Touch Some Grass similar games & best alternatives
Touch Some Grass
2022
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Quick resume
Someone told me to go touch some grass. I'm pretty sure this is what they meant.
Global score
95/100
Genres
Casual, Simulator, Point-and-click
Pros
- Unique and calming gameplay
- Low price and good value
- Addictive survival mode
- Customization and achievements
- Runs well on various devices including steam deck
Cons
- Limited social and cooperative features
- Minimal narrative or story
- Repetitive environment and mechanics
- Sedentary gameplay
- Some players find survival mode stressful
Motivations
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Autonomy3
"Players have control over hand movement, choice of hand skins, and game modes, allowing personal freedom in how to interact with the grass."
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Competence2
"The game includes a survival mode with increasing difficulty and leaderboards, providing skill challenges and feedback on performance."
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Competition3
"Leaderboards and friend rankings encourage players to compare their grass-touching times and achievements."
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Continuation4
"Many players report long play sessions, habitual return to the game, and addiction-like engagement with touching grass."
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Cooperation-3
"The game is primarily a solo experience with limited social interaction; cooperation is minimal or absent."
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Creativity1
"Players can draw in the grass and customize hand skins, offering some creative expression."
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Domination-4
"Interactions are friendly and balanced; no evidence of exerting control or superiority over others."
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Escapism5
"Players use the game as a calming, meditative escape from real-life stress and depression."
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Expectation-4
"Engagement is driven by intrinsic interest, humor, and personal desire rather than obligation or pressure."
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Experimenting2
"Players explore different modes, hand skins, and survival strategies, indicating some experimentation."
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Exploration-3
"The game environment is limited to grass patches; discovery is minimal and repetitive."
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Expression2
"Customization of hand appearances and drawing in grass allow for some personal expression."
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Fantasy-2
"The game simulates a realistic activity (touching grass) with no fantastical elements."
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Fellowship-3
"Social connection is limited; players mostly engage individually with minimal community interaction."
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Growth2
"Players develop skills in survival mode and improve performance over time."
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Health-4
"The game is sedentary and does not promote physical activity; some players use it as a substitute for real grass."
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Idle-2
"The game requires focused attention, especially in survival mode; not typically used as background or idle play."
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Intimacy-4
"Interactions are superficial or absent; no evidence of close relationships formed through the game."
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Leadership-5
"No leadership or group management roles exist; gameplay is individual and self-directed."
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Progression3
"Players accumulate experience points, level up, and unlock new hand skins and achievements."
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Relaxation5
"The game is widely praised for its calming, meditative qualities and stress relief."
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Sensation3
"Visuals, sounds, and tactile simulation provide sensory enjoyment and emotional fun."
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Status2
"Leaderboards and achievements offer recognition and social visibility within the player community."
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Story-4
"The game lacks narrative or lore; gameplay is context-free and focused on the activity itself."
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Strategy2
"Survival mode requires planning and quick reactions to avoid explosions, engaging problem-solving skills."
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Thrill2
"Survival mode introduces suspense and tension, though overall gameplay is low risk."
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Value4
"Players perceive strong value for a low price, with many praising the game as a worthwhile purchase."
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Violence-4
"Gameplay centers on peaceful interaction with grass; explosions are obstacles, not violent acts."
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Survival3
"Survival mode challenges players to avoid hazards and maintain grass touching, emphasizing staying alive."
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Last update: 06/03/2026