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The Room

iOS, Android, PC (Microsoft Windows) • 2014

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Quick resume

A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.

Global score

98/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Challenging and creative puzzles
  • Immersive atmosphere and sound design
  • High-quality graphics and tactile interactions
  • Accessible difficulty with hint system
  • Engaging mystery story background

Cons

  • Short game length
  • Limited replayability
  • No multiplayer or social features
  • Controls optimized for touch but adapted to mouse
  • Minimal story depth

Motivations

  • Autonomy
    3

    "Players freely explore and manipulate puzzle boxes with some linear progression but high freedom in puzzle interaction."

  • Competence
    4

    "Challenging puzzles require observation, logic, and problem-solving skills with satisfying feedback on success."

  • Competition
    -5

    "Single-player experience focused on personal puzzle solving without competitive elements."

  • Continuation
    1

    "Players enjoy the game enough to replay chapters but overall game length is short, limiting long habitual play."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    4

    "Players creatively solve puzzles and explore intricate mechanisms; game design itself is highly creative."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual puzzle solving."

  • Escapism
    4

    "Atmospheric and immersive experience provides a strong escape from reality through mystery and exploration."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and curiosity, not obligation."

  • Experimenting
    3

    "Players experiment with mechanisms and puzzle elements to discover solutions and hidden compartments."

  • Exploration
    3

    "Exploration of detailed puzzle boxes and hidden compartments drives curiosity and discovery."

  • Expression
    -5

    "No character or environment customization; standardized presentation focused on puzzle interaction."

  • Fantasy
    2

    "Story includes mysterious and supernatural elements but grounded in mechanical puzzle solving."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    4

    "Players develop problem-solving skills and observational abilities through varied puzzles."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active problem solving throughout play sessions."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player puzzle focus."

  • Progression
    3

    "Progression through unlocking successive puzzle boxes and chapters."

  • Relaxation
    3

    "Atmospheric and immersive gameplay provides a relaxing and satisfying flow experience."

  • Sensation
    3

    "High-quality graphics, sound, and tactile puzzle interactions provide sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Narrative is minimal but present through notes and background lore enhancing immersion."

  • Strategy
    3

    "Requires logical thinking and planning to solve complex puzzles step-by-step."

  • Thrill
    1

    "Some suspense and mystery elements but overall a calm puzzle experience."

  • Value
    3

    "Good value for price especially on sale; short but high-quality experience."

  • Violence
    -5

    "No violence; focused on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat elements; stable and safe environment."

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    Last update: 06/03/2026