Tom Clancy’s Splinter Cell Blacklist similar games & best alternatives
Tom Clancy’s Splinter Cell Blacklist
2013
Related articles
Quick resume
The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.
Global score
79/100
Genres
Action, Adventure, Shooter, Tactical
Similar games
Pros
- Multiple playstyles and approaches
- Engaging stealth and tactical gameplay
- Co-op and multiplayer modes
- Customization and progression system
- Cinematic story and presentation
Cons
- Technical issues and crashes reported
- Multiplayer population low and servers shut down
- Some linear mission design
- Voice actor change for main character
- Some ai and gameplay quirks
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely choose playstyle (Ghost, Panther, Assault) and approach missions in multiple ways, including stealth, combat, or mixed styles."
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Competence3
"Game offers significant skill challenge especially on higher difficulties with stealth mechanics, tactical planning, and precise execution."
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Competition2
"Includes multiplayer modes such as Spies vs Mercs with leaderboards and ranked play, but multiplayer population is low and some players focus on single player."
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Continuation2
"High replay value with multiple styles, side missions, co-op and multiplayer modes encourage habitual play, though some players move on after campaign."
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Cooperation3
"Co-op missions and multiplayer modes emphasize teamwork and coordination; co-op missions require collaboration for success."
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Creativity3
"Players customize weapons, gadgets, and suits; multiple paths and approaches encourage creative problem solving and playstyle."
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Domination-2
"Multiplayer encourages balanced team play and cooperation rather than domination; some reports of toxic players but overall balanced interactions."
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Escapism4
"Players use the game as immersive escape with engaging stealth action, cinematic story, and tactical gameplay."
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Expectation-3
"Players engage out of intrinsic interest and enjoyment; no evidence of obligation or pressure to play."
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Experimenting4
"Game encourages trying different playstyles, gadgets, and approaches to missions, fostering experimentation."
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Exploration2
"Levels offer multiple paths and hidden routes, encouraging some exploration within mostly linear mission structure."
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Expression3
"Customization of character suits, weapons, and gadgets allows player self-expression and personalization."
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Fantasy3
"Players engage in a fictional espionage narrative with high-tech gadgets and cinematic storytelling."
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Fellowship2
"Community and multiplayer modes provide social connection, though many players focus on solo play."
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Growth3
"Players develop skills in stealth and combat, learn level layouts, and improve through upgrades and practice."
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Health-4
"Game is sedentary, requiring long sessions of sitting and screen focus; no physical activity involved."
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Idle-3
"Requires sustained attention and focus during missions; not designed for casual or background play."
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Intimacy-3
"Social interactions are mostly surface-level in multiplayer; no evidence of close emotional relationships."
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Leadership2
"Players can lead teams in co-op missions and multiplayer, though leadership is shared and situational."
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Progression4
"Strong progression system with currency, upgrades for weapons, gadgets, and the Paladin aircraft."
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Relaxation2
"Game balances challenge and flow, but some missions can be tense and require focus; overall engaging but not overly stressful."
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Sensation3
"Visuals, sound design, and cinematic elements provide sensory stimulation and excitement."
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Status1
"Multiplayer and co-op offer some social recognition and ranking, but limited by low player base."
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Story3
"Engaging espionage narrative with character interactions and cinematic cutscenes."
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Strategy4
"Requires planning, tactical thinking, stealth strategy, and problem solving to complete missions effectively."
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Thrill3
"Stealth and combat encounters create suspense and excitement, especially on higher difficulties."
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Value3
"Good content value with campaign, side missions, co-op, and multiplayer; some technical issues but overall positive return."
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Violence3
"Game involves combat, takedowns, and lethal/non-lethal elimination of enemies."
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Survival3
"Players must avoid detection, manage resources, and survive enemy encounters."
Last update: 29/04/2026