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Touch Some Grass similar games & best alternatives

Touch Some Grass

PC (Microsoft Windows) • 2022

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Quick resume

Someone told me to go touch some grass. I'm pretty sure this is what they meant.

Global score

95/100

Genres

Casual, Simulator, Point-and-click

Similar games

    Pros

    • Unique and calming gameplay
    • Low price and good value
    • Addictive survival mode
    • Customization and achievements
    • Runs well on various devices including steam deck

    Cons

    • Limited social and cooperative features
    • Minimal narrative or story
    • Repetitive environment and mechanics
    • Sedentary gameplay
    • Some players find survival mode stressful

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Exploration, Fantasy, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over hand movement, choice of hand skins, and game modes, allowing personal freedom in how to interact with the grass."

    • Competence
      2

      "The game includes a survival mode with increasing difficulty and leaderboards, providing skill challenges and feedback on performance."

    • Competition
      3

      "Leaderboards and friend rankings encourage players to compare their grass-touching times and achievements."

    • Continuation
      4

      "Many players report long play sessions, habitual return to the game, and addiction-like engagement with touching grass."

    • Cooperation
      -3

      "The game is primarily a solo experience with limited social interaction; cooperation is minimal or absent."

    • Creativity
      1

      "Players can draw in the grass and customize hand skins, offering some creative expression."

    • Domination
      -4

      "Interactions are friendly and balanced; no evidence of exerting control or superiority over others."

    • Escapism
      5

      "Players use the game as a calming, meditative escape from real-life stress and depression."

    • Expectation
      -4

      "Engagement is driven by intrinsic interest, humor, and personal desire rather than obligation or pressure."

    • Experimenting
      2

      "Players explore different modes, hand skins, and survival strategies, indicating some experimentation."

    • Exploration
      -3

      "The game environment is limited to grass patches; discovery is minimal and repetitive."

    • Expression
      2

      "Customization of hand appearances and drawing in grass allow for some personal expression."

    • Fantasy
      -2

      "The game simulates a realistic activity (touching grass) with no fantastical elements."

    • Fellowship
      -3

      "Social connection is limited; players mostly engage individually with minimal community interaction."

    • Growth
      2

      "Players develop skills in survival mode and improve performance over time."

    • Health
      -4

      "The game is sedentary and does not promote physical activity; some players use it as a substitute for real grass."

    • Idle
      -2

      "The game requires focused attention, especially in survival mode; not typically used as background or idle play."

    • Intimacy
      -4

      "Interactions are superficial or absent; no evidence of close relationships formed through the game."

    • Leadership
      -5

      "No leadership or group management roles exist; gameplay is individual and self-directed."

    • Progression
      3

      "Players accumulate experience points, level up, and unlock new hand skins and achievements."

    • Relaxation
      5

      "The game is widely praised for its calming, meditative qualities and stress relief."

    • Sensation
      3

      "Visuals, sounds, and tactile simulation provide sensory enjoyment and emotional fun."

    • Status
      2

      "Leaderboards and achievements offer recognition and social visibility within the player community."

    • Story
      -4

      "The game lacks narrative or lore; gameplay is context-free and focused on the activity itself."

    • Strategy
      2

      "Survival mode requires planning and quick reactions to avoid explosions, engaging problem-solving skills."

    • Thrill
      2

      "Survival mode introduces suspense and tension, though overall gameplay is low risk."

    • Value
      4

      "Players perceive strong value for a low price, with many praising the game as a worthwhile purchase."

    • Violence
      -4

      "Gameplay centers on peaceful interaction with grass; explosions are obstacles, not violent acts."

    • Survival
      3

      "Survival mode challenges players to avoid hazards and maintain grass touching, emphasizing staying alive."

    Last update: 29/04/2026