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The Room Three

iOS, Android, PC (Microsoft Windows) • 2018

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Quick resume

Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?

Global score

96/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Immersive atmosphere and story
  • Unique and challenging puzzles
  • High-quality graphics and sound
  • Multiple endings and replayability
  • Well-polished gameplay mechanics

Cons

  • Tedious backtracking between rooms
  • Some finicky controls and camera issues
  • Repetitive final puzzle for multiple endings
  • Lack of customization and social features
  • Some puzzles may be too easy or unintuitive

Motivations

  • Autonomy
    4

    "Players freely explore multiple rooms and choose the order of puzzle solving, with some non-linearity and multiple endings unlocked by player decisions."

  • Competence
    4

    "Puzzles require observation, logic, and manipulation skills with progressive difficulty and a hint system to support player effectiveness."

  • Competition
    -4

    "Single-player experience focused on personal puzzle solving without competitive or ranked elements."

  • Continuation
    3

    "Players engage in extended play sessions with multiple endings and replayability, though some find backtracking tedious."

  • Cooperation
    -5

    "Entirely single-player with no cooperative gameplay or multiplayer features."

  • Creativity
    4

    "Players creatively solve unique, handcrafted puzzles and explore intricate mechanisms with some customization of approach."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual puzzle solving."

  • Escapism
    4

    "Immersive mysterious atmosphere and story provide strong escape from reality through exploration and puzzle solving."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in puzzles and mystery, not external pressure."

  • Experimenting
    3

    "Players experiment with various puzzle mechanisms and explore different rooms to discover solutions."

  • Exploration
    4

    "Game encourages exploration of multiple interconnected rooms and revisiting areas to uncover secrets and puzzles."

  • Expression
    -3

    "Limited player expression; customization is minimal and mostly related to puzzle interaction rather than avatar or environment."

  • Fantasy
    3

    "Game features Lovecraftian and mysterious fictional elements, creating an imaginative and eerie narrative."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players develop problem-solving skills and learn puzzle mechanics progressively."

  • Health
    -5

    "Sedentary gameplay typical of puzzle adventure games with no physical activity."

  • Idle
    -3

    "Requires focused attention and active problem solving; not designed for idle or background play."

  • Intimacy
    -5

    "No social interaction or relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players progress by collecting items and unlocking new areas and endings, showing clear advancement."

  • Relaxation
    3

    "Balanced challenge and immersive atmosphere provide a relaxing yet engaging experience."

  • Sensation
    3

    "Visuals, sound design, and animations create satisfying sensory feedback and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    3

    "Narrative is present with mysterious lore and multiple endings, enhancing immersion beyond isolated puzzles."

  • Strategy
    3

    "Puzzles require logical thinking, planning, and problem solving rather than rote actions."

  • Thrill
    2

    "Some suspense and mystery elements create mild thrill, but overall gameplay is calm and contemplative."

  • Value
    4

    "Highly praised for quality and content relative to price, offering good value for puzzle fans."

  • Violence
    -5

    "No violence; gameplay centers on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable puzzle environment."

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    Last update: 06/03/2026