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Far Cry® 4

Xbox 360, PlayStation 3, Xbox One, PC (Microsoft Windows), PlayStation 4 • 2014

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Quick resume

Hidden in the towering Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother’s dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min.

Global score

85/100

Genres

Action, Adventure, Shooter, Tactical

Pros

  • Beautiful and immersive open world
  • Engaging combat and stealth mechanics
  • Strong villain and story elements
  • Varied side missions and collectibles
  • Cooperative multiplayer mode

Cons

  • Repetitive side quests and collectibles
  • Some bugs and technical issues
  • Story and characters less compelling than previous entries
  • Limited multiplayer modes
  • Some gameplay elements feel recycled

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to approach missions, explore the open world, and select sides in the story."

  • Competence
    3

    "The game offers skill-based combat, stealth mechanics, and progression through skill trees, though some tasks can be repetitive."

  • Competition
    1

    "Includes arena battles and multiplayer modes with competitive elements, but main gameplay is mostly single player focused."

  • Continuation
    4

    "Large open world with many side quests and collectibles encourages long play sessions and repeated engagement."

  • Cooperation
    3

    "Supports 2-player co-op for side missions and outpost captures, enhancing cooperative play."

  • Creativity
    2

    "Players can customize weapons and use various approaches to missions, including stealth and direct combat."

  • Domination
    -2

    "Interactions tend to be balanced with shared objectives; no strong emphasis on exerting superiority over others."

  • Escapism
    5

    "Immersive open world and engaging gameplay provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players experiment with different weapons, stealth tactics, and exploration methods."

  • Exploration
    5

    "Extensive open world with many hidden locations, collectibles, and dynamic events encourages exploration."

  • Expression
    2

    "Character and weapon customization allow some self-expression."

  • Fantasy
    3

    "Set in a fictional Himalayan country with some mystical elements like Shangri-La missions."

  • Fellowship
    2

    "Co-op play and multiplayer modes foster some community feeling, though main game is single player."

  • Growth
    3

    "Skill trees and progression systems provide learning and personal development opportunities."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during missions and exploration; not suited for idle or background play."

  • Intimacy
    -3

    "Social interactions are limited to cooperative play and multiplayer; no deep emotional connections."

  • Leadership
    1

    "Players can lead in cooperative missions but mostly follow scripted objectives."

  • Progression
    4

    "Extensive weapon upgrades, skill unlocks, and collectibles provide strong sense of progression."

  • Relaxation
    2

    "Balancing action and exploration creates moments of flow and relaxation, though some missions are tense."

  • Sensation
    3

    "Visuals, sound effects, and dynamic environments provide sensory stimulation and excitement."

  • Status
    1

    "Some recognition through arena rankings and multiplayer, but mostly individual experience."

  • Story
    3

    "Narrative with multiple endings and character development, though some find it less compelling than previous entries."

  • Strategy
    3

    "Players use stealth, planning, and tactical combat approaches requiring problem solving."

  • Thrill
    3

    "Combat, wildlife encounters, and mission challenges provide suspense and excitement."

  • Value
    4

    "Large amount of content and replayability provide good value, especially at discounted prices."

  • Violence
    4

    "Combat and destruction are central gameplay elements, including use of firearms, explosives, and animals."

  • Survival
    2

    "Players manage resources and face threats from enemies and wildlife, though not extreme survival mechanics."

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    Last update: 06/03/2026