsday

    "Players try new puzzle solutions and explore time travel mechanics, though within a structured environment."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is limited to a single room with puzzle elements, but players discover new clues and secrets."

    Capsule for Cube Escape: Paradox Cube Escape: Paradox

    "Exploration is limited to confined areas with fixed viewpoints, but players discover new puzzle elements and secrets."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization or self-expression; players interact with preset characters and environments."

    Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

    "Minimal customization or self-expression; players interact with preset environments and objects."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Science fiction setting with time travel and conspiracy elements, blending realistic and imaginative fiction."

    Capsule for STEINS;GATE STEINS;GATE

    "Set in a historical fiction context with imaginative elements like time travel and secret societies."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for A Game About Feeding A Black Hole A Game About Feeding A Black Hole

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop problem-solving skills and learn puzzle mechanics progressively."

    Capsule for The Spiral Scouts The Spiral Scouts

    "Players develop problem-solving skills and learn puzzle mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay without physical activity or health-related features."

    Capsule for Layers of Fear (2016) Layers of Fear (2016)

    "Sedentary gameplay without physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active puzzle solving; not suited for background or idle play."

    Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

    "Requires focused attention and deliberate puzzle solving; not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual play."

    Capsule for Dorfromantik Dorfromantik

    "No leadership or group management elements; individual play only."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress by solving puzzles and unlocking new areas, accumulating knowledge and achievements."

    Capsule for Tested on Humans: Escape Room Tested on Humans: Escape Room

    "Players progress by solving puzzles and unlocking new areas, advancing story and game state."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing with a balance of challenge and humor, though some puzzles cause frustration."

    Capsule for Puzzle Agent Puzzle Agent

    "Generally relaxing with a balance of challenge and flow, though some puzzles cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory experience with beautiful graphics and music."

    Capsule for Submerged: Hidden Depths Submerged: Hidden Depths

    "Enjoyable visual and auditory experience with detailed graphics and sound design."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present with cutscenes and character development, though not the main focus."

    Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

    "Narrative is present and more developed than predecessor, with voice acting and cutscenes, though some find it weak or confusing."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving rather than rote actions."

    Capsule for The Room Three The Room Three

    "Puzzles require logical thinking, planning, and problem solving rather than rote actions."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

    Capsule for Word Factori Word Factori

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

  • Value

    Game with the same Value vibe

    1

    "Generally considered worth the price especially on sale, though some find it short for full price."

    Capsule for We Were Here Too We Were Here Too

    "Generally considered worth the price especially on sale, though some feel it is short for full price."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on constructive puzzle solving."

    Capsule for Monument Valley Monument Valley

    "No violence; gameplay focuses on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for Cozy Organizer Cozy Organizer

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 01/06/2026