METAL GEAR SOLID V: GROUND ZEROES similar games & best alternatives
METAL GEAR SOLID V: GROUND ZEROES
2014
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Quick resume
World-renowned Kojima Productions brings the Metal Gear Solid franchise to Steam with METAL GEAR SOLID V: GROUND ZEROES. Play as the legendary hero Snake and infiltrate a Cuban military base to rescue the hostages. Can you make it out alive?
Global score
85/100
Genres
Action, Adventure, Shooter, Tactical
Similar games
Pros
- Well-optimized pc port
- Immersive stealth gameplay
- High replayability with side missions and challenges
- Strong narrative and cinematic presentation
- Freedom of tactical approaches
Cons
- Short main story length
- Single location for all missions
- Some control and ui quirks
- Price considered high for content amount
- Lack of multiplayer or cooperative modes
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Leadership, Domination. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose their own path, tactics, and playstyle in missions, including stealth or direct combat approaches."
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Competence4
"The game offers challenging stealth mechanics and AI requiring skillful play and rewards mastery with ranks and unlockables."
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Competition-2
"Focus is on personal performance and replayability rather than direct competition; no multiplayer or leaderboards mentioned."
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Continuation3
"Players often replay missions to improve scores, complete side ops, and collect items, showing habitual engagement despite short main story."
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Cooperation-4
"Single-player experience focused on individual stealth and action gameplay with no cooperative multiplayer elements."
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Creativity4
"Encourages creative approaches to missions with multiple tactics, use of gadgets, vehicles, and environmental interactions."
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Domination-3
"No evidence of exerting control over others; gameplay is personal and stealth-focused without social dominance aspects."
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Escapism4
"Highly immersive stealth gameplay and story provide strong escape from real life, with atmospheric environments and narrative."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting4
"Game design supports experimentation with different routes, tactics, and use of equipment to complete objectives."
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Exploration2
"Set in a single large base with multiple missions and time-of-day/weather variations encouraging exploration within a confined area."
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Expression2
"Some customization options like character skins and collectibles exist, but limited compared to full character personalization."
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Fantasy3
"Engages players in a fictional military espionage narrative with cinematic storytelling and stylized characters."
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Fellowship-4
"Primarily a solo experience with minimal social interaction or community involvement described."
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Growth3
"Players develop stealth and combat skills, learn enemy patterns, and improve performance through repeated play."
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Health-4
"Sedentary gameplay typical of stealth action games; no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention and active engagement; stealth gameplay demands continuous player input and awareness."
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Intimacy-4
"No evidence of forming close relationships or emotional sharing; interactions are limited to game narrative."
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Leadership-3
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression3
"Players unlock weapons, missions, and upgrades by achieving high ranks and completing challenges."
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Relaxation1
"While some find the gameplay immersive and flow-inducing, the stealth tension and alert states create sustained pressure."
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Sensation3
"High-quality graphics, sound design, and cinematic effects provide strong sensory stimulation and emotional engagement."
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Status-3
"No social recognition or ranking systems; achievements are personal and not publicly ranked."
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Story4
"Narrative-driven with cinematic cutscenes and story missions that connect to the larger Metal Gear saga."
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Strategy4
"Requires planning, tactical thinking, and problem solving to navigate enemy patrols and complete objectives stealthily."
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Thrill3
"Stealth tension and risk of detection create suspense and excitement during missions."
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Value-2
"Many players feel the game is overpriced for its short length, though it offers good replay value and quality."
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Violence2
"Includes combat and use of lethal and non-lethal weapons, but stealth and avoidance are encouraged over destruction."
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Survival3
"Players must avoid detection and manage threats carefully to survive and complete missions."
Where to buy
Last update: 29/04/2026