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Tom Clancy’s Splinter Cell Blacklist

Wii U, PlayStation 3, Xbox 360, PC (Microsoft Windows) • 2013

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Quick resume

The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.

Global score

79/100

Genres

Action, Adventure, Shooter, Tactical

Pros

  • Multiple playstyles and approaches
  • Engaging stealth and tactical gameplay
  • Co-op and multiplayer modes
  • Customization and progression system
  • Cinematic story and presentation

Cons

  • Technical issues and crashes reported
  • Multiplayer population low and servers shut down
  • Some linear mission design
  • Voice actor change for main character
  • Some ai and gameplay quirks

Motivations

  • Autonomy
    4

    "Players can freely choose playstyle (Ghost, Panther, Assault) and approach missions in multiple ways, including stealth, combat, or mixed styles."

  • Competence
    3

    "Game offers significant skill challenge especially on higher difficulties with stealth mechanics, tactical planning, and precise execution."

  • Competition
    2

    "Includes multiplayer modes such as Spies vs Mercs with leaderboards and ranked play, but multiplayer population is low and some players focus on single player."

  • Continuation
    2

    "High replay value with multiple styles, side missions, co-op and multiplayer modes encourage habitual play, though some players move on after campaign."

  • Cooperation
    3

    "Co-op missions and multiplayer modes emphasize teamwork and coordination; co-op missions require collaboration for success."

  • Creativity
    3

    "Players customize weapons, gadgets, and suits; multiple paths and approaches encourage creative problem solving and playstyle."

  • Domination
    -2

    "Multiplayer encourages balanced team play and cooperation rather than domination; some reports of toxic players but overall balanced interactions."

  • Escapism
    4

    "Players use the game as immersive escape with engaging stealth action, cinematic story, and tactical gameplay."

  • Expectation
    -3

    "Players engage out of intrinsic interest and enjoyment; no evidence of obligation or pressure to play."

  • Experimenting
    4

    "Game encourages trying different playstyles, gadgets, and approaches to missions, fostering experimentation."

  • Exploration
    2

    "Levels offer multiple paths and hidden routes, encouraging some exploration within mostly linear mission structure."

  • Expression
    3

    "Customization of character suits, weapons, and gadgets allows player self-expression and personalization."

  • Fantasy
    3

    "Players engage in a fictional espionage narrative with high-tech gadgets and cinematic storytelling."

  • Fellowship
    2

    "Community and multiplayer modes provide social connection, though many players focus on solo play."

  • Growth
    3

    "Players develop skills in stealth and combat, learn level layouts, and improve through upgrades and practice."

  • Health
    -4

    "Game is sedentary, requiring long sessions of sitting and screen focus; no physical activity involved."

  • Idle
    -3

    "Requires sustained attention and focus during missions; not designed for casual or background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level in multiplayer; no evidence of close emotional relationships."

  • Leadership
    2

    "Players can lead teams in co-op missions and multiplayer, though leadership is shared and situational."

  • Progression
    4

    "Strong progression system with currency, upgrades for weapons, gadgets, and the Paladin aircraft."

  • Relaxation
    2

    "Game balances challenge and flow, but some missions can be tense and require focus; overall engaging but not overly stressful."

  • Sensation
    3

    "Visuals, sound design, and cinematic elements provide sensory stimulation and excitement."

  • Status
    1

    "Multiplayer and co-op offer some social recognition and ranking, but limited by low player base."

  • Story
    3

    "Engaging espionage narrative with character interactions and cinematic cutscenes."

  • Strategy
    4

    "Requires planning, tactical thinking, stealth strategy, and problem solving to complete missions effectively."

  • Thrill
    3

    "Stealth and combat encounters create suspense and excitement, especially on higher difficulties."

  • Value
    3

    "Good content value with campaign, side missions, co-op, and multiplayer; some technical issues but overall positive return."

  • Violence
    3

    "Game involves combat, takedowns, and lethal/non-lethal elimination of enemies."

  • Survival
    3

    "Players must avoid detection, manage resources, and survive enemy encounters."

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    Last update: 06/03/2026